RCP- When does the advantage end

Torakami_Bltzen

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I'm practicing my city placement and settler flooding so I started a huge chieftain game with 7 opponents. I decided to use RCP for the first part of my game. I made a 3 ring, 6 ring, 9 ring, and 12 ring using all possible city placements not blocked by water or mountain. I have TONS of expansion room still. should I keep expanding using RCP or change to a different city placement... what is optimal at this point? Did I already make too much RCP??

:cool:
 
Did I already make too much RCP??

Nah, on a huge map on chieftain, four rings is no way too much.:)
Remember, in a RCP game, every ring just uses one rank for all its cities, whereas w/o RCP (no equal capital distances), every city would use one rank.
So theoretically, your number of rings could be identical to the OCN before you get hit by the severer part of rank-related corruption (there should the RCP benifit end; if not distance corruption will kick in at some point).

But even if you're about to exceed that limit, you could build the FP in the center of you empire and then move your Palace to a totally remote location.
In this case, you mainly have to face distance corruption and could build more cities at the edges of your core (they then only have to be closer to the FP than to the Palace, no constant distance needed anymore).
 
i use a 5 step square placement for my core.

I make a city and count 5 squares away in one direction. The fith square is where a city goes. it gives all cites maximum growth potential.
 
widdowmaker.. do you use this city placement in higher difficulties (emperor+?)

I've been under the general impression from what I read here that it's most important at higher difficulties to pack your cities in fairly tight. I think i'm going to play a regent game when I get done with the game i'm playing now, and try and use OCP so I can have really big cities... I've never really tried it before and I think it would be neat to have an empire of 20+ citizen metropolis's instead of mostly 6 or so citizens per city.
 
One of the benifits for more cities tightly spaced is that it allows for a larger army which you need at emperor and faster quicker research and money.
 
Please take in mind:

The rank corruption benefits of RCP were simply eliminated with Conquests!

So, RCP in regards of corruption NO LONGER works.

Otherwise, it is still a placement option, but I would recommend for middle of the road between ICS and OCP.

No more need to count hexes for corruption.

Simply place where cattle, rivers e.g. are and do not hesitate to have some squares of overlap.
 
originally posted by Torakami_Bltzen
I've been under the general impression from what I read here that it's most important at higher difficulties to pack your cities in fairly tight.
Yes, this is generally true. However, you *can* play an enjoying game on a higher level with not-so-tight build.

After making the other post above, I continued my current 'RCP nostalgia' game as Ottos on a large pangaea map (7 rival civs). I initially used RCP with rings at 4/7/10/14 (IIRC) capital distance. Almost all (non-tundra etc) cities *could* grow to 12 or larger (depending on putting mines/irrigation on the tiles, plus eventually railroads which are about to be built since I just got steampower).
In fact, I'm amazingly horribly weak :) but managed to wreck the Vikings and (well, almost at this point) the mighty Persians - thanks to RCP and a good income to bribe the other civs. Let them do the hard work.:D

Anyways, I was running out of room and scrapped the plans about any further RCP ring. Instead, I'm going to put my capital into a totally remote place. To show you the benefits of that measure, I attached a save file (PTW 1.27, ~340kb):
http://www.civfanatics.net/uploads6/gl.SAV
here's what you do with it:
-access F1, sort by production and find the city which actually pre-builds a Palace (should be Eredrine IIRC); switch prod to something else
-go to main map view and scroll to the 'east': A GL is ready near Tarsus (IIRC that city's name; it's at the western border of Persia). Rush Palace in Tarsus and, for protection, move the few Sipahis in.
-note the gpt income/research rate in the info box (or possibly put tax slider to 100%); also, take a look at some outlaying cities, i.e. how many turns they have left to complete their build project
-end turn
-during interturn, the Babs would negotiate some MA-like deal - they currently get about 100gpt (if you refuse that deal, keep that sum on mind)
-after Palace completion in Tarsus, again take a look at the income/research rate and at those outlaying cities. Subtract the ~100gpt in case you did refuse the Bab's deal, but the gain is still powerfull!

Actually, I'll save the GL for Persepolis (i.e. rush Palace there). Persepolis is even further apart plus it has Pyramids, Sistine and Smith's IIRC. Tarsus will be gifted to some ally like France who could rest her units there... not that they get Persepolis before me. Captured catapults in Tarsus would be 'warped' home in the process.

One thing is important though: if the Palace moves, you should possibly make sure to have an instant trade network connection to that new capital - in order to avoid deal braking (and corruption should be even lower then).
 
The advantage ends when you install C3C.
 
Originally posted by Brewster
The advantage ends when you install C3C.

Not true!;) The advantage doesn't end after you install C3C. It would end ONLY if you actually play C3C. After you install C3C, you may continue to play with PTW or vanilla Civ3 for as long as you like.;)
 
I dislike rings of 3 and especially so on huge maps. I prefer 4 or 5 and would lean toward and RCP of 5 but pack cities in at a distance of 5(12 possible cities at a distance of 5). Then I would look at the next ring at the 8~10 distance.

I try to not develop cities with more than 50% corruption. On a huge map, you can go out to a distance of 20 if you pack them in at increments of 5 or so.
 
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