ok, thxAs far as I know the latest is the 3.71b, you can find it in sourceforge and while it isn't listed as 3.71b it should be as it's the first to appear:
ok, thxAs far as I know the latest is the 3.71b, you can find it in sourceforge and while it isn't listed as 3.71b it should be as it's the first to appear:
Egypt is ALWAYS at the top of the scoreI can't see how Egypt could fail to lose this game...![]()
So far I've chosen them according to what I will be doing mostly in that era, mainly because there are no modern era leadersIf somewho`s want play realistically in history he just could use leaders in correct order
The best part of this is that now we know instantly when someone advances on era, you could before, but now it's just clearer.Almost all AI change leader due change era - its awesome btw : DDD
Of course, but I will not spoil anything particular. I don't want to be beholden in December to what I say in February.I was wondering Walter, are there any new things in your mind for the next update of RI?things stilll in development?
I suspected it would. I don't directly test for OOS when I add stuff - if I implemented a possible fix and dropped the dll here, would you check and see if it worked?Just a small feedback from my side:
In multiplayer game when option to switch to different leader is turned on, every time when human player do it, game goes out of sync and needs to be reloaded. I am not sure if something can be done about it, but everything works normal after reload.
and then there will be crying and whining “nooo walter it shouldn't look like that at all we fans know better” and some 30 pages of arguments from both sidesOf course, but I will not spoil anything particular. I don't want to be beholden in December to what I say in February.
Renamed the installer to avoid confusion, should now be called 3.71b.As far as I know the latest is the 3.71b, you can find it in sourceforge and while it isn't listed as 3.71b it should be as it's the first to appear:
Hehe, I used those to take the screenshots of places the Egyptian player wouldn't have visibility of normally.Also, with the aid of these Apostolic Blackbirds in one of the promotional photos, I can't see how Egypt could fail to lose this game...![]()
I literally simply took the screenshots; here are the resource icons as they currently are on my side:EDIT: And in relation to my previous question, it seems that the resource icons are the appropriate size here, but they are actually fairly huge at 1440p in 3.71b. Am I missing something, possibly, and were any changes made which could realistically have affected this since this screenshot?
Easy to add! Just didn't think people would want that one.What a shame there`s no “random leader” button - because now I'm using the google random number generator
I literally simply took the screenshots; here are the resource icons as they currently are on my side:
View attachment 718755
Just fired up the current version and pressed PrScr. Are you telling me they look different for you?
AspiringScholar
How did you discover the peasants without irrigation?
Are you cheater?
And you also need to open up boundaries with other civilizations to accelerate your scientific development.
That's weird, especially if you claim this was different before. Can't say I can meaningfully investigate this either, as the code for this was lifted wholesale from f1rpo (and is way way above my level), so I wouldn't know where it could go wrong.Yes, they are for some reason. Resolution doesn't seem to be making a relevant difference, either.
Probably because you're Chinese and pagan?why courthouse bring me science :/ ?
Thanks, I can confirm it is reproducible on my end. This is tremendously helpful, and I will likely get this bug sorted out (sorry people waiting for 3.71, but this is a major bug that I will definitely want to be fixed before release).
I started a new game, and, after the discovery of military engineering, I can confirm that the bug is fixed.- Fixed a major bug that would mess up unit role costs and unit classes in pedia
indeed, you're rightProbably because you're Chinese and pagan?
Oh ok, that's good then. Great job.You keep your eyes open, but shouldn't be the case anymore - it is a common fix for all the upgrade-related issues.
If course, that would be amazing, just send DLL and I test it.Of course, but I will not spoil anything particular. I don't want to be beholden in December to what I say in February.
I suspected it would. I don't directly test for OOS when I add stuff - if I implemented a possible fix and dropped the dll here, would you check and see if it worked?
One known issue is that the size changes don't affect the standard Steam version, i.e. not having installed the "unsupported beta." Because I couldn't inspect the layout of that version of the EXE at the time. I have done so by now (and updated my code), but I'm still not installing Steam and so this hasn't been tested. And, if it's not the non-beta Steam version, then I don't think this can be the problem. I don't recall if RI has the BUG settings for adjusting the balloon sizes; if so, then trying to adjust those could be worth a try.Yes, they are for some reason. Resolution doesn't seem to be making a relevant difference, either.Are you telling me they look different for you?