Discussion in 'Civ4 - Modpacks' started by Walter Hawkwood, Feb 13, 2011.
After I press 'end turn' the game crashes. It's reproducible.
If it happens every time, on the same end turn, I can't help ya.
I would crash on end turn every now and then, I assume because of that Civ 4 engine limitation, but it rarely happened. I haven't played a match on Hotfix 6 or 7 yet, so I dunno. I'll leave it to the professionals
I have had this happen on SVN versions, but not since the last few hot fixes. It you havent downloaded them, I'd recommend it, but they likely aren't save game compatible. Link is here: https://sourceforge.net/p/civ4mods/activity/?page=0&limit=100#5d1be9bd3241d20552cbeecc
What I've done to "fix" these crashes myself is enter world builder mode and edit the game options. Disable random events, barbarian civs, revolutions, etc. Then see if you can properly end the turn. If so, save then edit the options back to your original settings. This has worked for me 99% of the time.
As separate topics - the literature tech to build library and Great Library should require architecture as a prerequisite as should the Parthenon.
Hagia Sophia would also be a cool ww. I believe it was included in vanilla civ 4, but have been playing this mod for so long I don't remember if that was actually the case or not.
Hi, I desired a scenario where you can play all civilizations to their strengths, with all of them in the map.
So I created this "large" scenario (instead of it being huge, like I remember the old worldmaps have been). So this is my RIAC-Map: Realism:Invictus, All Civilizations.
This is a large, resource-heavy map that, like the name says, includes ALL available civilizations. It is ONLY large, meaning that on most computers, you should be able to play a long time before running into issues, unlike the previous huge world maps.
All civilizations start with at least one city. Most with two. All civilizations were provided with around 1000-1200 hammers worth of city infrastructure and technology, but mostly just infrastructure. Additional balance is provided through improvements and starting money.
It features a main continent that contains all Old-World player civilizations. This landmass is intended to be difficult to explore early on, so you might only meet your closest neighbors at first, and probably their neighbors once you manage to open some borders. There are several smaller continents, two of which contain the American player civilizations. Another rich one is completely unsettled, most easy to reach for England, Spain, France, Carthage and America... but other nations also get their shots if they put their mind into it. There are also some other landmasses and islands to be settled by everyone else.
Spoiler Featured Civs :
Americans (Polk): Start on your own continent that provides you with all resources you need. You are isolated from the rest of the world through the early game, but you start with an extra Wagon Train, a laborer and 4 Classial techs to help you along further (although this can hinder your very early gameplay, sorry for that). Make sure to focus on your technological progress. Either found your own religion or stay pagan until the age of discoveries.
Arabians (Rashid): Start in the desert with three cities and quite dangerous neighbors. Oases can't provide unlimited sustenance for your growing cities, so conquest into rival territories is unavoidable. Your counter-clockwise neighbors are Berbers, India, Turks, Transoxiana and Ethiopia. [Note: the desert seems to be more of a handicap]
Armenians (Tigranes): You start landlocked between France, Rome, Ethiopia, Transoxiania, Persia and Poland. Your three cities are less developed than your neighbors, but you also start with two Chariots.
Austronesia (Paramesawaran: Start off your empire on the largest island of the archipelago that holds several valuable resource hotspots. You also get two outrigger ships right at the start for early coastal explorations, and meeting many other civilizations early on.
Azteks (Tlacalel): You start on the Mesomerican Continent together with the Inka and Maya. Your first cities are in the Eastern Swamps, which are still abundant with resources.
Berbers (Abdelkader): Start in the desert with three cities. Oases can't provide unlimited sustenance for your growing cities. You can expand into Ethiopia, Arabia, India, Mali or Nguni territories, but remember that your position provides early and easy access to both the mediterranean and the Atlancific Ocean and early colony islands are not off the table. You get an advantage with regards to Slavery early on, so better capitalize on it. [Note: the desert seems to be more of a handicap]
Carthaginians (Hayreddin): Start on your secluded desert peninsula, and with an already established colony on your very own small plains continent which also holds enough dye. Barring a naval invasion, you can grow fat on trade in the early game. Egypt, Rome and Greece are nearby.
Celts (Brian Boru: You start in a fertile forested area. For access to the ocean, you have to fight through Germany, Vikings or Russia; or you may be interested in expanding into Poland, Persia and Hungary.
Chinese (Wu of Han): Start in a fertile river basin where you will have to soon compete with your neighbors: Southern China and Mongolia. Japan, Turks and Dravidia might weigh in a bit later.
Dravidians (Kulothonga): Start in a fertile grassland area with many resources. You may want to settle nearby islands off the coast as well, one of them the much marveled Pepper Island, nicely suited for you. Beware the Chinese, Turks, Arabians, Indians and probably even Austronesians who might try to grab your land.
Egyptians (Ramesses): You have a comparatively secure starting location and may finish the (already half-built) Pyramids before facing down possible invasions. Just across the mediterraniean sea, Carthage and Rome wait for you.
English (Elisabeth): Start your naval power with two cities on the British Isles, protected by reefs. To get luxuries, you will probably have to settle on the main continent. Your first rivals may be Vikings, Germany and Spain.
Ethiopia (Mentewab): You are settling the hills of a river valley, surrounded by Rome, Armenia, Persia, Transoxiania, Arabia and Berbers, of which Armenia is definitely the closest neighnor, and likely to be trouble. More coffee not in your settled area, can be found to the southeast.
France (Louis IX): Start in the fertile grassland forests south of Spain and Poland. The wine that you crave can be found with your neighbors: the Armenians to the East and Greece and Rome to the south.
Germans (Otto I): You start with two distant cities at the lake-riddled northeast of the continent. To face the threats that are posed by England, Vikings, Celts, Polish and Spanish, you better first consolidate.
Greeks (Themistocles): Your two cities are ready to either expand into the rich French plains or colonize the Spartan hinterland first. You will also face Rome; and likely the naval powers of Spain and Carthage, eventually.
Hungarians (Bela IV): You start landlocked in a forested plains terrain. Surrounded by Celts, Russia, Mongolia, Turks, Transoxianians and Persia, you will likely have to conquer some of them, or be conquered.
Inca (Pachacuti): You start on the Mesomerican Continent together with the Maya and Aztecs. The richdoms of the land are distributed in the cold hills near your cities. You have more place than the other mesoamericans, but beware of Barbarians.
India (Ashoka): Start in a fertile grassland/jungle area with many resources. You might need to fend off Arabians, Berbers and Dravidians, possibly even the Turks.
Japanese (Tokugawa Ieyasu): Start your naval power at the Japanese sea, a cold northern bay riddled with islands. While you start with only one city, a still mobile settler is tucked away in a Kobune transport to sail wherever you need it! Upon expansion, you will likely first clash with Vikings, Mongols, Southern Chinese and Chinese.
Koreans (Gojong): You start in a moderate climate with more space to expand than many other civilizations. Additionally, your neighbors are just the Southern Chinese and the Austronesians who seem not too inclined to expand quickly into your territories. The only downside here is that resources are less packed here for Korea.
Malinese (Sundiata Keita): You start in a fertile Savanna with lots of rivers and many resources, surrounded by Egypt, Nguni and Berbers. Start as with a society of pastoral nomads, then go into the goldwashing industry.
Maya (Xoc): You start on the Mesomerican Continent together with the Inka and Aztecs. Your cities lie in the vastest jungle of the world, which is still abundant with resources. You WILL want to explore the benefits of Animism.
Mongolians (Genghis): Your starting city has already a Ger built and a still mobile settler. You start in the shadow of a mountain range where Turks and Hungarians live on one side, and the Chinese on the other. Horses are to be found in both directions.
Nguni (Dingane): Live a glorious pastoral nomadic lifestyle thanks to numerous wildlife resources. Your not-too-close neighbors are Berbers and Malinese.
Persian (Cyrus): You start landlocked in a desert/plains terrain and closely surrounded by Armenia, Poland, Celts, Hungary and Ethiopia. To harness the Commercial Plantations, you will likely have to conquer your final neighbor: Transoxiania.
Polish (Jadwiga): You start landlocked in a forested grassland terrain. You are certain to encounter Spain, France, Armenia, Persia and Celts first.
Romans (Trajan): You start in a fertile plains close to Greeks, French, Armenians and Ethiopians. Egypt and Carthage are just across the mediterranean sea, as well. You get an advantage with regards to Slavery early on, so better capitalize on it.
Russians (Alexis): Starting in a snowed-in forested area close to the northern seas, you will face off Celts, Vikings, Mongolians and Hungarians.
Scandinavians/Vikings (Ragnar): Start your naval power with two cities on a cold peninsula, surrounded by maritime resources. Your first rivals may be England, Germany, Russia and Japan.
South Chinese (Xiao of Qin): Start at the coast of a fertile river basin where you will have to compete with China and Japan. You may also decide to colonize a fertile empty coastline where you will eventually clash against Korea.
Spanish (Alfonso): Start at a rich coast. Your first rivals are likely Germany, Poland and France. First build a strong land nation, later explore the oceans.
Transoxianians (Timur): You start landlocked in desert/plains terrain and surrounded by Persia, Hungary, Turks, Arabia and Ethiopia. To harness the Silk Road UI, you will likely have to conquer some of them. You get an advantage with regards to Slavery early on, so better capitalize on it.
Turkish (Alp Arslan): You start landlocked and surrounded by Transoxiania, Hungary, Mongolians, Chinese and Arabia and will likely have to conquer some of them. You get an advantage with regards to Slavery early on, so better capitalize on it. [Note: the desert seems to be more of a handicap; might need more pasture potential?]
Barbarians: You don't play them, I guess, but they have a few starting cities, too. In some cases, you can capture them early to spare a settler, but are they worth it?
The map (v.0.22) is pre-balanced for most if not all civilizations. Leaders have all kinds of traits, but if you can think of a better way to balance them (and their national strengths), don't hesitate to notify me. Or use the world builder or switch the leaderhead in the scenario file.
I have not playtested it with all the civilizations yet, so there might still be issues. When playing, I noticed very different outcomes with regards to which civilizations are on top of the scoreboard. With the standard "noble" handicap however, I found it easy to take an early lead with any player I chose, even including the isolated Americans.
If it's not clear, the scenario fits into the "Saves\WorldBuilder\" folder and can then be selected from Single Player -> Play a Scenario. (At least, that works for me, but if you know another or even better way, feel free to correct me)
Awesome map! Had to download it to check it out. Definitely going to give this go! Thanks for sharing![/SPOILER]
Does the Great Bath of Mohenjo-Daro not work for Pet Kots? Is this intended?
Am I missing something?
Reerere by Soupy Delicious posted Jul 17, 2020 at 12:22 AM
I would just like to tell that this is a fascinating map for a fascinating mod. Awesome!
Does anyone now how to edit a gamefont in civ 4 bts? Because I saw that Realism Invictus has a different GameFont then civ 4.
What do you mean?
i have just started playing RI3.5 and think its a great mod .. i should have discovered this earlier .. just a quick question if anyone knows the answer:
with respect to the unique units for each Civ the number differs from Civ to Civ and having looked through the .xml files and understanding the UNITCLASS_xxxcivxxx_ONLY structure i was wondering if there is a reasonable max number of unique units that a Civ can have? (eg. 4 or 10 or 25 or unlimited)
any thoughts/insights would be greatly appreciated ..
I just made a mod in which Portugal has 2 Unique units, so I think it's possible for a civ to have at least 3 unique units.
i have been playing the Greece Civ and they have 4 so you're definitely safe with 3 for Portugal .. i'm having a little look in the various .xml config files to see if there is anything there ..
Just wanted to say thanks for all your hard work - I have been finding many of your buttons useful for my mod, and I thought it would be appropriate to let you know how grateful I am.
I have problem installing this mod on Linux. I'm using wine and installer tries to install game, but it is "extracting" 1 file infinite ammount of times. It shows "extracting 100-hall.dds" and it is rapidly bliking and I have 100% CPU usage, but disk isn't being filled, and after 30 minutes I had no progress so I killed installer.
Is there some way to unpack .exe or is there some way to download just raw folder that I can just insert to "mods" in BTS? I would appreciate files even if installing process would be harder than just placing it to "mods", but please give me other way than this installer.
Btw I installed few other mods using their installers, and I had no problems, so I don't know why this particular installer isn't working :/ But I don't like installers in first place.
Edit 1 : It's "extracting movies"... I might try downloading "light version" and let you know if it helped - light version - exactly the same problem
Edit 2 : I tried installing in other direction (without . hidden folders) - no luck (exactly the same problem)
I uploaded the raw folder to MEGAsync for you, link below. Hotfix 7 and Enyavar's scenario are included. Good luck!
Great! Thnk you a lot buddy!
is going from hotfix 5 to hotfix 7 savegame compatible?
My game keeps crashing... Who can help what is the reason?
I'll check to see what's wrong but it might take a while.
Edit: Is this a save or a scenario? Because if it's a save there is nothing I can do.
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