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RBW1 - The True Isolationist

Discussion in 'Civ4 - Succession Games' started by Qwack, Sep 8, 2006.

  1. Qwack

    Qwack The Poopman

    Joined:
    Jan 21, 2006
    Messages:
    836
    Hi, this is the first realms beyond warlords succession game :).

    So basically, this is another SG idea I had been planning to start for awhile. To keep it simple, I want to see whether it is possible to win a high level(emperor) game with absolutely NO TRADING with the AI whatsoever. No foreign trade routes, no bee-lining to alphabet and getting all the worker tech's, No open borders... you get the point.

    Leader: Washington
    Map: Fractal - random climate and random sealevel
    Difficulty: Emperor
    Speed: Epic

    Variant: Cannot ever trade with the AI (Extortion or getting extorted does not count )

    I will load a start once our roster is full.

    Roster:
    Qwack
    sooooo
    playshogi
    mbuna120
    Open
    Possibly Open

    So im looking for 1, maybe 2 more members. Should be comfortable with emperor if its possible, but ill let anyone join.

    RB succession game rules apply: http://realmsbeyond.net/civ/sgrules.html
     
  2. Tatran

    Tatran Chieftain

    Joined:
    Aug 23, 2002
    Messages:
    4,143
    Wahington isn't Financial (and Organized ) anymore. Not a sign up btw.
     
  3. Qwack

    Qwack The Poopman

    Joined:
    Jan 21, 2006
    Messages:
    836
    I chose him because of the theme :) . It was between tokugawa or washington, and we decided washington.

    Why, you think we need financial to win? :lol:
     
  4. karr1255

    karr1255 Chieftain

    Joined:
    Apr 21, 2006
    Messages:
    238
    I'm playing monarch, but I'd like to join for my first SG. Shouldn't be too bad though, I've been lurking for a while now. ;)
     
  5. Liquidated

    Liquidated Goofed Up on Cough Syrup!

    Joined:
    Oct 31, 2005
    Messages:
    2,143
    Location:
    West Coast Nyquil Labs
    I still need to pick up warlords but that's happening this week. if you place me towards the end of the rotation I should have the game installed and all np.

    Honestly think this no trade is going to be uphill but I'm no stranger to lost causes =) (never use no razing on an always war game lol)


    Cheers!
    -Liq
     
  6. Qwack

    Qwack The Poopman

    Joined:
    Jan 21, 2006
    Messages:
    836
    Ok our roster:

    Qwack
    Soooo
    Playshogi
    mbuna120
    Karr1255
    Liquidated

    Ill load up the start later today.
     
  7. Meatbuster

    Meatbuster formerly Robo Kai

    Joined:
    Dec 6, 2005
    Messages:
    2,302
    Location:
    Philippines
    Lurking!
    I've got to see how this turns out, seeing as I could've been in the roster if only I posted earlier... :lol:
     
  8. Liquidated

    Liquidated Goofed Up on Cough Syrup!

    Joined:
    Oct 31, 2005
    Messages:
    2,143
    Location:
    West Coast Nyquil Labs
    Just installed warlords and, erm found the ini to keep it windowed mode.. that took a bit of time :blush:

    Oh and in a roleplaying sense, wouldn;t toku fit the extreme isolationistic quality this game would entail?

    On second thought, I'm really likeing Georges new traits, toku would pretty much force a conflict based game as well.

    Cheers!
    -Liq
     
  9. sooooo

    sooooo Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    1,982
    Signing in :D. If we can't trade for techs we will have to do a fair bit of extorting - I like the sound of that :hammer:.
     
  10. Qwack

    Qwack The Poopman

    Joined:
    Jan 21, 2006
    Messages:
    836
    Ok I loaded up a start.. here is the settings we got:


    And here is the location:


    Wow, this is quite a strong start. I actually could not see the deer or corn when I founded the city, but decided to found on spot nontheless. So anyways.. any thoughts? My opinion is worker first, mining -> BW, or hunting -> mining -> archery. We gotta get one of those gold's worked ASAP, thus the worker first.
     
  11. Liquidated

    Liquidated Goofed Up on Cough Syrup!

    Joined:
    Oct 31, 2005
    Messages:
    2,143
    Location:
    West Coast Nyquil Labs
    That start scares me.... hehe if out site is so strong I fear for the rest of the land around us.

    well mining before the worker finishes yes and bw would allow us to do some chops....

    4 grass forests and 3 plains forests.... wow.

    Can farmover those 3 plains later on with civil so chop power right there

    so yes mining -> bw for the chops and early metal look sounds in order.

    wheel hunting archery and agriculture on the short list as well.

    Seems like we are in a ne corner.


    Cheers!
    -Liq
     
  12. darrelljs

    darrelljs Immortal

    Joined:
    Mar 22, 2006
    Messages:
    1,246
    Location:
    South Florida
    Geez Qwack, why couldn't you roll that start in RB22 or RB23 :lol:? Should be a fun game to watch, I'll be lurking for sure.

    Darrell
     
  13. Strauss

    Strauss Chieftain

    Joined:
    Jan 3, 2006
    Messages:
    938
    lurker's comment:

    Wow, great starting position there! It seems the RNG-God has a soft spot for isolationists, we got two Gold mines in STR-02 as well:worship:
     
  14. karr1255

    karr1255 Chieftain

    Joined:
    Apr 21, 2006
    Messages:
    238
    That's a great start and I agree with mining -> bw. We already have agriculture for the corn so we can work the gold as fast as possible.
    But other than that it doesn't look so well for future citys I'm afraid. We are in the NE corner, NW is tundra and W looks like desert. Only to the south I can see a little grassland.

    Makes for an interesting game for sure.
     
  15. sooooo

    sooooo Chieftain

    Joined:
    Jan 15, 2006
    Messages:
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    Since we start with agriculture, I also vote for worker, mining, bronze working.
     
  16. Liquidated

    Liquidated Goofed Up on Cough Syrup!

    Joined:
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    Location:
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    how did I miss agriculture as a starting tech :smoke: the corn will support our gold mines np especially with that deer thee as well.

    What a strong starting plot, just too many improvements to work like now lol.

    Cheers!
    -Liq
     
  17. Sirian

    Sirian Civ Map Programmer

    Joined:
    Dec 20, 2001
    Messages:
    3,651
    Location:
    Pennsylvania, USA
    Oh yeah? :satan:

    :whipped: :lol:


    - Sirian
     
  18. playshogi

    playshogi Chieftain

    Joined:
    Nov 1, 2001
    Messages:
    1,277
    I agree with mining and worker first, but the barbs are more numerous in Warlords, so after mining, hunting-archery should be considered. With gold and deer on hills, archers can defend our improvements.
     
  19. Qwack

    Qwack The Poopman

    Joined:
    Jan 21, 2006
    Messages:
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    Turns finished. Even if we go hunting first, we can get mining before the worker comes out, and even than, we would be farming the corn first, so I decided to go hunting -> mining. This way we can grow to size 4, than work the golds at size 4..

    So anyways, our warrior starts exploring the southern land. He pops a hut and villagers give us a map of some ocean.. thank alot :rolleyes:



    What they do tell us however, is that there is actually more than just tundra towards our west :p. So anyways, warrior continues exploring to the south, and finds that there actually isnt much land around us at all.. It looks like we might actually be isolated on an island here.. Border's pop and second hut provides a map aswell.. Hunting comes in 3700 BC, I set research to mining. in 3610, Elizabeth's scout pops up from the west..



    I bring our warrior back to explore the west, and he gets killed by a lion before he could get too far... Mining comes in 3370, set research to archery. Worker built a few turns later, I start scout in capital, and send worker to farm the corn.

    So here is the land situation around us, Elizabeth is in the west and there might be more AI's in the west as well. Cant tell anything for sure right now, but our scout will find out soon enough..



    Not good land at all really. We have a decent location it seems like towards the east, the southern 2 gold's will never be worked, because it is impossible to chain irrigation to the grassland down there. There is no fish resource either, so that site is very low on food. In terms of first city, I would say if its possible, the pig/corn/crabs location in the west. But elizabeth might get there first..
     
  20. Qwack

    Qwack The Poopman

    Joined:
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    836
    The save: :mischief:
     

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