Kryten
Smeee heeeeed
Ready-Made Ancient Multi-Figure Units Modpack
---------------------------------------------------
This is a first of four modpacks, and is intended for those people who wish to use multi-figure units in their game without having to create their own.
All the units were created using Stephs-SBB utility tool, which can be found here .
http://forums.civfanatics.com/showthread.php?s=&postid=718161#post718161
How to Download
-------------------
NOTE: if you are lucky enough to have a fast connection, then Thunderfall has supplied the following link to a SINGLE downloadable zip file, that contains ALL 50 odd MF units:-
(You will still need to download the sound fix patch seperately, and this zip file is some 65 megs in size)
http://www.civfanatics.net/downloads/civ3/modpack/Civilization III Multi-Figure Modpack.exe
If, like me, you have a slow connection, then I'm afraid that you will have to download each unit (and the sound fix patch) seperately.
(For 364 days of multi-figure civing, you will have to spend just one day downloading them.
It is a very small price to pay. )
Once Downloaded, Here's What You Do
-----------------------------------------
1) First, go to your Civ3 units folder and left-click with your mouse on the unit you wish to change.
2) Next, hold down the Ctrl key and holding down the left mouse button, drag the folder to some other place on your PC (this will create a copy, in case you wish to reload the files at a later date).
3) Now simply copy all the contents of the zip file into the original folder (say yes to all in the popup warning window).
And thats it!
There is no need to touch the .ini files, or to make any changes in the editor.
This can even be done with your current game: just save it, replace the old files with the new ones, and then continue your game.
Archer = http://www.civfanatics.net/uploads3/MF_Archer.zip (1,069kb)
Bowman = http://www.civfanatics.net/uploads3/MF_Bowman.zip (1,346kb)
Catapult = http://www.civfanatics.net/uploads3/MF_Catapult.zip (555kb)
Chariot = http://www.civfanatics.net/uploads3/MF_Chariot.zip (1,201kb)
Galley = http://www.civfanatics.net/uploads3/MF_Galley.zip (476kb)
Hoplite = http://www.civfanatics.net/uploads3/MF_Hoplite_fixed.zip (1,596kb) ***FIXED***
Horseman = http://www.civfanatics.net/uploads3/MF_Horseman.zip (1,337kb)
Immortals = http://www.civfanatics.net/uploads3/MF_Immortals.zip (1,776kb)
Zulu Impi = http://www.civfanatics.net/uploads3/MF_Impi.zip (2,039kb)
Jaguar Warrior= http://www.civfanatics.net/uploads3/MF_Jaguar_Warrior.zip (1,603kb)
Legionary = http://www.civfanatics.net/uploads3/MF_Legionary.zip (1,438kb)
Mounted Warrior= http://www.civfanatics.net/uploads3/MF_Mounted_Warrior.zip (1,468kb)
Spearman = http://www.civfanatics.net/uploads3/MF_Spearman.zip (1,614kb)
Swordsman = http://www.civfanatics.net/uploads3/MF_Swordsman.zip (1,799kb)
War Chariot = http://www.civfanatics.net/uploads3/MF_War_Chariot.zip (1,999kb)
Warrior = http://www.civfanatics.net/uploads3/MF_Warrior.zip (1,354kb)
To fix the flaw with the 'screeching' sound files, just use your zip browser to unzip the following patch bundle DIRECTLY into the CivIII\Arts\Units folder (or wherever you have put them), and say "yes to all" to overwrite the ini & sound files that come with the above units......
MF Units Sound patch1 = http://www.civfanatics.net/uploads3/MF_Units_sound_patch1.zip (1,595kb)
------------------------------------------------------------------------------------
Known Issues
--------------
If a unit is destroyed near a coast or lake, then some of the routing figures will seem to be running across water!
The may be fixed at a later date.
All the multi-figure units are 'cut in half' in the city build window.
I don't think there is a cure for this at the moment.
Game speed does NOT seem to be affected by multi-figure units.
(My thanks to seesjuh for testing this for me)
If you are worried about map clutter.... then customise your units.
All you have to do is keep the original animations for most situations, but replace the .ini and the attack/victory/death flc files with these new multi-figure ones (just keep the names of the flc files the same).
Then they will only be seen during the combat sequences.
Suggestion: because each unit 'advances' slightly during combat, they seem to be a bit intermingled (which I think looks realistic).
However, you could always give ALL these multi-figure units the "Ranged Attack Animation" option in the Civ3Editor.
This will stop them from trying to climb into each others tile while fighting (but remember; if you do use the editor then you will not be allowed to continue any saved games, and so will have to begin a fresh one).
---------------------------------------------------
This is a first of four modpacks, and is intended for those people who wish to use multi-figure units in their game without having to create their own.
All the units were created using Stephs-SBB utility tool, which can be found here .
http://forums.civfanatics.com/showthread.php?s=&postid=718161#post718161
How to Download
-------------------
NOTE: if you are lucky enough to have a fast connection, then Thunderfall has supplied the following link to a SINGLE downloadable zip file, that contains ALL 50 odd MF units:-
(You will still need to download the sound fix patch seperately, and this zip file is some 65 megs in size)
http://www.civfanatics.net/downloads/civ3/modpack/Civilization III Multi-Figure Modpack.exe
If, like me, you have a slow connection, then I'm afraid that you will have to download each unit (and the sound fix patch) seperately.
(For 364 days of multi-figure civing, you will have to spend just one day downloading them.
It is a very small price to pay. )
Once Downloaded, Here's What You Do
-----------------------------------------
1) First, go to your Civ3 units folder and left-click with your mouse on the unit you wish to change.
2) Next, hold down the Ctrl key and holding down the left mouse button, drag the folder to some other place on your PC (this will create a copy, in case you wish to reload the files at a later date).
3) Now simply copy all the contents of the zip file into the original folder (say yes to all in the popup warning window).
And thats it!
There is no need to touch the .ini files, or to make any changes in the editor.
This can even be done with your current game: just save it, replace the old files with the new ones, and then continue your game.
Archer = http://www.civfanatics.net/uploads3/MF_Archer.zip (1,069kb)
Bowman = http://www.civfanatics.net/uploads3/MF_Bowman.zip (1,346kb)
Catapult = http://www.civfanatics.net/uploads3/MF_Catapult.zip (555kb)
Chariot = http://www.civfanatics.net/uploads3/MF_Chariot.zip (1,201kb)
Galley = http://www.civfanatics.net/uploads3/MF_Galley.zip (476kb)
Hoplite = http://www.civfanatics.net/uploads3/MF_Hoplite_fixed.zip (1,596kb) ***FIXED***
Horseman = http://www.civfanatics.net/uploads3/MF_Horseman.zip (1,337kb)
Immortals = http://www.civfanatics.net/uploads3/MF_Immortals.zip (1,776kb)
Zulu Impi = http://www.civfanatics.net/uploads3/MF_Impi.zip (2,039kb)
Jaguar Warrior= http://www.civfanatics.net/uploads3/MF_Jaguar_Warrior.zip (1,603kb)
Legionary = http://www.civfanatics.net/uploads3/MF_Legionary.zip (1,438kb)
Mounted Warrior= http://www.civfanatics.net/uploads3/MF_Mounted_Warrior.zip (1,468kb)
Spearman = http://www.civfanatics.net/uploads3/MF_Spearman.zip (1,614kb)
Swordsman = http://www.civfanatics.net/uploads3/MF_Swordsman.zip (1,799kb)
War Chariot = http://www.civfanatics.net/uploads3/MF_War_Chariot.zip (1,999kb)
Warrior = http://www.civfanatics.net/uploads3/MF_Warrior.zip (1,354kb)
To fix the flaw with the 'screeching' sound files, just use your zip browser to unzip the following patch bundle DIRECTLY into the CivIII\Arts\Units folder (or wherever you have put them), and say "yes to all" to overwrite the ini & sound files that come with the above units......
MF Units Sound patch1 = http://www.civfanatics.net/uploads3/MF_Units_sound_patch1.zip (1,595kb)
------------------------------------------------------------------------------------
Known Issues
--------------
If a unit is destroyed near a coast or lake, then some of the routing figures will seem to be running across water!
The may be fixed at a later date.
All the multi-figure units are 'cut in half' in the city build window.
I don't think there is a cure for this at the moment.
Game speed does NOT seem to be affected by multi-figure units.
(My thanks to seesjuh for testing this for me)
If you are worried about map clutter.... then customise your units.
All you have to do is keep the original animations for most situations, but replace the .ini and the attack/victory/death flc files with these new multi-figure ones (just keep the names of the flc files the same).
Then they will only be seen during the combat sequences.
Suggestion: because each unit 'advances' slightly during combat, they seem to be a bit intermingled (which I think looks realistic).
However, you could always give ALL these multi-figure units the "Ranged Attack Animation" option in the Civ3Editor.
This will stop them from trying to climb into each others tile while fighting (but remember; if you do use the editor then you will not be allowed to continue any saved games, and so will have to begin a fresh one).