CIV RI 3.72 test play - Random Warlord start as Krishna Raja Wadirya IV of the Dravidians on a Small RI_Planet_Generator generated map:
- Game version is "
Realism Invictus 3.72 (2025-02-24) Setup (Full).exe" - 372.2025.2.25
- MD5 hash of Realism Invictus 3.72 (2025-02-24) Setup (Full).exe: 442712f17dc1b17b8d118be51e3ab95d
- No Worldbuilder capability - the game options are locked with an admin password (ESC | Game Option --> presents admin password prompt, and Ctrl-W does not present)
- New Random Seed on Reload appears to be restored and functioning as expected throughout the game (yay!).
- Can move Helepolis in forests
- Could move Unique Cannon (Mons Meg, et al) in forests prior to declaring war, but then could not after war was declared. I was also able to move it in a forest tile if I Alt-right-clicked on it with a group of other units (melee, recon, archer, etc).
- If Santa Anna (WUU) could carry 1 unit, why cannot its upgrade path unit (frigate) also not carry 1 unit? IMO, any upgrade path unit should not lose its prior capabilities. This may be an old question or observation, but I did not find an answer in the prior documentation. Historically, the Armored Carrack was a massive thing, and the typical frigate was smaller, but maybe the Santa Anna shouldn't have a cargo space to begin with?
- I am able to load explorers into carracks/sloops as expected, but I'm still able to upgrade the onboard explorer to a Light Infantry *while still loaded* on the ship unit when the ship is on a city tile. Great hack to move a bunch of LIs with impunity for exploring far landmasses or attacking before having Merchantmen to move more troops. I've been doing that since RI 3.
whoknowswhen (Total Realism? Perhaps even earlier

)
- All submarine unit types are unable to enter ice tiles
- Modern destroyers can no longer Break Ice. It seems that the Nuclear Icebreaker WUU is the only unit which can access that function at any time. I.e. - if your Civ doesn't get the NI first, you can never Break Ice. On that note: there are plenty of non-nuclear-powered vessels which can break ice (
https://en.wikipedia.org/wiki/Icebreaker and as a modern example,
https://en.wikipedia.org/wiki/RV_Polarstern). While it may be an incentive to build the first one for some reward (e.g. - first to go 'round the world, attain Scientific Method; you can Break Ice one turn faster?), if another Civ acquires the requisite techs & resources, that capability should not be limited to the first Civ to get the World Unique Unit.
- This may be OBE in 3.7x (and I forgot to test in this game), but in
Realism Invictus 3.7 (2024-12-22) I was able to create as many Armored Carracks as I wanted to. (that was fun)
Hope this helps. Many thanks to all who created RI, and many more thanks to all who are keeping it going. I apologize for not enabling proper logging when I started this game test (PythonErr.log), so I can't share that. Maybe next time.