Now I don't follow the machinations of the gaming industry quite as closely as some, but I have the common sense to differentiate between companies that make games for gamers, and companies that make games for money. Sorry Firaxis, but it appears you're sliding yourself right into the latter category.
I'm sure many of you will agree with this sentiment, but for those of you that may not, allow me a small parable.
Does anyone remember the Ultima series? The majority of you may not also be role-playing fans, but I'm sure some of you may are. Richard Garriot (aka Lord British) was one of the best programmers/story-tellers the genre and the industry could've ever hoped for. He founded his gaming company, Origin, and set about creating a legacy of games that was to last almost two decades. For many die-hard role-playing fans, Ultima was one of the most engrossing, thought-provoking, and downright fun games ever invented. Owing to its red-eye inducing and sleep depriving qualities, one could go so far as to say that it was the Civ of the role-playing genre!
But then the inevitable occured...
After years of making his own games, the way he wanted to and within a timetable he was comfortable would be long enough to ensure a high level of quality and balance, he sold out to Electronic Arts. I'm not an EA fan, and so am not familiar exactly with their caveat of software, but it seems EA "produces" nothing but sports games! Was Lord British so blinded by the all-powerful green-back that he couldn't see that sports had NOTHING to do with role-playing, and that EA would only destroy Origin as his platform for "creating worlds?"
Apparently he was. After a hurried, unbalanced, and ultimately unsupported release of Ultima 8 (one of the worst Ultima games ever), the allstar EA-Origin-Lord British triad commenced work on the VERY LAST ULTIMA EVER. Ultima 9 was to be the culmination of a decade's long legacy. British was optimistic from the get-go that this game was to surpass all previous Ultimas in every aspect--this despite that at least half his team from the get-go (again) was routinely employed on another related EA cashcow project, Ultima Online.
Long story short...Richard Garriot followed the money, sold out, and left millions of fans in the loop. His company is officially dead, his loyal staffmembers (however few) have been laid off, Ultima Online still can't compete with Everquest, and the Ultima series is a textbook example of what a gifted, gamer-oriented company should not do! Sid, so far, at least from my perspective, it seems as though you're following this same path. You joined up with a new company (though admittedly they showed their expertise in SMAC and are in fact NOT a sports game company), you released your ground-breaking, everything is different game WITHOUT beta-testing. You included next to no support for a vigorous modding community--possibly the most important group of people as far as keeping the Civ experience fresh. The anxiously-awaited patch is two days overdue, AND it looks like there will be no TRUE scenarios until your "expansion pack" comes out in "a few months." Oh yeah...you never update your homepage, either.
Okay, okay. I like Civ3, and I've said that before in another thread. If I didn't, then I wouldn't waste my time pissing all kinds of people off here. Trouble is, I see some dangerous parallels here, and the last thing I need is for another passion of mine to end up like another Ultima...