Hi,
Does this mod will be compatible with mac OS ?
No, it will not be.
being a 50 yrs old child, I am hoping to download it from the X-mas server on the 25th
From how it's going right now, it is possible, but not very probable, unfortunately.
If you are working on 3.2 could you include the "Panzer V" Panther and Panzer VI "tiger" in the German roster of tanks.
If you do, I work on a 1939 Scenario for RI.
I thought I'd elaborate a bit on what Yann said. Basically it all comes down to unit scale in game. For modern era, we consider 1 unit to be equal 1 division. If we look at the tanks from this point of view, heavy tanks like Tiger in WW2 era were never formed into separate divisions, but were used to reinforce the existing ones with medium tanks (and usually no more than in 5/1 ratio).
Likewise if we look at the Panther, which was indeed a medium tank and intended to replace the workhorse Panzer IV, during the whole war there was IIRC only one division formed that had the majority of Panthers. Basically, on Civ scale only one such unit was built.
Hello RI team, i haven't been playing the game since i am very busy, but i took sometime to check the civs (rev 4069) and i wanted to say:
1-Democracy has no advantages to federalism.
Democracy should be the civic for little or medium modern civs and it should have some advantages over federalism but making it more expensive to have with many or a large number of cities. (like having elections is expensive). taken of later post: Because it has almost the same bonus as federalism but with more ww and +1 in 5 big cities and without the 25% GP points, so i think there is no reason to choose it over federalism.
It is already like that; the problem is that players usually have large empires, so Democracy, once Federalism is available, is more for smaller AIs. We certainly plan to revisit it once we implement Revolution component; there the differences between the two will be more pronounced.
2-Labor Union is OK if you add +1 health for adopting it and +2 health and +2 happiness if building social garanties (no just 1 each)
if you add this changes it is pretty much considerable adopting it, now i try to avoid it like the plague, because the ww and less production are too painful, even without social garanties.
Don't forget the penalty for those who don't have it. From the point of view of a civ leader, we wanted Labor Union to be a "necessary evil". I think it already feels that way.
EDIT:
3-Proteccionism is better now, but i still think that is not so good. It could be more balanced if imports tariff had also +25% national trade rute income or +some porcent of gold in the city, then it would be pretty fine.
It is already fine, if situational. You will want to adopt it in isolated starts or during wars/large buildup efforts. It might be the Free Market that is overpowered...
4- I think that state property should have a bonus for a industrial building because countries that adopted it were famous for having good heavy industries. It should be a +10% (or 5%) production in the steel meel or ironworks or const. ind. or 5% in 2 of this buildings.
It is now Planned Economy and it already has this bonus for Const Ind (not the percentage though, we don't have tags for that).
5-The piramids now aren't that useful, they were better with the city square bonus.
True, that's precisely why they were changed. Too useful. But they are cheaper now to compensate.
6-Talking about city squares, the ministery that makes them for free should be called ministery of city planning and it should be discovered a lot earlier, like in the middle or low industrial era. In te modern era it's too late.
There are no ministries before late Renaissance era, and it will likely stay that way.
7-Mass Transport sistem should be discovered in the late/middle industrial era and not in the modern era.
We'll debate this one within our team.
8-I don't understand the new Eirik Raude, it gives you 1 free oil for nothing? or do you have to have plastic resource for it?, i think the new bonus is cool, but i think it should have the old bonus too (+1 prod in water titles in the city)
For free, and better offshore platforms.
9-I think that proteccionism should have a related world wonder like the H. league with guild monopoly. The new ww should gives +2 trade routes to all coastal cities or some sort of bonus that makes Proteccionism a better option than free market to the one that builds it (like the H. league). I think that it also has to be obsolete in some time (not to little).
Will think about it.
10-The new bonus in the Eiffel Tower is nice, but it would be nicer if you added some sort of commerce/gold bonus, think about it. France is the most visited country in the world by tourists, i think that the eiffel tower should provide at least +1 or +2 trade route to the city or +25% gold or +10 to 25% of commerce.
The tourism bit is already reflected by bonus culture.