Realism Invictus

Thanks for your clarifications. I'm actually quite happy that you are pondering about new setups. The Charlemagne and Diadochi scenario sound promising. Maybe you let the last one end at 0 CE. That would include Roman and Carthaginian wars. The shifting allegiances and fast territorial changes will give you a hard time to implement.
Now, on another thing: you mentioned before that you are unsatisfied with the corporation system in vanilla civ as it disharmonizes with your concept of industry. But what about using them in the crusade scenario for the merchant city states? They were less war mongers but gained often the upper hand by trade and exhausting other states' ressources. The corporation would just model this: The gains go to the headquarters (Pisa, Genova, Venice) while the civ where the branch is suffers heavy maintenance. In exchange they could offer some poor services. Headquarters should automately vanish when the city states are conquered - so no one else can take advantage of their business model.
 
We also have some ideas about the way to use the corporations. We didn't implement them as they aren't at all a priority and they would need many codes and tests.
Be sure that we didn't forgot them. ;)
 
Thank you for this. As soon as I finish my present game, I'll be playing this updated mod.
 
We played 3.01 with my friend many times with very rare OOS. In this new version i noticed many "red blobs" either for buildings in cities or on improvements, but they tend to disappear later so i am not sure what is causing them.

Can you send the file please? Can you give us details of your configuration?
 
Can you send the file please? Can you give us details of your configuration?
all of them disappeared after few or more turns :) i`ll try to save next one i catch. Got 3 around city on custom map but forgot to save it. Now i am playing smaller world map with friend and no such anomally spotted. Experienced single nonrepeatable OOS right after reloading save around turn 180, and this game is really fun ;)
Spoiler :
Typ počítača ACPI x64-based PC
Operačný systém Microsoft Windows 7 Ultimate 6.1.7601
Servisný balík OS Service Pack 1
DirectX DirectX 11.0
Typ procesora QuadCore AMD Phenom II X4 Black Edition 955, 3200 MHz (16 x 200)
Názov zákl. dosky Asus M4A88TD-V Evo/USB3 (3 PCI, 1 PCI-E x1, 2 PCI-E x16, 4 DDR3 DIMM, Audio, Video, Gigabit LAN, IEEE-1394)
Čipset zákl. dosky AMD 880G, AMD K10
Systém. pamäť 8192 MB (DDR3-1066 DDR3 SDRAM)
DIMM1: Corsair XMS3 DHX CM3X2G1600C9DHX 2 GB DDR3-1066 DDR3 SDRAM (7-7-7-20 @ 533 MHz) (6-6-6-18 @ 457 MHz)
DIMM2: Corsair XMS3 DHX CM3X2G1600C9DHX 2 GB DDR3-1066 DDR3 SDRAM (7-7-7-20 @ 533 MHz) (6-6-6-18 @ 457 MHz)
DIMM3: Corsair XMS3 DHX CM3X2G1600C9DHX 2 GB DDR3-1066 DDR3 SDRAM (7-7-7-20 @ 533 MHz) (6-6-6-18 @ 457 MHz)
DIMM4: Corsair XMS3 DHX CM3X2G1600C9DHX 2 GB DDR3-1066 DDR3 SDRAM (7-7-7-20 @ 533 MHz) (6-6-6-18 @ 457 MHz)
Grafická karta NVIDIA GeForce GTX 465 (1024 MB)
Zvuková karta Realtek ALC892 @ ATI SB800 - High Definition Audio Controller
Disková jednotka WDC WD7500AADS-00M2B0 ATA Device (698 GB, IDE)
Optická jednotka Optiarc DVD RW AD-5240S ATA Device
 
Hi! I'm playing now, on Renaissance era at present, and I haven't found any bad issue... absolutely perfect! :goodjob:

Only obseved two little things:
1-Horse archer units remain a bit overpowered attacking cities, although the AI doesn't abuse like before of course :)
2-The upgrading from Demi-cannon (bombard) to Cañon (cannon) costs zero. Is it intentional? :confused:

:thanx:
 
Hi! I'm playing now, on Renaissance era at present, and I haven't found any bad issue... absolutely perfect! :goodjob:

Only obseved two little things:
1-Horse archer units remain a bit overpowered attacking cities, although the AI doesn't abuse like before of course :)

Well, Mongols used to take a lot of cities with them, so we can't eliminate this possibility altogether. :)

2-The upgrading from Demi-cannon (bombard) to Cañon (cannon) costs zero. Is it intentional? :confused:

:thanx:

It can happen when there is no difference in costs between an earlier unit and a later one. This basically means that you had a very expensive bombard.
 
How long before you start getting buildings/wonders /civics that help control :angry: ? Is Mod Rule the only early game means of doing so?

I'm at 1AD and have 6 cities. Largest known AI has 9. Yet he leads me on Noble level, in Tech and Gold. Average % for research slider is 40-45% with many time dropping as low as 5% after founding new city. I take it this is your intended purpose to control what many Modders call city spamming. (although I disagree with it).

Buildings and wonders in early game take a long time to build in terms of game years (too long) in the early game, imho.

City happiness and productivity is greatly affected by resources nearby. If your starting place is resource poor in the critical resources you are at a major disadvantage to the AI.

Is the Archipelago map the only official map for RI? I like it but think you should have more landmass types.

Pretty frustrated over the inability to control unhappiness Except by Mob Rule for all the early eras.

Suggestion, you should look into Vincentz Jungle camp Modmod. Why?, because your perceptions on jungle tiles usage are not realistic. Jungles are Not places of disease and doom as vanilla CIV IV portrays them. They are in fact rich in resources. Yours just exaggerate the negative perception.

Cruel asked for some feedback and this is what I have noticed the most so far. I will have other things to say as I progress further into the mod. I play test on Noble level only and I did pick your slowest game speed. Should I have used a faster one?

JosEPh :)
 
How long before you start getting buildings/wonders /civics that help control :angry: ? Is Mod Rule the only early game means of doing so?

Luxuries with Caravan houses, Jewellers etc., Monarchy/Oligarchy, early religions. But yes, before Classical era you are supposed to have very little in the way of happiness management.

Buildings and wonders in early game take a long time to build in terms of game years (too long) in the early game, imho.

Well, that one is subjective. With not many things to build overall in ancient era, would you rather run out of things to build quicker?

City happiness and productivity is greatly affected by resources nearby. If your starting place is resource poor in the critical resources you are at a major disadvantage to the AI.

Absolutely and quite intentional.

Is the Archipelago map the only official map for RI? I like it but think you should have more landmass types.

What gave you that idea? Most random map scripts work with RI.

Pretty frustrated over the inability to control unhappiness Except by Mob Rule for all the early eras.

Suggestion, you should look into Vincentz Jungle camp Modmod. Why?, because your perceptions on jungle tiles usage are not realistic. Jungles are Not places of disease and doom as vanilla CIV IV portrays them. They are in fact rich in resources. Yours just exaggerate the negative perception.

I can't really say I agree with you here. Jungle is a place of diesase and doom, when it comes to humans. To quote wiki on that: "Tropical rainforests are unable to support human life. Food resources within the forest are extremely dispersed due to the high biological diversity and what food does exist is largely restricted to the canopy and requires considerable energy to obtain. Some groups of hunter-gatherers have exploited rainforest on a seasonal basis but dwelt primarily in adjacent savanna and open forest environments where food is much more abundant. Other peoples described as rainforest dwellers are hunter-gatherers who subsist in large part by trading high value forest products such as hides, feathers, and honey with agricultural people living outside the forest."

As for resources, another quote: "Yam, Coffee, chocolate, banana, mango, papaya, macadamia, avocado, and sugarcane all originally came from tropical rainforest and are still mostly grown on plantations in regions that were formerly primary forest."

In both cases, italics are mine.

Cruel asked for some feedback and this is what I have noticed the most so far. I will have other things to say as I progress further into the mod. I play test on Noble level only and I did pick your slowest game speed. Should I have used a faster one?

JosEPh :)

Yes, you probably should have picked the recommended one, although of course the pace of gameplay is a matter of personal taste, but you are complaining of long build times yourself, so Realistic (or even Semi-Realistic) game speed might be better suited for you.
 
This is awesome mod but there is one thing I cannot play this there is no Earth map with civs which are in this Mod...For example I cannot play your world map because there is not America, dont know why. Cannot you please add some earth map with all playable civs? Thanks :)
 
This is awesome mod but there is one thing I cannot play this there is no Earth map with civs which are in this Mod...For example I cannot play your world map because there is not America, dont know why. Cannot you please add some earth map with all playable civs? Thanks :)

Exactly two playable civs are missing from our World Maps: USA and Celts. Celts are out due to the fact that it would be impossible to realistically place them geographically with later migration results close to historical, and USA is out due to the fact that now, when colonies can be released, USA can form in historical manner. Later we plan on adding several more colonial civilizations that will only be released from colonies.
 
Well, another issue with the start location on the World Map are Turks, you are correct about the historical place when that civ began, but otomans in modern day Turkey were the more representative of them, dont you think?

Sorry about my above post, i understood Frytak said there wasnt America continent in the World Scenario. :)
 
This is a truly awesome mod, many thanks for all the work you have put into it :goodjob:

I've enjoyed many a good game over the years using it.
 
Well, another issue with the start location on the World Map are Turks, you are correct about the historical place when that civ began, but otomans in modern day Turkey were the more representative of them, dont you think?

Sorry about my above post, i understood Frytak said there wasnt America continent in the World Scenario. :)

Well, firstly we tried to cover for all the Turkic peoples, not just the Turks, and secondly, they'd fiercely mess up the geopolitic setup in the Classical era, which is currently almost accurate..
 
But that left out the Ottoman Empire, a superpower in Renaissance only equal to Spain. The central asian turcoman people are related to the mongol khanates, well, thats my thought. You are russian, sure know more than me about central asia.
 
A civ should represent, exactly that, a whole civilization, not a political entity.

Gokturks, Seljuks, Khazars and maybe the Hephthalites all are Turkics. The Ottoman state does not claim exclusiveness of Turkism.
 
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