Realism Invictus

Hello. Is there something wrong or am I missing something? :confused:

This tile should not be mine:
1.png


and why this tile has 0 culture from me?

2.png



Btw, did you know that you can rotate the view by pressing CTRL-arrows?
It is incredible how many years I have played Civ4 without knowing this... :rolleyes:
(Same for the fact that units get the fortify bonus without the need to use the fortify action, that was mentioned some posts before)
 
Just pushed out another hotfix that should prevent starting cities being stuck building units. Theoretically savegame-compatible, but a save where AI players were not expanding properly or doing anything else useful is of dubious gameplay value anyway. :)
Hello. Is there something wrong or am I missing something? :confused:
Likely something wrong, but I wouldn't be able to tell you more just from screenshots.
 
Yes, though in process I found what seems to be a 3.72-relevant bug as well (fix not yet uploaded as I need to verify first that's an actual bug and that the fix makes it better instead of worse).
 
though in process I found what seems to be a 3.72-relevant bug as well
In that case I can tell, that I actually have experienced something similar a couple of times - both in the previous version and in the current one - where a nation did not expand beyond the starting city or stopped expanding - totally stopped - after 2-3 cities.......

I just haven't reported it, partly because I can't provide any useful material, and partly because I might have changed something myself that I shouldn't have done.......
 
FYI for things to check that you could have changed yourself - if you add units to a civ, check their starting AIs. I had a civ refuse to expand as their starting warrior had UNITAI_SETTLE - so it "thought" it already "had" a settler and didn't build any new ones, while obviously that poor warrior couldn't found anything (but IIRC bravely tried by standing over a designated city spot).
 
pure horror
2000 was the last good year of humanity
Edit: after 3 years of nuclear winter, humanity pass ban nukes,pass free trade and welfare state, most vehicle company were destroyed due attacks,most energy is now from solar and nuclear energy and humanity is united
guess.. "Solarpunk Ending" ?
Future looks Bright
(Weird but when i could build nuclear plant it show me +1 :mad: AND -2:yuck: and when i have possibility to upgrade on solar plant it show +1:) and +2:health:,summary swapping from coal plant to solar give -2:yuck: and +2:health:i hope it was intentional,i like this idea)
atom.jpg
 
Last edited:
3.72

Edit: While you are there, could you also check the naming of the Portugal and Khmer civilizations? At start they were correct but after a while they got these new names.
 
Last edited:
if you add units to a civ
Guess that's one thing I never will do (Yes, I know: Never say never (again) - but so far, that's not in my plans - not even in the darkest part of my mind....).

However - that "bug" with a nation not establishing new cities beyond number 2 or 3 - I suspect that might be my own fault. See - I use (and some could write mis-use) the Consume/produce function so intensively (hence the relative many new produceable resources and associated(? wrong word?) buildings I have added) that the AI may "run out" of usable resources for a shorter or longer time. Going to test for that tomorrow.

But when the AI sometimes "think" 1 city is enough..... well that - I hope - must be a bug. One that you hopefully can find a solution for......
 
Spoiler :

pure horror
2000 was the last good year of humanity
Edit: after 3 years of nuclear winter, humanity pass ban nukes,pass free trade and welfare state, most vehicle company were destroyed due attacks,most energy is now from solar and nuclear energy and humanity is united
guess.. "Solarpunk Ending" ?
Future looks Bright
(Weird but when i could build nuclear plant it show me +1 :mad: AND -2:yuck: and when i have possibility to upgrade on solar plant it show +1:) and +2:health:,summary swapping from coal plant to solar give -2:yuck: and +2:health:i hope it was intentional,i like this idea)
View attachment 727548


Man, look at those single-turn score drops! :O
 
Man, look at those single-turn score drops! :O
Thats How realistically look Atomic War >: D
i lose 10% of manpower, korea 20%, etiopia 60%
Separatism turned on so Ethiopia didnt pass the pressure of our united forces, to not lie we as whole world use ~25-35 IBCMs and tactical nukes in first "hours" of conflict

It was interesing scenario btw - ww1 start when most countries fight aganist one religious fanatics, berbers.Literally all vs Big Bad Evil Guy (this world wasnt seriously religious, i had first cities with religion ~1700AD, there was one continent with 5-6 religions spread in every city, one with solar cult and mine empty continent and yet another one where religions slowly spreading)
ww2 happen when communist germany attack me, and my friends from ww1 help me repel attack
between ww2 and ww3 there was a weird time when ****ries lavigate between free market and communism (because germany tried turn world in 1984 orwell version and force others "convert" them to communism)
ww3 happen when Free market Korea attack communist germany and now I gratefully join the war (because they help me in ww2) and ww3 was in style of ww 1 (two free market country + communist ethiopia vs communist germany - all vs Big Bad Evil Guy)
ww4 have on screen, Korea Attack Ethiopia and i was in military alliance with them
For that world, being a communist meant as much as being a Nazi in our world - "better be dead then be red"
or simply ww2 never ended and each side just took a breath for a while to recover. and attack each other one generations men later
modern technologies, style of thinking like in our ww1
but at least "solarpunk world" as a result
 
Last edited:
Thats How realistically look Atomic War >: D
i lose 10% of manpower, korea 20%, etiopia 60%
Separatism turned on so Ethiopia didnt pass the pressure of our united forces, to not lie we as whole world use ~25-35 IBCMs and tactical nukes in first "hours" of conflict

It was interesing scenario btw - ww1 start when most countries fight aganist one religious fanatics, berbers.Literally all vs Big Bad Evil Guy (this world wasnt seriously religious, i had first cities with religion ~1700AD, there was one continent with 5-6 religions spread in every city, one with solar cult and mine empty continent and yet another one where religions slowly spreading)
ww2 happen when communist germany attack me, and my friends from ww1 help me repel attack
between ww2 and ww3 there was a weird time when ****ries lavigate between free market and communism (because germany tried turn world in 1984 orwell version and force others "convert" them to communism)
ww3 happen when Free market Korea attack communist germany and now I gratefully join the war (because they help me in ww2) and ww3 was in style of ww 1 (two free market country + communist ethiopia vs communist germany - all vs Big Bad Evil Guy)
ww4 have on screen, Korea Attack Ethiopia and i was in military alliance with them
For that world, being a communist meant as much as being a Nazi in our world - "better be dead then be red"
or simply ww2 never ended and each side just took a breath for a while to recover. and attack each other one generations men later
modern technologies, style of thinking like in our ww1
but at least "solarpunk world" as a result

That's honestly the kind of exciting volatility between the ideologies of the "free" world and communism that I like to see as religions cease being a bulwark of diplomatic stability. Sounds like a fun game!
 
It seems to me that pikemen, longbowmen, medieval horsemen and mounted archers are opening too early.
Did you feel that?
How do you like the idea of adding military engineering technology as a prerequisite for discovering these warriors?
You can also add a Additional technology Land tenure to discover medieval swordsmen and crossbowmen
 
Did you feel that?
no
How do you like the idea of adding military engineering technology as a prerequisite for discovering these warriors?
Pikemen began to appear at same time when the heavy-armed cavalry,when chivalry began to wane.I would say... early Renaissance?
Later (16th-17th centuries), pikemen began to be combined in mixed formations with musketeers, which gave rise to armies such as the Spanish tercio
In general, the transition from feudal to professional and later national armies was a time when Pikemans have their moment in history

You can also add a Additional technology Land tenure to discover medieval swordsmen and crossbowmen
crossbowmens werent before official serfdom, in terms of law?
people fight on mounted archers even in ancient era (Parths if i good remember)
i quicker would add land tenure as prerequisite for medival horsemans - as effect of rise feudal style of military
you know
"the serfs works and in meantime the knight wears his father's armor (the set is too expensive) grabs his brand-new sword, for which three villages worked all summer, and goes to war"
Screenshot_8.jpg
 
Last edited:
united nations voted for global monarchy, free religion and collectivism. weird choose, monarch difflucty
"Global Mit`a system"
Screenshot_9.jpg
 
Last edited:
A few reports for 3.72:
  • cultural borders calculation after razing (see posts above)
  • Civilizations seems to switch names for some reasons (I suspect an indexing problem): Portoguese -> Siberian; Khmer -> Cherokee (see my save above)
  • Zeppelin cannot bombard improvements/routes
  • you can still construct Coal Plants after constructing Hydro Plants (maybe this is wanted)
  • Vassals capitulation/liberation calculations in the tooltip shown hovering over Leader's name in diplomacy screen are wrong: I suspect this happens when there are multiple capitulations/liberations for a Civilization but data remains stuck at the first event
  • In the Huge Earth map there are no tribal villages
 
Last edited:
Hi guys!
I have a quick question about a feature that was removed from R.I.
I noticed that gaining cultural influence on land when defeating enemy troops was removed when upgrading from 3.57 to 3.6.
Was it intentional? Is there any way to restore it for the 3.6 Version? Thx for reading!
 
Back
Top Bottom