personaalunioon
Chieftain
- Joined
- Oct 5, 2025
- Messages
- 8
What is this?
It's a dis- and re-assembling project that aims to improve the quality-of-life of and hopefully fix some bugs along the way in the original DOS 3.0 version of Sid Meier's Colonization.
What state is it in?
It compiles. It should be playable. I've tested it on DosBox-Staging on Linux and it seems to work.
Obviously, I cannot make any promises or give any guarantees. Give it a try at your own risk.
How does it differ from the original?
It's based on the disassembly of VICEROY.EXE, with some changes:
How to play?
Download it, unpack it with
Prerequisites
Run the game
If you plopped it into a dedicated directory (recommended!), then first copy-paste or create a symlink to CONFIG.COL. Without it, sound/music won't work. Then copy over any save files or map files you want to access. Then you can run
If you put it into the original game directory (not recommended), then you can simply run
If it doesn't run or if you notice something is off, do let me know your setup/configuration and any error messages you might have received.
Future plans?
You tell me. I hope to revamp the saving mechanism (why only 8 slots?) and in general improve the QoL of this old classic.
It's a dis- and re-assembling project that aims to improve the quality-of-life of and hopefully fix some bugs along the way in the original DOS 3.0 version of Sid Meier's Colonization.
What state is it in?
It compiles. It should be playable. I've tested it on DosBox-Staging on Linux and it seems to work.
Obviously, I cannot make any promises or give any guarantees. Give it a try at your own risk.
How does it differ from the original?
It's based on the disassembly of VICEROY.EXE, with some changes:
- The binary has been renamed to colonize.exe
- Most original switches have been disabled (except for /p)
Only DOS-style switches are accepted ("/"), whereas the original also accepted *nix style ("-")- The opening and closing animations do not work
- The /p switch now also supports sound effects, whereas the original only supported music
- ... some other boring stuff (.RTLINK stripped)
How to play?
Download it, unpack it with
tar -xzf recol.tar.gz.Then run it according to the instructions.Prerequisites
- DosBox (-Staging, -X, ...?) with same (?) settings you use to run the original game (
ems=true xms=true umb=true, sound set up for the specific driver etc.) - Original game files (duh!) of the '94 DOS game (3.0)
- Patience (there's never enough of it)
Run the game
If you plopped it into a dedicated directory (recommended!), then first copy-paste or create a symlink to CONFIG.COL. Without it, sound/music won't work. Then copy over any save files or map files you want to access. Then you can run
colonize /p:<path-to-original-gamedir>. The /p switch by the way is also present in the original game but I doubt many used it.If you put it into the original game directory (not recommended), then you can simply run
colonize.If it doesn't run or if you notice something is off, do let me know your setup/configuration and any error messages you might have received.
Future plans?
You tell me. I hope to revamp the saving mechanism (why only 8 slots?) and in general improve the QoL of this old classic.
What programming language are you reassembling it in?