sunrise089
Not that good
- Joined
- May 24, 2006
- Messages
- 797
Turn 0 - With no discussion I figure it will be pretty much business as usual - try and take some cities off Hannibal and Issy. Eventually we may need to consider the Incan front as well, but for now I think we can make some progress vs. Hannibal.
The biggest concern IMHO is the fact that Monty has accumulated land and population numbers so close to ours. As I indicated above we'll need to hold off on drafting for a bit.
Turn 1 - Monty captures Tacape during the interturn. This is actually bad, as it will help his numbers even more. Steel comes in, but for now our production is mainly tied down in wealth generation. I choose Steam Power for the next tech for the levees, which will help our production a lot.
Otherwise we are in good shape - lots more naval units have been built or will soon finish, and about 4 galleons worth of troops are on the move. At the end of the turn I take Utica for no losses(I actually chanced a rifle at 77% odds and THEN suicided the treb because we're low on siege units.
Cannons will be nice, but we can't make them very quickly.
Turn 2 - First the good news - our galleon survives a double-caravel attack. Of course I had already unloaded the troops, but a victory is a victory. Now the very good news:
Issy has renounced Hannibal!
And finally the extraordinary good news:
She capitulates to us.
Issy gets a nice trade deal:
Gunpowder and Replaceable Parts for her map. I also upgrade our Medic III sword GG to a free Rifle - after all he will still defend after all of the combat rifles, so he should be safer overall.
Turn 3 - Fate bounces the other way:
Huyana declares on us. He didn't vassalize to anyone, so I guess this is good old fashioned AI dogpiling. I won't make peace with Hannibal unless Huyana appears to be a real threat though. By the way, I looked at the diplo levels last turn and he was only at cautious. Rare for an AI who isn't normally a nutjob to declare at cautious when we have more power.
Turn 4 - Our army prepared to take Hannibal's next city. We loose a galleon attacking a carevel at 77% (I didn't want it to be able to hit a loaded Galleon on an adjacent tile). I clean up the Caravel with our wounded Galleon. Huyana moves hit stack adjacent to Issy's city.
Hopefully we will bombard long enough for me to get some more rifles inside.
Turn 5 - We kill part of Huyanas stack which decides to attack. Monty's pop number rises above 50%! That city gifting isn't looking so good now
Turn 6 - Barcelona is captured by Huyana. Things don't look too good for Issy. Hannibal's city of Sicca is captured for no losses.
Turn 7 - The Economy is not good by the way. We have cash for four turns at zero percent research. Because I feel I won't be able to avoid striking, I turn even our cities which will finish units within 4 turns to wealth, which raises us to 10 turns of cash left. That rate is probably sustainable with city capturing.
Turn 8 - I've begun sending galleons to Monty's west coast rather than back home, since we don't have too many troops coming over, and we might want to use the galleons to move our offensive stacks around.
Turn 9 - One of the courthouses in Issy's land comes online, and suddenly we're making money again. I will shift a few cities with nearly-completed units back into production.
Turn 10 - Ok, status report- Our main attacking stack is moving up Hannibal's coast.
We have a frigate that can start bombarding the coastal cities as well. Hannibal has a small stack outside Utica, but it would have to get very luck to take the city. We have six units in Huyana's land, and can perhaps retake Barcelona if Monty or Issy can help. We also have a galleon and frigate bombarding Huyana's coastal in preparation for an eventual capture. The only thing I have not done yet this turn is check Hannibal for capitulation - surely he will eventually.
Finally, lets keep Monty happy. He has risen to above 50% in both categories, but for now he seems content to remain a vassal.
EDIT: Pics are up now. Also, two other tasks that need doing: We need to gift more tech to Issy, which I forgot to do, and we have a GG on our continent's west coast. I would probably make a treb into a cannon for super bombard, but we could also make a super-cav from our knight or turn an obsolete unit into a rifle.
The biggest concern IMHO is the fact that Monty has accumulated land and population numbers so close to ours. As I indicated above we'll need to hold off on drafting for a bit.
Turn 1 - Monty captures Tacape during the interturn. This is actually bad, as it will help his numbers even more. Steel comes in, but for now our production is mainly tied down in wealth generation. I choose Steam Power for the next tech for the levees, which will help our production a lot.
Otherwise we are in good shape - lots more naval units have been built or will soon finish, and about 4 galleons worth of troops are on the move. At the end of the turn I take Utica for no losses(I actually chanced a rifle at 77% odds and THEN suicided the treb because we're low on siege units.
Cannons will be nice, but we can't make them very quickly.
Turn 2 - First the good news - our galleon survives a double-caravel attack. Of course I had already unloaded the troops, but a victory is a victory. Now the very good news:
Issy has renounced Hannibal!
And finally the extraordinary good news:
She capitulates to us.
Issy gets a nice trade deal:
Gunpowder and Replaceable Parts for her map. I also upgrade our Medic III sword GG to a free Rifle - after all he will still defend after all of the combat rifles, so he should be safer overall.
Turn 3 - Fate bounces the other way:
Huyana declares on us. He didn't vassalize to anyone, so I guess this is good old fashioned AI dogpiling. I won't make peace with Hannibal unless Huyana appears to be a real threat though. By the way, I looked at the diplo levels last turn and he was only at cautious. Rare for an AI who isn't normally a nutjob to declare at cautious when we have more power.
Turn 4 - Our army prepared to take Hannibal's next city. We loose a galleon attacking a carevel at 77% (I didn't want it to be able to hit a loaded Galleon on an adjacent tile). I clean up the Caravel with our wounded Galleon. Huyana moves hit stack adjacent to Issy's city.
Hopefully we will bombard long enough for me to get some more rifles inside.
Turn 5 - We kill part of Huyanas stack which decides to attack. Monty's pop number rises above 50%! That city gifting isn't looking so good now
Turn 6 - Barcelona is captured by Huyana. Things don't look too good for Issy. Hannibal's city of Sicca is captured for no losses.
Turn 7 - The Economy is not good by the way. We have cash for four turns at zero percent research. Because I feel I won't be able to avoid striking, I turn even our cities which will finish units within 4 turns to wealth, which raises us to 10 turns of cash left. That rate is probably sustainable with city capturing.
Turn 8 - I've begun sending galleons to Monty's west coast rather than back home, since we don't have too many troops coming over, and we might want to use the galleons to move our offensive stacks around.
Turn 9 - One of the courthouses in Issy's land comes online, and suddenly we're making money again. I will shift a few cities with nearly-completed units back into production.
Turn 10 - Ok, status report- Our main attacking stack is moving up Hannibal's coast.
We have a frigate that can start bombarding the coastal cities as well. Hannibal has a small stack outside Utica, but it would have to get very luck to take the city. We have six units in Huyana's land, and can perhaps retake Barcelona if Monty or Issy can help. We also have a galleon and frigate bombarding Huyana's coastal in preparation for an eventual capture. The only thing I have not done yet this turn is check Hannibal for capitulation - surely he will eventually.
Finally, lets keep Monty happy. He has risen to above 50% in both categories, but for now he seems content to remain a vassal.
EDIT: Pics are up now. Also, two other tasks that need doing: We need to gift more tech to Issy, which I forgot to do, and we have a GG on our continent's west coast. I would probably make a treb into a cannon for super bombard, but we could also make a super-cav from our knight or turn an obsolete unit into a rifle.