Merry Christmas! Congrats on getting 3.2 released!
Not 100% sure I installed right, I have a vague memory it worked like this for the last release, but when I start a new scenario (Huge World Map), it tells me the game needs to restart to be in the right mod... Realism Invictus. ...which I was already in. The game restarts and goes to the select a civ screen. I don't remember this happening for the svn version though. Is my mind just playing tricks on me?
Quick bug report:
Greek's can't build Quarries. It looks like when the Greek NI was changed to an earlier Water Mill variant, the ability to build Quarries was not added back in.
For anyone playing with/against the Greeks and needs a quick fix, it is simple:
Go find your Realism Invictus Folder.
Go to Realism Invictus/Assets/XML/Units/Civ4UnitInfos
Open the file in notepad or notepad++.
Hit "ctrl+f" to open the find window, then search for "worker_greece". Then once it is highlighted, search for "quarry". This should bring you to an entry called "quarry_salt" in the midst of everything the Greek worker can build.
Then just make a new line after the "</Build>" before the salt quarry section, and paste in:
Code:
<Build>
<BuildType>BUILD_QUARRY</BuildType>
<bBuild>1</bBuild>
</Build>
Restart the game and Greek workers should now be able to build Quarries again.
Sorry about not catching this during bug testing, I played a Greek game to test the new NI, but I did it on a random map so I could test the new fertile grounds you added for the random maps, and there wasn't any stone/marble nearby under my control. (There was a stone nearby, but another civ got it first and I just.... took it... and it already had the quarry built.)