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Real Tech Tree (vanilla, R&F) 2.3

More historially accurate and logical Tech and Civic Trees, balanced beelining

  1. Infixo

    Infixo Warlord

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  2. Bosworth II VII

    Bosworth II VII Chieftain

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    That is good news, what about real era stop ? i have not tried it yet but maybe you know ?
     
  3. Infixo

    Infixo Warlord

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    I will update all my mods, be patient.
     
  4. Infixo

    Infixo Warlord

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    Ok, I’ve tested things and RES works for Renaissance and later eras. It crashes Classical and Medieval. See more in RES thread.
     
  5. Crusader2010

    Crusader2010 Chieftain

    Joined:
    Aug 17, 2014
    Messages:
    57
    Hi. I keep getting the following error in Database.log. I'm not sure how to check whether the UPDATE statements actually worked or not.

    Code:
    [2360928.191] [Gameplay] ERROR: UNIQUE constraint failed: TechnologyPrereqs.Technology, TechnologyPrereqs.PrereqTech
    [2360928.191] [Gameplay]: While executing - 'insert into TechnologyPrereqs('Technology', 'PrereqTech') values (?, ?);'
    [2360928.191] [Gameplay]: In XMLSerializer while inserting row into table insert into TechnologyPrereqs('Technology', 'PrereqTech') with  values (TECH_SHIPBUILDING, TECH_CELESTIAL_NAVIGATION, ).
    [2360928.191] [Gameplay]: In XMLSerializer while updating table TechnologyPrereqs from file RTT_Technologies.xml.
    [2360928.191] [Gameplay] ERROR: UNIQUE constraint failed: TechnologyPrereqs.Technology, TechnologyPrereqs.PrereqTech
    [2360928.333] [Gameplay]: Validating Foreign Key Constraints...
    [2360928.349] [Gameplay]: Passed Validation.
    Thanks
     
  6. Infixo

    Infixo Warlord

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  7. Crusader2010

    Crusader2010 Chieftain

    Joined:
    Aug 17, 2014
    Messages:
    57
    Thank you. I've tracked it down to Quo's Combined Tweaks mod. Commented all the lines related to the research/civics trees, and now everything works properly. Sorry for the confusion!
     
    Infixo likes this.

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