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Real Era Stop 2.3

Allows to stop research (of techs and civics) at specific Era (Classical to Atomic)

  1. Infixo

    Infixo Chieftain

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    Infixo submitted a new resource:

    Real Era Stop - Allows to stop research (of techs and civics) at specific Era (Med, Ren, Ind or Mod).

    Read more about this resource...
     
  2. Infixo

    Infixo Chieftain

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  3. Agent327

    Agent327 Observer

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    I'm a bit confused about the purpose of this mod: research stops, but the game will continue? It may be of interest to modders, but I don't see any use for players - unless they want an extremely boring endgame.
     
  4. Infixo

    Infixo Chieftain

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  5. Infixo

    Infixo Chieftain

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    Infixo updated Real Era Stop with a new update entry:

    Version 1.2 Atomic

    Read the rest of this update entry...
     
  6. ITcore

    ITcore Chieftain

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    Does it change how fast the calendar ticks too?
     
  7. Infixo

    Infixo Chieftain

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  8. agonistes

    agonistes wants his subs under ice!

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    Boring???

    At some point beating the hell out of the game again and again gets boring. I quite enjoy my endless games of projecting power globally, or being a peacemonger, or trying to maintain a monopoly on oil... I find just having nuclear subs steathily ghosting under ice caps (grrrrrrr) is fun. As is trying to track enemy subs.

    On marathon with no VC and no turn limit (and further mods to delay research), every stage of the game is an immersive plunge into the waters of a deep drama that can be savored.

    Sometimes its nice to have the technological culmination of the saga be at an earlier age... say, if I feel like playing a 1 city Kongo start ending in classical age, or maybe I want to play as Spain and end the tech during the Age of Discovery.

    Personally, I don't see how people can keep playing a game so easy to beat over and over again and simply be trying to win. Its like trying to win at getting out of bed every morning.

    When *I* get out of bed in the morning, its an epic or a restart.

    So, I appreciate this type of mod. I've even requested one. This particular one isn't quite what I like, but thanks to the OP for making it and sharing.
     
  9. Infixo

    Infixo Chieftain

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  10. Agent327

    Agent327 Observer

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    I'd like seeing you build subs with end tech era end at Medieval. I don't think you quite understand what I said, and I'm pleased you like fighting with knights and such until endgame, but my remark wasn't addressed at you.
     
  11. Infixo

    Infixo Chieftain

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  12. gelodgreat

    gelodgreat Chieftain

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    did u updated the latest files from cqui?
     
  13. Infixo

    Infixo Chieftain

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  14. Infixo

    Infixo Chieftain

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  15. Infixo

    Infixo Chieftain

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  16. gelodgreat

    gelodgreat Chieftain

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    it's not working. keeps going to start game
     
  17. Infixo

    Infixo Chieftain

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    @gelodgreat It's working, I auto-played entire 2 Eras to the end a few times.
    I need more info to help you, anyway. Check database.log and modding.log (if you have logging enabled). Restart the game after uploading a mod - game config needs to be refreshed. Also, did you change a parameter?
     
  18. gelodgreat

    gelodgreat Chieftain

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    Change 3 to 5
     

    Attached Files:

  19. Infixo

    Infixo Chieftain

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    There's a problem with this:

    [Gameplay] ERROR: Invalid Reference on Leader_Titles.GovernmentType - "GOVERNMENT_FASCISM" does not exist in Governments

    It's probably some other mod?
     
  20. Infixo

    Infixo Chieftain

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