1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Real Tech Tree (vanilla, R&F) 2.3

More historially accurate and logical Tech and Civic Trees, balanced beelining

  1. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
    Infixo submitted a new resource:

    Real Tech Tree - More historially accurate and logical Tech Tree, balanced beelining

    Read more about this resource...
     
  2. Leyrann

    Leyrann Warlord

    Joined:
    Jan 11, 2015
    Messages:
    3,050
    Gender:
    Male
    Location:
    Netherlands
    Do you have a picture of the full tech tree?
     
  3. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
    The techs are the same, only the connections have changed. But you won't be able to see it on the picture - the drawing algorithm overlaps them. The easiest way to check the prereqs is to start the new game and just go to the tree.
     
  4. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  5. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  6. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  7. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  8. Tolerant

    Tolerant Chieftain

    Joined:
    Mar 5, 2017
    Messages:
    46
    Gender:
    Male
    Location:
    Russia
    Hello! I've tested the current version of the Tech tree. And I would like to say: 'Great work!' I've played the whole game party and found a very good time pace for all civics and technologies. I combined this mod wit the old mod called "Slover tech by Era" (where I'm also raised the value of the Great people) and got a very good result. The last technology was learned in 2030. No major bugs, no crashes. But I've found two minor issues. One is in estetic wiew, and the other is in tech mechanic. Standartisation's Eureka is not working. I've created more than 3 musketman, but don't got the boost. (They were created by Faith using the theocraty). And the second - some lines from techs on civic screen don't showed correctly.
     
  9. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
    RTT doesn't touch Eureka conditions, only changes percentage fro 50 to 35. It must be a game-bug probably.
    Yup, the algorithm that displays tech and civic tree has some problems. It doesn't handle well connections, I had to shift techs and civic to make space for lines but even so it doesn't display them properly. It's Firaxis code, I will not change it.
     
  10. clack

    clack Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    53
    Gender:
    Male
    Location:
    Russia
    Infixo,
    Please fill in the updated version of the modification here. Thank you!
     
  11. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  12. clack

    clack Chieftain

    Joined:
    Oct 24, 2016
    Messages:
    53
    Gender:
    Male
    Location:
    Russia
    Infixo,
    Which is in the Steam.
    Version 2.2 - Barbarians get free techs again.
     
  13. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  14. Pierre "The Wise"

    Pierre "The Wise" Chieftain

    Joined:
    Jul 30, 2017
    Messages:
    1
    Hi, are you plannig to do a update for the civ Summer 2017 patch? I am having a problem with placing of the Campus district. When I am offered to choose a spot a cannot click on the green hex:( (edit:sorry false bug- after restarting not just reloading the game, everything' is working fine :)
    I have all DLC and few mods like R.E.D., MOAR units, incoming trade route gold, production queue, Show diplomatic deals, numpad unit move, liberate city states, diplomatic total , ai siege help.
    Thank You
     
    Last edited: Jul 30, 2017
  15. dunkleosteus

    dunkleosteus Lieutenant Commander

    Joined:
    Aug 17, 2015
    Messages:
    438
    Location:
    Toronto, Canada
    So hang on, do I still see Radio requiring Flight, but not Electricity; Flight not requiring combustion (so I guess that's more like gliders than flight), and combustion not requiring steam power (although if steel require steam power, then combustion WOULD require steam power). Steel should technically predate steam power unless we're talking the Bessemer process, but even then I don't know if it required steam power.
     
  16. Abd121

    Abd121 Chieftain

    Joined:
    Jan 30, 2018
    Messages:
    18
    Gender:
    Male
    can you upload 2.3 here?
     
  17. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    1,709
    Gender:
    Male
    Location:
    Warsaw
  18. Smity2k1

    Smity2k1 Chieftain

    Joined:
    Jan 10, 2015
    Messages:
    116
    Glad to see you're still updating this! I'll be using it on my next new game :)
     
  19. orasis

    orasis Chieftain

    Joined:
    Nov 17, 2006
    Messages:
    322
    More people need to be using this, paired with AI+ it really changes the game! Now they're upgrading and building new things instead of keeping pike-man and crossbow's forever. In my current game Sumeria is coming at me with 2 corps of cavalry, 1 fleet battleship and 1 corp artillery. That never happened before I used this mod. Great job! I feel like I might actually lose. :thumbsup:

    (Edit : -- Oh and just now out the fog of war comes a Sumerian artillery army!)
     
    Infixo likes this.
  20. R4lfXD

    R4lfXD Chieftain

    Joined:
    Dec 2, 2017
    Messages:
    7
    Gender:
    Male
    Are you playing on Rise and Fall?
     

Share This Page