To me, it feels like it might have been a direct inspiration for the later "better dead than red" (with the caveat that it didn't originate in the US, as current use would have given one an impression, but from Nazi Germany, and for them it wasn't inconceivable to have known and consciously paraphrase the original).
Definitely I can see the relation between both, and I agree. Still more than being directly inspired I see it more as the tendency of a rebellious nature, but in that case is definitely both. Revolutionary events always inspire other cultures to follow their steps, either to replicate the results or to succeed where the previous failed.
In case of Carthage I was tempted to add Vandal as well, but there are very few sources on how Carthagian Vandals are supposed to look
About this, you have previously told me how much we go for realism regarding flavor units, but in a game where any player can achieve the impossible, what are your thoughts on making flavors for nations that never had those in real life? For example Mongolian marines or shocktroops for eastern asian civs

we don't know how these could have looked at all, but with the first example we can make ourselves an idea looking at comintern marines.
I had an actual idea in my mind with gameplay implications: Plane promotions based in camouflage, under a certain promotion (say, desert camo) a plane evasion power is increased while stationed in a city over a desert tile, of course with greater bonuses in comparison to the more generic Evasion promotion. I know this is rather unnecesary considering A. There's already a promotion for evasion and B. Making plane textures for each camouflage must be a pain in the ass, but aside of a scenario of varied climates, do you think this could have a spot in RI? Just a thought I had

something tells me you already thought of this and deemed it unnecesary, but I still wish to know the answer.
Oh also, Walter have you ever thought of adding a doctrine related to healing? something like ambulances on WW1. That aside, what do you think about making the first to obtain early tanks inflict fear on enemy units? Could this be possible?

I like the idea.
Interesting Hungarian chap! I'll try to read on it, thanks.
Yes!
here you can read more of his designs, there's an interview of his son who was born here in the 60s too (But I couldn't find it, the website that hosted it seems to have gone down) I do know of
a blog written by him and his colleages (his last entry was on 2009 about Rusia and Ukraine relations) and also a report about Hungarians in the Dominican Republic by him written in 1998 (in spanish, I can share it on PDF if you wish). Here's a translated commentary from a fellow Dominican about the Cristobal Carbines:
''My brother-in-law was an infantry soldier when the guerrillas arrived in Constanza in 1959. He was 17 years old when he had to fight. He had a FAL Rifle and his companions used Cristóbal Rifles. Of 140 men who climbed the mountain that day, after a month and 11 days of fighting, only 39 came down. Boys without absolute experience, they fought from low ground. Mustang P51 planes gave them support, but they also killed many allies. There were many more soldiers on the mountain, there were many more. My father-in-law fought in 1959 against the guerrillas and later, in 1965 he fought against his comrades, the military that gave the coup to President Bosch ... then he fought against the Americans who invaded them months later. After the war, he devoted himself to work as chief mechanic at UASD state university. That rifle got really hot, it wasn't very good ... that's what he told me.''
For context: Constanza is a town here, the guerrillas were the group of people fighting to take down our dictator, and the American invasion refers to the civil war. Most of the young people here, of my age, think we have a very boring history... I don't think so, the tales that go back and forth on our land are marvelous.
On immigration... this is such a vast and politcally loaded subject that I'd rather stay away from my own opinions, which are... well just mine, and biased like any opinion I guess. It's just a fact that when mass human migrations alter the always delicate cultural mix of a certain society, it has the potential to cause very severe issues.
I couldn't agree more, facts aside I wanted to know more about your own personal view towards it, but I can see why you wouldn't like to share them anyway. So whichever is your reason, I respect it
land owners who were getting so rich with their plantations that it spiraled out of control.
Sounds like the fall of most colonies.
I recently read a vast History of the French Caribbeans
Care to share?

The information you speak of (rates and details) sounds mighty interesting and something that remains unexplored by me.
In contrast the History of the Dominican Republic (where you are from, right?) seems much smoother if I may say...
What do you mean exactly? I can make myself an idea, but ''smooth'' is a term I wouldn't use to describe our path trough history.
It's my second game of civ4 and my first as Monarch so I am probably more of a beginner than you are! I pay attention to military ratios, I try not to get below 1.0 with anyone and if it's too costly (such as in my game right now vs Japan), 0.8 is my ultimate limit. I never let it go in the red... I defend my cities well and build walls + castle everywhere. I build (and garrison properly) forts where there are interesting chokepoints (in the case of Egypt, a well defended fort at Suez on a hill will deter any invasion attempt until well the Renaissance at least). I pay attention not to be behind on military techs, so I tend to beeline them like I guess most beginners do. The various levels of archers are vital I feel, as they make cities very hard to take. I promote them to be even better at defending cities. The other defensive element is having a sizeable mobile cavalry stack (or several), with the right promotions depending on terrain. Offense are the melee troops, I pay less attention to those and just assemble a large force (of... militia, axemen, swordsmen, men-at-arms) with a few siege units when I plan on conquering a city. And then of course, skirmichers rock, until surprisingly late (Middle-Ages). Religion plays an important role in diplomacy; what I have done in this game (with judaism as it spread to my cities first) was to embrace it and spread it to all the neighbours I was not planning to conquer, so as to pacify most of my borders and let them take the blunt of assaults from other empires practising a different faith. It's worked out well so far.
I see, this is very surprising, Despite being your second game you seem to already have a correct understanding of how things go. In my case unless I need it really bad I try to avoid directing my resources on defending cities that might never be attacked (be that they are away of borders or simply near a weak rival) usually my main production is either directed to buildings for the basics (gold, health, tech), the occasional wonder that might be needed for an strat (say, the Globe Theatre) or training soldiers for defense, indeed because I have very little faith in diplomacy as a mean to avoid war most of my army is composed of units to defend cities so whenever AI look at me they just go ''NOPE!'', about the other 20% of my army is the one I actually use to conquer. Offensive stacks are definitely the ones I pay the most attention to though, defences are just throwing enough units with city defense bonuses but war takes more than just that. A ordinance is a must for a succesful siege, axeman with catapults, swordsmen with skirmishers, heavy and light cavalry... all in a distribution 3-3 if higher logistics are not available. They all have a role and I selected them according to both countering enemy attacks and their aid bonuses (swordsmen with shock III and recon aid are an overkill

) there's definitely some room for improvement on both my strategical and tactical approach to combat in this mod, but that so far as served me well. As much as I like religion and even knowing how powerful it can be, I rarely use it for diplomacy unless I really wanna be friends iwth someone, the only thing I really see worth on religion is the buildings and units. But your strategy might be very useful, it's just it is easier for me to instigate fear on my enemies with a big army rather than converting them. And yes skirmishers remain strong until late middle ages (drill+terrain bonuses are amazing), which is one of the reasons recon tradition is so important for me, the explorers might not be impressive but light infantry is a must have of any army, so I recommend saving your most succesful skirmishers for that time.
Most of my games end by the time I reach future tech, but considering I only have conquest victory enabled and I'm playing in such a high difficulty, I might now be able to dominate modern warfare (which is the most fun and complex, but also the hardest in my opinion).
Do you consider switching to feudal aristocracy for the knights worth it? I do but for very short time (I leave it as soon as I get the units I need), I can hardly use it considering plutocracy mops the floor with it, such great bonuses can't be laid back

Only melee unit I deem better than a Foot Knight is a fully promoted Crusader, and that can be hard to obtain, the knights in the other hand... just get 3k and you can upgradte a handful of swordsmen and even levies!
About cavalry, yeah this is a must for defending cities, attacking stackswith your usual ranged/melee units will result in defeat unless you are are either more advanced or superior in promotions (like swordsman with shock, which rule the classical age... but you rarely use them for defending right?) one has to first weaken the enemies before throwing arms. All that aside we seem to follow a similar style, very nice. Did you win your first monarch game? I did not
