Realism Invictus

Just had the game crash after Rome attacked, and I believe conquered, my city (I think it was Leptis, Carthaginian). Never had that happen before. Might be a Wine issue, though. I'm going to try and figure out how to access logs in wine applications and see if anything useful is there.
When I replayed this, Rome took the city and the game was fine. Combat didn't go quite the same as before, though, so I don't know if there's anything that may have changed which would hide the behavior. I'll raise it again if it happens again.



Some thoughts on slowing down the ancient/classical era:

* Moving tech transfer bonus to a later tech (alphabet?) might help here. Right now it kicks in immediately as open borders do, which starts adding bonuses early, and creates imbalances where the civs that have met the most other civs get the biggest bonus and start pushing ahead, and at a time where most civs haven't had the chance to meet each other (especially civs stuck at far corners, and/or who've had bad luck with barbs preventing contact with others). The current setup isn't problematic, but pushing tech transfer back a few techs can help add more time to ancient by removing the very early bonuses, and allow civs more time to come into contact with each other and form open borders before it becomes a venue for tech transfer.

* Moving the culture slider to a later tech. Right now many AI civs beeline right for Drama, which currently unocks it, and it becomes an easy way to allow cities to gain happiness early on, leading to more research/production than I think is warranted for this stage of the game. Maybe Aesthetics would be a good place for it?
 
Ok this is definitely a bug.
Future tech is hiding
1738888176854.png
At least at 1920 x 1080 resolution in windowed mode
I'm on the 3.71 version
 
Ok this is definitely a bug.
Future tech is hiding
View attachment 718363
At least at 1920 x 1080 resolution in windowed mode
I'm on the 3.71 version
Go into mods, realism invictus, assets, XML, technologies and edit the file ''CIV4TechInfos'' locate ''tech_future_tech'' entry and change the values of gridX to 45 (instead of 30) like here:
1738896558503.png


That will fix at the very least that line that stretches around the tech tree. Many thanks to @TheBirdMan for finding this solution
 
I consistently get a crash when playing a custom game with RI large world map. size large. 34 civs. and leader switching on. When I turn leader switching off I dont crash. this is on latest svn as well as the latest release
 
Hello, I was watching the Civilopedia, and with this unit throw this error and does not show the unit
If I put that unit on the map, the game crashes
Edit: I was with the graph at the minimum, I just tried with the graph up and there it does work
 

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At least at 1920 x 1080 resolution in windowed mode
I'm on the 3.71 version
Already fixed in the currently uploaded installer; redownload and reinstall.
Hello, I was watching the Civilopedia, and with this unit throw this error and does not show the unit
If I put that unit on the map, the game crashes
Edit: I was with the graph at the minimum, I just tried with the graph up and there it does work
It shouldn't even allow one to set the setting where it happens. But I'll take a look.
 
Walter,
The load game doesn't start with random seed despite being in the pre save?
Seems it doesn't even "stick" when first selected.
Hello, I was watching the Civilopedia, and with this unit throw this error and does not show the unit
If I put that unit on the map, the game crashes
Edit: I was with the graph at the minimum, I just tried with the graph up and there it does work
Seems like you're playing on something below the system specs for RI - I know what causes the error, but seeing it shouldn't be possible on a Shader 2.0-capable system (which would have been the majority even when Civ 4 first came out). It is technically possible to run Civ 4 on hardware that old, but since I don't have anything that old myself, I couldn't sift through all the units and see which ones don't work there - so the first post here has a minimum system spec disclaimer:
Note that the mod is more demanding to video hardware than Civ 4 itself. As a rule of thumb, Intel onboard video chips are insufficient to play the mod. Most ATI and NVidia cards that can run Civ 4 will not have problems with the mod either.
I can only recommend you to not set graphics to the low setting, as while I can potentially fix this unit, there are dozens other like this and I don't have the means to meaningfully find them myself, as they work fine for me even on low settings.
 
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I noticed that when you are in an alliance allied AI counts on you to do all the work for it

I had a situation that me having (1.0 STR) and my ally (1.3) STR declared war on a civilization having 2.0 STR but with a protective trait making sieges a nightmare leading to a situation of positional warfare and it lasted so long that the ally country divided in half. the moment I broke the alliance and signed peace with 2.0 STR my former alliance friend did the same in the same turn.

And when 40 turn before all this mess I previously asked him to end a war and sign peace treaty, he demand the technology for it
 
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I noticed that when you are in an alliance allied AI counts on you to do all the work for it
Guess it's why this Mod is named "Realism Invictus" :p........


Don't run if you can walk.
Don't walk if you can stay.
Don't stay if you can sit.
And last but not least:
Don't sit if you can lay down.
 
I consistently get a crash when playing a custom game with RI large world map. size large. 34 civs. and leader switching on. When I turn leader switching off I dont crash. this is on latest svn as well as the latest release
Sorry, I should have been more specific. I get the crash during the initial load. Let me know if there are any files I can provide (or look into myself)
 
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Hi I wanted to ask a question, would it be possible (in a fairly easy way) to add some features from RI to other mods? such features as logistics, tech transfer, letting you pick leaders each era ((: our latest feature!), buildings that make a new resource out of another, the civilopedia itself which is vastly improved, changing names and flags and etc? I'd like to know exactly how these are coded, and how to modify or replicate them, sometimes I wished I could have this kind of stuff in other mods... And I have also been thinking of making one, so all that stuff would be very nice to have.

Also I must report I am suffering the same issues as @arizzi under the same circumstances, which is a crash with leader switching in custom game, it does not crash in custom scenarios though.
 
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I consistently get a crash when playing a custom game with RI large world map. size large. 34 civs. and leader switching on. When I turn leader switching off I dont crash. this is on latest svn as well as the latest release
See below
I'm playing 3 . 71 scenario Europe. I choose the leader Alex. But his features don't work. For example, I build screamers- I have a barracks plus 2, a hunting lodge plus 1, a paradigm of traditions plus 1, and I get 4 experience points. And 3 points should also be added from the leader's line. But there are none.
I tested, and XP specifically indeed doesn't seem to work (some do, such as bonus food on city tile) - I'll investigate.
Sorry, I should have been more specific. I get the crash during the initial load. Let me know if there are any files I can provide (or look into myself)
I can't reproduce. Choosing that scenario in "custom scenario" and selecting "Switch leaders each era" lets me start fine. So you will indeed have to be more specific - what exactly are you doing to cause that, what other custom options you're selecting, can you start normally just by selecting "play a scenario" / "play now" etc.
Hi I wanted to ask a question, would it be possible (in a fairly easy way) to add some features from RI to other mods? such features as logistics, tech transfer, letting you pick leaders each era ((: our latest feature!), buildings that make a new resource out of another, the civilopedia itself which is vastly improved, changing names and flags and etc? I'd like to know exactly how these are coded, and how to modify or replicate them, sometimes I wished I could have this kind of stuff in other mods... And I have also been thinking of making one, so all that stuff would be very nice to have.
Possible yes, fairly easy no. Mostly because I am a bad coder who didn't annotate specific changes; some earlier components are annotated much better in code because they weren't done by me.
Also I must report I am suffering the same issues as @arizzi under the same circumstances, which is a crash with leader switching in custom game, it does not crash in custom scenarios though.
See above, I need to have more info. I can start a custom game with leader switching perfectly fine.
I wanted to try this mod but when I tried a custom game I could not find Willem van Oranje. Where is he ?
From your location I get why you were looking, but I am sorry to say that the Dutch were never a playable civ in RI.
 
Question, sorry if it was written somewhere already.

Is new 3.71 compatible with save games of 3.70 ?
 

Please give advice how to install the MOD​


Hi, I was very fond of this mod before Civ 5 came out and recently wanted to reinstall it on my new laptop. So I bought Civ4 complete version from Steam, installed it and wanted to install the RI mod via the recent setup.exe file. Unfortunately the setup can't locate CIV4 Beyond the sword on my computer. The game itself (Civ4 BTS) is running good, the setup just doesn't want to install. If I choose the folder in my documents (Documents/My Games/Beyond the Sword/MOD) I can't choose a folder to install it. Any advice?
 

Please give advice how to install the MOD​


Hi, I was very fond of this mod before Civ 5 came out and recently wanted to reinstall it on my new laptop. So I bought Civ4 complete version from Steam, installed it and wanted to install the RI mod via the recent setup.exe file. Unfortunately the setup can't locate CIV4 Beyond the sword on my computer. The game itself (Civ4 BTS) is running good, the setup just doesn't want to install. If I choose the folder in my documents (Documents/My Games/Beyond the Sword/MOD) I can't choose a folder to install it. Any advice?
See my reply in the separate thread you created.
 
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