As experience shows, it'll be there in any case, whatever I do or don't do! Seems like
any change will have someone who absolutely hates it and is very vocal about it (and then in 90% of cases they try it and somehow find it actually works better than before*).
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* and then there is the other 10% where the person will be "I can't play this mod anymore because there are no stacks of 150 barbarian units every turn like there were in 2014! You ruined it!"
Well, if you're just going to invite me in like that...
Thanks for giving the semitic skirmishers a boost, but I feel like the approach taken misses the point of what I was trying to convey about the power imbalance between forest/jungle skirmishers and desert skirmishers. It wasn't that the desert skirmishers are weak by comparison, but that the forest/jungle bonus is an important balance factor in its own right, and a civ without that bonus is at an immense disadvantage.
As a personal example, in my current Carthage game, Russia just invaded with a stack of 8 skirmishers. They move into a forest tile and essentially become impervious to all of my units, with a hefty +50% defense. Meanwhile, if I move my forces adjacent to theirs, I'm extremely vulnerable to their units, whether I'm in a forest or not. Forests offer me no protection, but offers them a huge amount of protection. This is also seen with barbarian units, many of which get +25% forest strength. They have +75% defense in forests, and I have no proper counter to that. I can invest into both Woodsman I and II promotions, but all that does is even the odds (unless the defender has any promotion, in which case, it doesn't even do that), and only for the units in which I promote this way.
If forests only offered a meager amount of protection I don't think this would be an issue, but 50% is
serious stuff. One side of a war having a 50% bonus the other side simply cannot access is an immense power imbalance. I could try to chop down the forests, but the maps in the mod generate
so many forest tiles. And it's become even more difficult after chopping a forest became more expensive. While I love the flavor of each skirmisher being at an advantage in its home turf, I don't think the numbers support that flavor without creating problems.
I'd like to explore a couple ideas of fixing this.
1. Giving skirmishes smaller bonuses. If skirmishers only had +25% in forests/jungles, then they can still have an advantage over semitic skirmishers without leaving the semitic civ with no forest defenses of their own. A promotion of Woodsman I would allow forest skirmishers to ignore forest bonus entirely, and would allow semitic/jungle skirmishes to attack into forests with less of a penalty.
2. Giving skirmishers +25% in forests/jungles,
and reducing forests/jungles to +25% defense bonus. This change would allow forests to still offer defense bonuses, but of such an amount that can still let attackers trade in reasonable amounts (reasonable for a random tile that wasn't set up for defenses, like a fort or a walled city, that is). It also puts more emphasis on first strikes instead of straight up strength, which I think would make non-city combat more interesting. Forest skirmishers still have the ability to ignore the forest entirely, but the civs that can't mirror this advantage aren't as drastically helpless as they currently are. It also gives more cause to build forts, since no forest can match a fort's bonus (unlike now, where it's often the case).
I'm not really sure why forests offer a bigger bonus than hills anyway, and enough to equal defending in a walled city, too. Maybe someone with more military insight can expand on that for me, but forests in general seem like an environment that can be leveraged by both attacks and defenders, unlike hills, which by definition offer an uphill battle only to those assaulting the position.
Militaristic/Conquering leaders really love rushing to Weapon Smithing and sending an army of Warbands on whoever they can, very early. I wonder if it would be good to add an additional prerequisite to WS so that they can't simply rush Bronze Working and then Weapon Smithing back to back, and having an immense power boost over any neighbor that hasn't prioritized military techs as fervently. Or maybe spreading out the military bonuses over more techs. Getting Barracks, Spearmen, Skirmishers, Axeman, Warbands, and Autocracy all across two techs is a big one-two punch setup. Would it make sense for skirmishers to be unlocked by Architecture instead, so that civs focusing spearman/axeman/warbands don't also pick up skirmishers along the way? Or for Barracks or Autocracy to be unlocked by something else, so that prioritizing melee units doesn't also give you more experience points and city happiness?
I'm also curious about Shipbuilding requiring Weapon Smithing. Wouldn't Trade make more sense?
Edit: The russian stack actually has 11 skirmishers, 2 battering rams, 2 militia, and 9 warbands. I don't think I'm wearing them down in a numbers game.