Ok, I see now.
There are no civilopedia entries in English, because I simply never bother to create them.
Apparently @Rac added civilopedia entries to the translation by himself.
And the game displays them regardless the fact they are in different language, which is a bug of the game engine.
Edit. This has nothing to do with changing title, etc.
Please note that only Historical Context is in Portugese. The rest of the window uses standard game features, which are localized. Before the update there was no Historical Context and in fact entire window was in English
If that bothers you, just remove the localization file from Text dir (the one with pt_PT in the filename).
I have not checked RND for September patch yet.
As for Real Strategy, it seems that I made a typo. In line 1530 and 1531 there is GetDiplomatcy() and it should be GetDiplomacy(), without T ofc. I will post a fix on Thursday, as I am away now. Until then you can fix those typos manually.
Is RealNaturalDisasters_Icons.xml not outdated? Truly Abundant Resources shows the icons of everything harvestable, and comparing your mod's icon data with sukritact's resources, for example, indicates the formatting is outdated. The game is pulling data from your mod, but the icons are not there; it says [ICON_RESOURCE_METEOR_SHARDS] Meteor Shards +20
It should, instead, show your icon. The solution is to do the following:
INSERT OR REPLACE INTO IconDefinitions
(Name, Atlas, 'Index')
VALUES ('ICON_RESOURCE_METEOR_SHARDS', 'ICON_ATLAS_DISASTER_RESOURCES', 5),
Long story short needs IconDefinitions for Technology Tree insert. Shouldn't be hard to make it compatible. Thanks for sharing all your stuff, infixo.
If there's a good tutorial on how to do it i would like to add civilopedia entries for German and English since I guess i'm quite good at English and German is my native language and I really like the mods you made and the effort you put into it.
@Fives_The_Great I don't think there is a specific guide - these are just normal modding activites. Maybe look at @LeeS ' comprehensive modding guide.
As highlights - each text that appears in the game can exist in multiple languages. There is a dedicated DB for that. You need to provide translations. Check out any mod that has localizations and you will see how it is done.