Diplomatically:
The Aztecs became a vassal state of Germany early in my set, so we probably don't want to attack them even if we can. It's unlikely to make a lot of difference.
I don't really understand the mechanics of who we have contact with, I think. For instance, at the moment we have contact with Germany, Rome and Portugal (this turn), but not France or England. Have people been building Embassies without mentioning it, or are the AIs keeping units around us that cause them to retain contact with us?
I could build an embassy with Arabia, but I'm not going to bother because it looks like they might well collapse soon anyway. Instead I'm going to build far more awesome things, like the Taj Mahal.
Economically:
Selling maps to all the Europeans would be a great idea, if any of them had any gold. Since they didn't, I didn't bother. Let them go find out for themselves!
Does anyone know whether it's actually intended that while we can't chop Jungle until Biology, we *can* build plantations on resources, thereby removing the jungle?
I finished the research of Constitution, then also Corporation (yummy trade routes) and I leave Democracy on the very verge of completion. I haven't formed any strong opinion on what to do next, though.
We got a Great Prophet in the middle of the set. I can't decide whether he's better spent on the Kong Miao, given that Confucianism is one of the world's leading religions, or combining with the Great Scientist to form a Golden Age. I'm leaning towards the latter, for two main reasons: First, it would allow us to make some overdue civic swaps without anarchy (wait for Democracy first, though). Second, it would combine with the GA from Taj Mahal, which I leave over half complete, to form a super double-length GA, and there's no way that can be a bad thing, right?
Militarily:
Basically, nothing happened. Arabia declared war on Rome along about the end of the set, but I don't expect anything much to come of it.
Counting the scouting since it's the best we've got: the Knight in South America popped one hut for 118g. The scouts finished exploring Australia, finding nothing further of interest, and there's a Galley there so that they can scout New Zealand as well. The caravel covered the East coast of North America, where there was nothing much of interest.
In general, there wasn't a lot going on. Mostly steady as she goes, building Grocers and Universities and Customs Houses and Banks, pulling up the economy. Still several more Banks needed for Wall Street, note, which might well be relevant if we want that shrine, or any corporations.
Remember to check for places worth whipping before we change out of Slavery (I think we need a revolution whether or not it's assisted by a GA). Some of the colonies, at least, are likely to benefit.
If this were a normal game, I'd say it'd be an easy win from here. As it is... who knows what will happen?
Garath
PS: I really hope this save works - it's led a bit more adventurous a life than most do.
View attachment RBTS8 - Rhyes of Japan AD-1550 Turn 261.CivBeyondSwordSave