The first in a series of changes to reverse the Child proofing that Firaxis seems to have done in CIV5.
The barbarians are totally nerfed in CIV5 and is basically free goody huts. The players gets 33% bonus at all difficulties and the AI get 60% bonus.
The problem also seem to be from strange settings of their range in the difficulty file and the fact that the AI wiping them out without any trouble with a 60% bonus.
I should also add checking Raging Barbarians are mandatory to get a good challange from Barbarians.
I did some quick changes that greatly improve the barbarians. This is all in the
CIV5HandicapInfos in the Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo folder.
The main ideas is to improve their range and remove the child bonus from the player on difficulties Prince and above.
I also reduced the AI bonus at the same time a little to give them more trouble to compensate for the player having a harder time.
I am a little torn on having high bonuses for AI on higher difficulties as high bonus for the AI can actually help the player.
I have attached a changed files and below is the detailed changes.
CIV5HandicapInfos Changes for Real Barbarians
HANDICAP_PRINCE
1)
<BarbarianLandTargetRange>5</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>10</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>10</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>20</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>20</AIBarbarianBonus>
HANDICAP_KING
1)
<BarbarianLandTargetRange>5</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>12</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>15</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>30</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>30</AIBarbarianBonus>
HANDICAP_EMPEROR
1)
<BarbarianLandTargetRange>6</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>15</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>20</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>40</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>40</AIBarbarianBonus>
HANDICAP_IMMORTAL
1)
<BarbarianLandTargetRange>7</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>18</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>20</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>40</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>50</AIBarbarianBonus>
HANDICAP_DEITY
1)
<BarbarianLandTargetRange>8</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>20</BarbarianSeaTargetRange>
TO
<BarbarianLandTargetRange>20</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>40</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
The barbarians are totally nerfed in CIV5 and is basically free goody huts. The players gets 33% bonus at all difficulties and the AI get 60% bonus.
The problem also seem to be from strange settings of their range in the difficulty file and the fact that the AI wiping them out without any trouble with a 60% bonus.
I should also add checking Raging Barbarians are mandatory to get a good challange from Barbarians.
I did some quick changes that greatly improve the barbarians. This is all in the
CIV5HandicapInfos in the Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo folder.
The main ideas is to improve their range and remove the child bonus from the player on difficulties Prince and above.
I also reduced the AI bonus at the same time a little to give them more trouble to compensate for the player having a harder time.
I am a little torn on having high bonuses for AI on higher difficulties as high bonus for the AI can actually help the player.
I have attached a changed files and below is the detailed changes.
CIV5HandicapInfos Changes for Real Barbarians
HANDICAP_PRINCE
1)
<BarbarianLandTargetRange>5</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>10</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>10</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>20</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>20</AIBarbarianBonus>
HANDICAP_KING
1)
<BarbarianLandTargetRange>5</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>12</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>15</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>30</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>30</AIBarbarianBonus>
HANDICAP_EMPEROR
1)
<BarbarianLandTargetRange>6</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>15</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>20</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>40</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>40</AIBarbarianBonus>
HANDICAP_IMMORTAL
1)
<BarbarianLandTargetRange>7</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>18</BarbarianSeaTargetRange>
To
<BarbarianLandTargetRange>20</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>40</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>50</AIBarbarianBonus>
HANDICAP_DEITY
1)
<BarbarianLandTargetRange>8</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>20</BarbarianSeaTargetRange>
TO
<BarbarianLandTargetRange>20</BarbarianLandTargetRange>
<BarbarianSeaTargetRange>40</BarbarianSeaTargetRange>
2)
<BarbarianBonus>33</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>
To
<BarbarianBonus>0</BarbarianBonus>
<AIBarbarianBonus>60</AIBarbarianBonus>