Walter since you asked what we would like to change then here is my list: 1. i would like to see change to doctrines mechanic, it is strange that units have skills from doctrines until they die, and that skills don't became obsolete. In ma games many units have Trained archers skills in modern era, Battleships with superior seamanship etc. I think that doctrines should give every unit a special skill as long as doctrine is build, and that skill should disappear when doctrine will go obsolete. Same goes to traditions, but tradition skill would go away when unit is upgraded to other type (no more "fierce warrior" gunpowder units) and should gain traditions that are available to that unit type. In example: you upgrade archer to arquebusier then that unit lose archery skills and gain "strict soldiering" skill. In short, in my opinion skills from doctrines and traditions should be given to every unit that can have them for as long as doctrine or tradition is not obsolete and unit is appropriate unit type. No experience is needed to buy these skills, and units previously build should also benefit from doctrine/tradition. 2. it always annoys me that, sometimes i cant give cities to ma vassals. I would like to have an option to give any city to ma vassal, not by liberation, but also via trade, just like i can give cities to non vassal civilizations. 3. I would like to see stronger nukes, if city have population 4 or less and no shelter, then that city should be razed when icbm hits it.