prince difflucty, no one invaded that island, no another barbarians island anywhere
i discover it around ~1400 AD
this is not so strange, I have often seen such cities having 80 - 130 units in towns like this in rennesaice era
this one is just bigger then usual
(ahh imagine that during the event “something drove the barbarians away" when you enter the medieval era half of such a horde is placed at some weak civilization, mmm.)
Changes based on era don't make much sense to me from a flavor perspective (feels more in line with what Civ 7 is trying to do), but for years I've been thinking about having your leader changed every time you enter anarchy. Or maybe a % chance of it happening as part of anarchy.
From my perspective, in each era, each nation has a slightly different preference as to what direction they should take as a whole community
One “immortal ruler” who rules throughout the history of civilization and does not change his behavior over time is just something weirder
Roman Empire have different main targets then than their descendants in city-states in rennasaince era. And their successors in industrial era had different plans on world, again
Medival Germans wanted spread the christianity, rennesaice germans discover new things,make science and try to oppose their neighbours from their plans, industrial wanted concquer the world and modern focus on finanse and culture
The goals of empires,kingdoms and states change over time, that's my point
Also, I'm a bit worried about the increase in epidemics chance for trade route.
If i good remember in rhye`s fall of civilization, mod for beyond the sword have a chance that "great epidemic" happen and it will be move from town to town using a city trade routers. AI seeing how it crawl to their cities closer and closer could close borders to prevent that
First time i have a situation where second class civ (like Finland in that example) grow to become threat to whole world. With new "Alliance" addition i have a small chance that whole world make alliances to prevent finland from further grow and win the game.
Something similiar to Stellerais where if some civ grow too big others band togheter to have any chance aganist them.
It would be interesting to see how, for example, the rest of the civilizations get a bonus to diplomacy the stronger and more powerful the top1 is (+0.5 to diplomacy for every 10% stronger military and number of points)
“The strongest civilization is a potential threat to us”.
especially in the context that Finalndia is isolationist and cuts off access to raw materials and trade if you don't bend your neck before it
And in my game very long had "Cult of the Leader" (since medival era)
They very late swap to free religion, due lands who they conquer
headless horseman, immune to critical head shots