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Realism Invictus

Discussion in 'Civ4 - Modpacks' started by Walter Hawkwood, Feb 13, 2011.

  1. SR-71

    SR-71 Terminator T850 model 101

    Joined:
    Apr 28, 2009
    Messages:
    205
    Location:
    Seville, Spain
    Hi all! I've playing intensively past week the last SVN and has been fun, and ran flawless and without bugs until the moment that... when I declare war to someone other, the game freezes, still sounds but doesn't respond, and I have to go to desktop and end it... any ideas? I've added the savegame file of course :confused:

    Apart of this, I have problems entering to your forum, I ask for a new password and never receive the emails... :( So I cannot enter.

    Thx a lot for the mod, I's terrific apart of this issue.

    Regards ;)

    EDIT: Setting war with World Builder freezes the game too... :(
     

    Attached Files:

  2. Cruel

    Cruel King

    Joined:
    Jun 22, 2005
    Messages:
    823
    Location:
    São Paulo, Brazil
    What's your SVN number? Do you check your Spam box?
     
  3. Amatullah

    Amatullah Chieftain

    Joined:
    Oct 9, 2011
    Messages:
    20
    Has anyone else had trouble re-installing this mod after re-installing BTS?
     
  4. SR-71

    SR-71 Terminator T850 model 101

    Joined:
    Apr 28, 2009
    Messages:
    205
    Location:
    Seville, Spain
    Uh, it's 4152... i supposed it was updated. I need time for testing (it updates faster than I can play...) :mischief: I'll update it, hope won't happen wiht last SVN... :D I'll report.

    And I have no email, yet, nor in spambox :mad:

    Thx ;)
     
  5. SR-71

    SR-71 Terminator T850 model 101

    Joined:
    Apr 28, 2009
    Messages:
    205
    Location:
    Seville, Spain
    Unfortunately new SVN it's not savegame compatible... :( so I'll have to start from scratch and never will know where was the bug...:cry:
     
  6. tdfriese

    tdfriese Chieftain

    Joined:
    Oct 30, 2010
    Messages:
    88
    Location:
    Chicago
    I had another thought which might explain this - both of the improvements in question (slave market and lighthouse) give + :food: to specific improvements. I suspect that the problem lies in there somewhere. Note that I have never seen this behavior with fishing docks, which gives bonus food to all water tiles. Just a thought.

    Has anyone else experienced this bug?
     
  7. Sathar

    Sathar Chieftain

    Joined:
    Mar 14, 2012
    Messages:
    95
    Location:
    New Jersey
    I think I've had something similar with the blast furnace sometimes not giving the bonus shields (specifically the +1 for Engineers). It seemed intermittent, and I'm not sure if it was just a tooltip error, or if I was actually getting shortchanged on the extra shield.
     
  8. xondrax

    xondrax Chieftain

    Joined:
    Jan 13, 2013
    Messages:
    43
    Hi, I have some feedback and some questions. Playing on monarch. I am playing SVN version 4170.
    1.) I like new music for first era, will there be more?
    2.) Double clicking on more units for targeting them all doesnt work sometimes.
    3.) Pastoral nomadism is little OP. When I have cows, I almost always adopt it.
    4.) Enemy civilizations does not protect workers very well. I am very often able to capture them with scout early in game, even on monarch difficulty. After couple of turns I will just ask for peace and I have free worker. (well, they dont like me, but I like wars anyway :) ).
    5.) More information about some buildings, units etc. would be nice. For example - pagan temple cant be build in city with state religion - I had to learn this hard way, ruining my whole game plan. Camps, and hunter cabins - I dont understand this at all. It gives 1 food on camp, but where can I build camps? There is mahut camp for elephants for example, is it same as regular camp and will it get 1 food?
    6.) Fighting with animals and barbar is now even more fun. One game, they didnt atack me at all, after some time, they came all at once (5 archers, 7 savages) and just captured my city :).

    That is all I think :)
     
  9. Erfeo

    Erfeo Chieftain

    Joined:
    May 18, 2010
    Messages:
    58
    Hunters Cabin only gives a bonus to Camps which can be build on Deer, and on Hunting Lodges which can be build on Fur. Mahout camps (Elephants) as well as Lumber Camps (Prime timber) don't get the bonus from Hunting Cabin.

    Also you can't build pagan temples in a city with any religion, it doesn't matter if it's your state religion or not. And yes, it's rather confusing especially because the pagan temple still works if the religion takes hold after the temple is build. You can work around this with the Statue of Zeus, I believe.

    I kind of get the logic that, say, a Nemeton can't be build after Christianity is introduced. But it's a bit weird that Taoism would forbid a Cult of the Elder.
     
  10. Carwyn

    Carwyn Prince

    Joined:
    Apr 2, 2004
    Messages:
    462
    Ok, a quick question... Can I play this with the normal Civ IV graphics? I find them easier to distinguish, probably because I am used to them and my vision isn't so great. How would I do that? Thanks!
     
  11. NDU

    NDU Chieftain

    Joined:
    Dec 18, 2011
    Messages:
    82
    Hello RI team. Thanks for taking into acoount my suggestions, i am glad that you liked them. I want to tell you other thing that might be good to adjust. Welfare State civic. Like it is in the endgame, when the winner it's probably unchangeable, i think that it needs to be more powerful. For me that civic should be one that a medium size country with advanced infrastructure fits. That country must be able to be scientifically relevant with it but it should have high maintanance cost, so it doesn't produce so much gold. Like that civil is right now i wouldn't take it because free market is the one that would keep you scientifically relevant. So i think that Welfare state needs to give a nice science bonus to advanced infrastructure and maybe a gold penalty. Also it oculd have a science bonus for specialists. For example: Everything like it is right now but Observatoryhas +3 science bonus and -1 gold, Laboratory has +25% science bonus -2 gold, rocket factory has +1 science bonus -1gold, scientist +1 science bonus , Electronic facility has +3 science bonus and so on. Maybe you just should add +1 trade route because i don't see how welfare state interupts commerce so much. also i think you should add a n instant happiness bonus like the +2 health bonus.

    -Other thing Is 5 year plan. I think that it should enable spend gold to finish production in a city, for the been able to use forced labor and spend gold at the same time. I think it is historically acurate. Did you eliminate the +production bonus in the construction industry?. what happened to many building having free citizens? without it planned economy isn't worth it.

    -Also i wanted to remember you about the idea of great artist being capable of doing 1 hit single, movie or musical, and also about a great merchant capable of building tuna (or at least a great merchant special resource or building). That would give much more value to GP.

    -Eirik Raude like it is a world wonder now, it should give +1 production in water titles in the city.

    -Ministry of tourism should be Ministry of city planning and it should be available in middle or late industrial era or at least explain me please ,why it should not be in industrial era?.

    -Mass transit should be available in late industrial era and same question as the ministery of tourism.

    Finally i wanted to talk about labor union. I really like the newest changes that you did to it and now it is considerable to use it. But after saying that i think that i would never build social guarantees because -20% gold hurts too much. The only way that i would build it if it gives +2health and +2 happiness and not just 1 each.


    Thanks for all your hard work RI team :D:D:D:goodjob::goodjob::goodjob:
     
  12. sjodster

    sjodster Chieftain

    Joined:
    Mar 29, 2010
    Messages:
    96
    Oh good heavens, I forgot to serialize the SpecialistYieldChange, SpecialistCommerceChange and ImprovementYieldChange data in the cities!

    This means that everything worked fine until you loaded a game, or reconnected to a multiplayer game. This also explains why reconnecting to a multiplayer game would cause an out of sync error.

    Thank you very much for reporting this. I think someone reported it previously but I never got around to investigating until now. It was critical to get this fixed before 3.2. Thank you for the savegame as well.

    This has been fixed in r4173. Unfortunately it isn't save compatible. These building effects are pretty important to the gameplay, so I recommend that SVN users update ASAP.

    -Josh
     
  13. tdfriese

    tdfriese Chieftain

    Joined:
    Oct 30, 2010
    Messages:
    88
    Location:
    Chicago
    Oh my goodness, maybe slave market is now working! I haven't run slavery in months because of this! Thanks!
     
  14. Seulessliathan

    Seulessliathan Chieftain

    Joined:
    Feb 4, 2013
    Messages:
    7
    interesting mod, good job :)
     
  15. HardRocker

    HardRocker Student.

    Joined:
    Jun 26, 2009
    Messages:
    385
    Location:
    Washington, U.S.A.
    Welcome to the forums, Seulessliathan! :crazyeye: :crazyeye: :crazyeye: :clap: :clap: :clap: :hammer2: :hammer2: :hammer2:

    If you're a long-time lurker, then welcome to the fold! ;)

    If you are new around here, this is a good place to start!
     
  16. Seulessliathan

    Seulessliathan Chieftain

    Joined:
    Feb 4, 2013
    Messages:
    7
    Thanks Hardrocker.

    I am a long-time occassional lurker. Now decided to try some mods. C2C, Multiverse and Realism Invictus attracted me.
    For Realism Invictus i get CTD errors after a few rounds. Not sure if it´s a hardware problem, since the other mods work for 200+ turns, and C2C seems to need more hardware power.
    Yesterday i got instant CTD errors when i pressed F6 to see the techtree e.g. That worked today, but still have that error after a while. (Using Vista)
     
  17. Walter Hawkwood

    Walter Hawkwood RI Court Painter

    Joined:
    Nov 18, 2003
    Messages:
    3,291
    Location:
    London, UK
    I don't recall anyone posting Linux feedback, but unlike Mac OS, there are no reasons why it shouldn't work on Linux.

    Does this issue still persist for you? I wasn't able to reproduce it.

    Probably, but hard to say when. We add some new music now and then.

    And when you don't, you don't. I'd say it works as intended. :)

    I guess that is one specific tactic AI isn't prepared for. I don't see any way of insuring against it, though, without crippling early AI.

    That's in the works.

    Yes, there is a tick mark in the installer that allows you to install without RI terrain graphics; you can even use it with Blue Marble then, or any other terrain pack.

    Interesting points, we'll consider them. In general, late game civics tend to have worse balance, due to simple fact that we have less statistics on their use.

    Would require a lot of new code.

    Yes, I remember this one.

    No it shoudln't, it is good as it is.

    Please don't apply pressure; you already mentioned that. You have expressed your opinion once, and we've heard it and taken it into consideration. Whether it translates into design decision is now up to us.

    See above.

    Welcome! :goodjob:

    Please see the "32-bit Disclaimer" in the first post. My best guess is that you're running a 32-bit OS.
     
  18. Seulessliathan

    Seulessliathan Chieftain

    Joined:
    Feb 4, 2013
    Messages:
    7
    Yes, running a 32-bit OS here. I read the disclaimer, but didn´t expect crashes so early. First crash already happened 1st round, while other mods ran flawless. Is this mod more fragile to these problems than a mod like C2C? Would be a pity, i had a really good general first impression of Realism Invictus. Maybe it´s a good time to get a new computer then^^

    The link doesn´t work (for me):
    http://civ4.houmie.com/forum/viewtopic.php?f=5&t=949
     
  19. NDU

    NDU Chieftain

    Joined:
    Dec 18, 2011
    Messages:
    82
    1-Ok, thanks.

    2-Oh ok. Also please answer this:
    Did you eliminate the +production bonus in the construction industry?. what happened to many building having free citizens? without it planned economy isn't worth it.

    Maybe you could allow dictatorship to spend gold so it can be used with forced labor. Many dictotorships sacrified their population and spended money at the same time.

    3-Oh, sorry. I won't do it again. :(:blush:

    Thanks for you support and awesome work RI team:D:D:):goodjob::goodjob:
     
  20. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    You didn't answer me! :(
     

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