On the note of praising the cornucopia of historical representation that RI is so replete with, I'd like to put in a specific word of appreciation for the Crusades scenario. It feels very alive, and exploring a map where I generally know already where things should be (but they're twisted out of a geographic proportion which didn't yet exist in the minds of its inhabitants), feels adventurous and immersive (sending a rather expensive spy across an as-yet unknown North Africa and meeting Gao and other great West African kingdoms, but who then suddenly went missing, yet left traveling tales of meeting these people was rather cool, as these cities were all historically placed and not randomly distributed), as do the longstanding rivalries which you must contend with. The predominant scarcity of economic development amid a world full of strife and imminent warfare makes any investment in the former rather costly, but rewarding to achieve. All this in the era of warfare where cavalry is dominant in the field, cities are relatively easy to defend but hard to dislodge from siege, and skirmishers are still situationally useful but no trump card in rough terrain anymore, is particularly fun. Everything feels scarce and dangerous, and you can't really "prepare for war" by having reasonably well developed cities and respectable defenses beforehand as you often can in a random map. I've dabbled in the scenario several times before (initially, I had a lot of trouble seeing past the east-oriented map, but now I have come to like it

), though recently made a properly serious attempt as the Kingdom of Jerusalem, which ranks as one of the more interesting experiences I've had with this game. I'll be coming back to this one, as I love the medieval period and how expansive this scenario is as a sandbox for it.
The Knights Templar and Hospitaler are extremely powerful units, as is the default Crusader with the holy war doctrine that they start with. This was helped by the fact that I got the event for the great military instructor, so with the stable, Baldwin I's conqueror trait, and the military order house, the former two were coming out of the gate with 10XP! I was assailed by the Emirate of Damascus and Hedjaz, each in turn perilous defenses which I came out narrowly ahead of, due to mobility restrictions and rough terrain not favoring my cavalry-dominant army and my glass-cannon Crusader infantry, but I slowly began to conquer, and invested in the culture and wellbeing of my starting cities. However, a foiled taboo marriage between one of my nobles and the court of Saladin presented me with the opportunity to maximize domestic benefit to his chagrin, and chagrin he recalcitrated: instant declaration of war! A bitter back and forth in Gaza (where Conrad of Monteferrat, the previous savior of the kingdom, shockingly fell to an unexpected assault from the fog), then he rallied the bulk of his army and wiped mine out, then immediately carpeted me with pillagers and it was then effectively game over... but such a fun experience. I lasted until only the middle of the XIII century with no notion that I was about to get the rug pulled out from under me unexpectedly, as I was just then seemingly on the ascendency. Great scenario!
A handful of thoughts and comments from the campaign, though:
- The Fursan is still titled Mobile Guard in its strategy entry within the Pedia
- Is it possible to improve the appearance of the net of fishing boats (and derivatives such as traditional fishing and proa fishing boats) in the Pedia window? I noticed that the Scandinavian line simply lacks this altogether, and looks much better for it.
- I'm curious, which exactly is the "surprisingly detailed" mappa mundi that the Crusades scenario is based on? The manual mentions that it is English (hence the upscaling of that region), but I would be curious to see it myself, if you could cite it!
- What, exactly, is the historical rationale for being able to hurry production with gold under serfdom as opposed to the other early civics? I don't see how a hierarchical agricultural economy somehow facilitates this over slavery, caste system, or even tribalism. Is it strictly for game balancing reasons?
- This is a visual bug, but in my campaign, once I had conquered Tabuk, the walls did not properly surround the city (though they did before), instead cleaving through its middle. Save attached.