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RBW4 - It's a scary world out there

Discussion in 'Civ4 - Succession Games' started by Methos, May 24, 2007.

  1. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    The world is a scary place and safety only lies at home.

    Our starting position:

    As you can probably guess, this game is going to be won through culture. Remember, due to the variant rules our starting warrior must return to the settler.

    Roster:
    • Methos
    • Kodii
    • Bede
    • KMadCandy Official Lurker
    • 3Amoor
    • sunrise089
    • Mutineer
     
  2. Kodii

    Kodii Ka ICE

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    Signing in

    Early health, happiness, food and production looks very tasty. If we want the game to be less painful, we should probably beeline for the religions and maybe take the Oracle in the process.
     
  3. 3Amoor

    3Amoor Chieftain

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    Interesting start and rules , would like to play it.
     
  4. dawn

    dawn Redophile

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    Location:
    Yale University
    What difficulty level?
     
  5. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    First off, welcome to CFC! :band:

    Secondly, welcome to the SG.

    Monarch

    Edit: Whoops, forgot to add the difficulty level. OP edited.
     
  6. berserks01

    berserks01 Obviously Very Confused

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    Crap. I would like a spot to improve my culture victories, but my plate's kinda full. Guess I'll just lurk this one then.
     
  7. 3Amoor

    3Amoor Chieftain

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    Thanks Methos , this SGs looks as a pretty fun way of playing the game :).
     
  8. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Just to clarify, we are going for a domination victory, not culture. We are merely using culture to achieve a domination victory. Also realize that we have to do so without attaining a culture victory. Should be interesting.

    Feel free to join in on the discussions.
     
  9. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Here's what I was thinking when I came up with this idea and feel free to argue against it. My idea was to use the Pyramids (Representation), Caste System (CoL), and a SE to achieve domination. We'll need the artist specialist to help push our borders and the extra :science: from the specialist (SE/Representation) would help keep us up research wise. I can't see using cottages much, unless its in our capitol. All the artist specialist will help generate great artist, which we can use to culture bomb certain locations to help push our borders.

    What are our chances at getting one of the early religions? Due to the terrain and lack of Sailing we won't be able to work any tiles that grant us additional :commerce:. So I'm unsure if we'll be able to compete with any AI's that start with Mysticism. I realize we need religion(s) to win this game. I'm just unsure it would be wise to go for the early ones at such a disadvantage.

    Another question is where do we wish to settle? I'm inclined to take our starting position.
     
  10. KMadCandy

    KMadCandy giggling permanoob

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    interesting start. marble is great for a bunch of culture wonders to collect GAs. and a panama canal location even! i don't know if the land goes far enough for that to matter but it might be very nifty for defending sea food/exploring territory etc. almost no production tho. oh that corn might not be irrigatable either, i can't tell if that's a freshwater lake to the SW or not, but no rivers anywhere. your starting techs are mining and agriculture i think?

    this'll be fun! i'm quite honored to be an official lurker, thank you for that :)
     
  11. sunrise089

    sunrise089 Not that good

    Joined:
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    797
    I have a few thought....

    1) I really was tempted to think about signing up. I however decided one culturally themed SG was enough at the time, plus Kodii has had to put up with me in two games, and that's probably enough.

    2) Outstanding early capital....mediocre late capital (but you will probably run Free Speech rather than Beaurocracy anyways. Too bad you aren't financial for all those water tiles.

    3) Love that Blue Marble!

    4) I would say you 100% need to go for the religions - it's on the Oracle path, and you do NOT want a nearby holy city if you can help it. I know it isn't guaranteed, but I would definitely still be trying.

    EDIT: 4.5) You lucked out either way with that left body of water - either you have irragated corn, or a canal capital, which I don't think I've ever had. Too bad it isn't really a game type to make much use of a canal :(

    5) I assume you have read Sulla's always peace culture game and the RB29 threads....are you sure this is winnable? The more I think about the fact that you can't attack tiles, plus the fact that you are on Monarch....seems rough. I'm just not sure how to handle an AI putting a large garrison in a border city. This game might be a textbook example of how effective/ineffective AI on AI wars can be.

    Good luck guys!
     
  12. 3Amoor

    3Amoor Chieftain

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    Of course we would be running a SE system for the reasons u said earlier , its very hard to discover an early religion but i guess we can get Judism.
     
  13. Bede

    Bede Chieftain

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    Checking in. Let's look around the neighborhood a bit before committing to a plan.

    I like where the settler sits right now, as it gives a nice mix of land and water tiles and unless my grid eyeballs are out of sync with the terrain those are nice coastal flounder and not ocean cod hiding in Georges Bank.
     
  14. Kodii

    Kodii Ka ICE

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    Since the game:

    - is not Always Peace
    - does not have handpicked AIs
    - is on Monarch
    - cannot attack the AIs

    This game is definitely going to be a tough one (if not impossible). If I'm not mistaken, it is impossible to flip a city with a certain number of troops in it. Take a look at this regarding Hamburg.

    As far as I know, nobody has attempted to win a game like this using an early specialist economy, so let's see how this unfolds. I'd still like to go for some religions though. Perhaps:

    Mysticism -> Polytheism -> Masonry -> Judaism -> Priesthood

    With things in between as necessary.
     
  15. Kodii

    Kodii Ka ICE

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    Oh, I've played more than 2 SGs with another person before. Plus, I don't get sick of people like you. Others however... :lol:
     
  16. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    No problem. Looking forward to your input.

    You're welcome to join in, as either a player or a lurker.

    We can always jump the capitol later. I typically don't, but this game we might want to.

    I see both of your alls points and I'm inclined to agree with you. Originally I had thought of shooting for Writing (OB) and CoL (Confused), the problem is that could take too long. Hinduism then? I believe we have the best chance at it.

    The game wouldn't be worth playing if it was going to be easy. Plus, it wouldn't be worthy of carrying the title 'RB'. BTW sunrise, I hope you stick around and take part in the discussion.

    If we miss out on Hinduism (or Buddhism, whichever one we go for), Judaism will hopefully be our plan B.

    Remember, due to the variant rules the starting warrior has to stick with the settler. Once our capitol is founded he can't leave our cultural borders. If we wish to scout the surrounding land, we'll need scouts to do it.

    Seems like everyone is okay with settling in place, or at least I haven't heard anyone speak against it.

    Again, what fun is it to play a game that your fairly positive your going to win? I admit, this is going to be tough and I've added to it to make it even harder, but it's sure going to be fun IMO. Hopefully we're all up to the challenge (and that includes are lurkers).
     
  17. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    You're welcome to join in sunrise. It sounds like you have some excellent ideas! For now I'll add sunrise as an official lurker and hope he makes the jump. ;)
    Edit: If sunrise089 takes the bait, er...signs up, we've got ourselves a team. Otherwise, we need one more.
     
  18. Jerrymander

    Jerrymander Epistemologist

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    Too bad you aren't playing as Qin, although Mao is my second favorite leader. (<3 Qin) The Oracle would be easy picking, as would the Great Library. :\
    I would sign up, but I'll be without my computer for a month.
    Good luck. :D
     
  19. Kodii

    Kodii Ka ICE

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    Methos' plan for a SE works very nicely with going for religions. I suggest attempting to get Hinduism, then Judaism. Masonry comes along the way, allowing for the Pyramids and marble. Then, we can take Priesthood for the Oracle. As the Oracle is building, we can take filler techs and Writing, then take CoL with the Oracle. If we pop a prophet from the Oracle, we can use it to lightbulb Theology, and we'll be on a roll. :lol:
     
  20. Mutineer

    Mutineer Chieftain

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    On monarch, hmm... If I undestand correctly unit protecting settler must stay with settler? and can not ligth the way? So, no fog busting? I am not sure this warriant is posible, because this rule will make for very slow moving settler, preventing initial land grab. I would suggest to permit unit to enter neitral land, as I do not see how it could be bad for intent of variant. Otherwize, exploring is imposible, unless you got religion and got missionary or use settler /worker for explore?

    Well, variant seems does not pronhibit to intice AI figth each other, but it seems to pronhibit gifting of units...., because you have to enter an other civ borders in order to gift unit.

    On a bright side, one seems can accept vassal, and as I did show in my games one does not need to take cities in order to convince civ to vassal to you.

    I wander, Game conside Vassal cultural border allmost the same as your's. Does it mean that mil units can enter vassal cultural borders?

    To be true, with out exploration and initial land grab I do not see it winnable.
    Is scout a military unit?
     

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