Cruel
King
There seems to be a problem with the time scaling in this mod.
Playing on speed 1.5 I nearly won a Space Race victory by 1400 AD.
What is your level of difficulty? What is the size of your map?
There seems to be a problem with the time scaling in this mod.
Playing on speed 1.5 I nearly won a Space Race victory by 1400 AD.
There seems to be a problem with the time scaling in this mod.
Playing on speed 1.5 I nearly won a Space Race victory by 1400 AD.
And what about that Earth maps? Is there a way to make some about 120x100 earth map and no 250x200 ? Because that Huge and Large maps are kinda unplayable
playing this mod I've just realized the great potencial it has in the area of Beyond the Sword's random events. Any thoughts on expanding the events to include many historical scenerios like more specific religious events, government events etc? I don't really care if its planned for a patch realised a year or two from now I'm just wondering if its been on the minds of the team at all.
What is your level of difficulty? What is the size of your map?
There seems to be a problem with the time scaling in this mod.
Playing on speed 1.5 I nearly won a Space Race victory by 1400 AD.
I experienced something similar. While in my 3.01 games the shown date corresponded more or less with the tech development the pace now (3.1.) seems to be faster. Im in 450 and in the height of the Middle Ages (playing huge map and on emperor). But I think thats okay. BTW the AI seems to act more planfully now, I have three formidable enemies of whom one pursues his goal of world domination really good.
I agree. On my side, I think that the problem is linked with the Middle age techs. I have to be sure before changing something there. My opinion is to make the middle techs, which are very few in number, more costly. There are various ways to do this.
But before, beeing sure that we need to update something. More tests are needed.
Been thinking about the Trading company wonder....
Wouldn't it be more fitting to be a National wonder, but in order to be built it should require a number of cities on a different landmass? After all the British, French, Dutch, Portuguese had their own East India Companies, the Germans had a East Africa company and so on.
a new XML tag to implement.
I reckon there is already a quest that uses the same xml tag-the Blessed sea, required a number of cities on different landmasses.
Why does Bohemond use Mongolia's diplomusic? Wouldn't Charlemagne's be more appropriate, since that's what Bohemond uses in SoI? And why Greece's music for Komnenus and not Justinian's? Also, the Kingdom of Cilicia starts with a Medieval Swordsman, but Cilicia can't build Medieval Swordsmen, they train Cilician Swordsmen.
Territory selling needs to be added... As of right now (and in standard BtS as well) cities can only be given, or "liberated", as a gift, not for money. The historical examples of exchanging territories for money are plenty, is there any reason not to add it in RI?
Territory selling needs to be added... As of right now (and in standard BtS as well) cities can only be given, or "liberated", as a gift, not for money. The historical examples of exchanging territories for money are plenty, is there any reason not to add it in RI?
Wait, isn't one currently able to trade cities for gold and tech?
As far as music is concerned, I can frankly say it can be pretty random. I myself play with music off, and I think most other team members as well. So yeah, donations/suggestions are welcome.