AspiringScholar
King
Sorry, this was on 5441! I had the feeling that I was forgetting something in that post.
I started a new game, and have already run into some bizarre bugs:
- There seems to be something wrong with improvement graphics. A tribal village just north of my spawn location had the individual shadows of its huts floating above them, my pasture for cattle had a single segment of fence with floating grass on top of it, and the pigs pasture was likewise stacked on top of itself. The potato farm looks relatively normal, but is oriented weirdly, as well. I've attached these in saves for these, and updated to the current revision before starting this new game, so something there must be causing this.
- I noticed that the chinampa is exempt for the pastoral nomadism penalty on farms. Is this intentional or desired?
- The "miraculously prevailing" combat message displays before the combat animation is complete.
- I got 4XP from a 99% odd battle, so I think the XP calculation is still somewhat broken. In another instance which I've linked in a save, it displayed in the tooltip that I would get 4XP but I did in fact only get one, but in the first case it actually did yield that much, so I am unsure why there would be an inconsistency here.
I started a new game, and have already run into some bizarre bugs:
- There seems to be something wrong with improvement graphics. A tribal village just north of my spawn location had the individual shadows of its huts floating above them, my pasture for cattle had a single segment of fence with floating grass on top of it, and the pigs pasture was likewise stacked on top of itself. The potato farm looks relatively normal, but is oriented weirdly, as well. I've attached these in saves for these, and updated to the current revision before starting this new game, so something there must be causing this.
- I noticed that the chinampa is exempt for the pastoral nomadism penalty on farms. Is this intentional or desired?
- The "miraculously prevailing" combat message displays before the combat animation is complete.
- I got 4XP from a 99% odd battle, so I think the XP calculation is still somewhat broken. In another instance which I've linked in a save, it displayed in the tooltip that I would get 4XP but I did in fact only get one, but in the first case it actually did yield that much, so I am unsure why there would be an inconsistency here.