Well, we are usually trying to accommodate for a variety of playstyles, but of course my main priority is first making sure that the game works well when played as intended. No, we don't have any. As for tutorials, you should browse the flags section here: https://forums.civfanatics.com/threads/tutorial-thread-index-wip.236836/#post-5791341 Generally speaking, flags are among the less difficult art assets to create and edit, but there are some tricks that are well outlined in the tutorials. Well, if we see alliances can't work at all, we'll just kill them, but for now my hope is that more dynamic diplomatic modifiers can result in dynamic alliance blocks of 2-4 civs instead of a web that covers everyone. We'll see if it can be done. I'll look into it, but from the sound of it, it just shows base cost instead of cost after all modifiers. Yeah, for the next major release we will pack assets in chunks. For now, you can try just unpacking them - it will result in very long initial load time, but should reduce crashing. Sounds logical, but that would require a whole new AI logic to consider new build types, unfortunately. That could probably be done, but won't it be too punishing? Expansion is already punished research-wise, and unit costs already escalate. What revision were you playing at? There is more war weariness with later and more democratic civics. Earlier civics indeed make war weariness a non-issue in many cases. BTW, did you check if they're already suffering from it? But on the other hand, units lost already directly factor into war score. They probably just consider themselves still too powerful to concede. But in most cases it's still a question of "when" - with enough losses they will break. Hah, sounds like you had a blast. That's what I generally have in mind with alliances and late game. Well, as I wrote above, I hope to tone down "everyone is allied to everyone" syndrome by making AI choose allies that actually make sense (for instance, #1 and #2 civs should never be allied to each other, as they are the most obvious competitors to each other and should be antagonists). In general, I would like the alliances to be used more by smaller civs and much less by larger civs. Why isn't anyone allied to you? It's obvious that in a world with alliances, one should never be without allies himself. Hm... What exactly did you do to cause that? Simply saving/loading in WB doesn't cause that. I can definitely imagine there are some bugs there still (as I'm no python ace), but all the most obvious WB functions don't throw any errors. If you point out what you did to cause that, I will try fixing it.