Realism

Discussion in 'Civ5 - General Discussions' started by philippeactor, Nov 7, 2010.

  1. Sorenzo4

    Sorenzo4 Chieftain

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    I like realism, and I've considered the strangeness of time in Civ4 and Civ5 for a long time, but man, phillipeactor, you have a WHOLE lot of requirements. I like some of your ideas, like the idea that walking through the desert might be impossible, or harder, until a certain level of technology, and I would love to see expanded demographies and such.

    About battles, though, keep in mind that the battles themselves don't take the full turn, only part of the turn. In 3000 BCE, you might get relatively few major battles over, say, 20 years, whereas later turns are faster, and the units can attack more often. I assume it's harder for a bunch of warriors from Ancient Egypt to recuperate from a battle than it would be for a modern armored unit, too. Hence they'd have more frequent battles.

    As for ship movement, if you gave modern warships 50 moves per turn, it'd be completely impossible to defend yourself against them. Consider that a gameplay compromise.
     
  2. Vellis

    Vellis Chieftain

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    What I don't understand is how this is any different than what we have now? If your city has a population of 6(00), then you have 6 blocks of able bodied citizens to work, with those assigned to mines working on building buildings, those assigned to farms farming food for your city, and those assigned to trading posts selling goods for commerce. It's literally exactly the same as what you've described here, but with less numbers. Use your imagination to decide which citizens/genders are doing which specific tasks =p
     
  3. philippeactor

    philippeactor Chieftain

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    Unrealistic? I would quite respectfully disagree. Almost everything in the game is in fact quite realistic, maps, civilizations, people... The ONLY thing that's unrealistic is the "time" concept, as well as other elements which I have already highlighted.
     
  4. philippeactor

    philippeactor Chieftain

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    I completely agree! But that is not implemented in the game right now. In fact, if you play at "standard" speed right now, each battle "turn" is separated by several dozen years! That is completely unrealistic.
     
  5. Jharii

    Jharii King

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    History and realism are an inspiration for the game, not a design focus.
     
  6. philippeactor

    philippeactor Chieftain

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    I realize that - and it bothers me. My 2 cents.
     
  7. philippeactor

    philippeactor Chieftain

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    So --- Can anyone let me know if they think such elements could be modded? In other words, are the modding tools capable of modding such changes / adding such features?
     
  8. testdummy653

    testdummy653 Prince

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    From what i seen, yes they can be modded into the game, but your gonna be hard pressed to find someone to do that for you.

    Nothing against you, or anything, but all those changes appear to be more unimportant(not game changing) UI preferences.
     
  9. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Everything is realistic? You can research sailing without ever seeing an ocean. Learn to ride horses without knowing what a horse is (i.e., actually having horses), hills that all offer a base 25% defensive modifier despite there being different elevations of hill. There are so many unrealistic things going into this game it makes a historian's head spin but that's ok because Civ5 is a game first, history simulator distant second.
     
  10. Lone Wolf

    Lone Wolf Deity

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    Reminds me of Victoria Paradox games.
     
  11. Catastrophe90

    Catastrophe90 Warlord

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    That sounds a lot like an RTS and not a Turn-Based game like Civ. Might want to check out Rise of Nations.

    Also, like someone said, a lot of your wants are pretty much UI changes. Even if you do know that there's exactly 284 able-bodied males in your city and 254 able-bodied females, I'm guessing that you'll still assign them to tasks in groups, which is the same thing as you would do now, except that the current game uses simpler numbers . If you're ready to assign tasks to each of the 538 citizens of your workforce one by one, you are truly and admirable man.
     
  12. wurstburst

    wurstburst Prince

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    This game idea sounds hideous and tedious. I want to run an empire, not manage the lives of each and every one of 1,000,000 individual citizens. The various civ games do a decent job of managing an empire at the city level. That's enough "realism" for me.
     
  13. el_hidalgo

    el_hidalgo Prince

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    I like where you're going with this is, but it's simply not realistic enough. I want to know not only the number of citizens in my cities, but also their names, their hopes and dreams, favorite authors, hobbies, etc. Do they have any pets? If so, what kind and how many, and what are their pets' names? Are their pets housebroken? Do my people make their dogs wear sweaters in winter? I should be able to pass a law against that, if I so choose. And then I should be able to send violators to work camps to rush-build the Pyramids.

    It's not enough to know how much food and water each person is receiving on average, but how much each specific citizen is receiving. Is it enough? Is it too much? Do my people suffer from obesity? Do they like the food they are getting? I have a cow resource, but do my people like beef? They might be vegetarians. If so, they should riot until I secure a grain resource. But if they riot too long I should have the option to break out my secret police to bust some heads (assuming I have the right civics/social policies/whatever) and send them to the gulag, again to rush-build the Pyramids.

    You get the idea. More realism = more better.
     
  14. TexasTiger

    TexasTiger Chieftain

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    El Hidalgo 1, OP -50

    I really do hope the OP is trolling. If so, he is doing a very good job at it and should be praised. If not, well then I think what you are asking for is unreasonable to see the very least
     
  15. philippeactor

    philippeactor Chieftain

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    This is funny, considering:

    The development of the game was led by veteran Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri.

    (http://en.wikipedia.org/wiki/Rise_of_Nations )
     
  16. philippeactor

    philippeactor Chieftain

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    Like I said earlier, as an OPTION (pace = realism) it would be cool. You don't want it, you play as usual.
     
  17. philippeactor

    philippeactor Chieftain

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    Funny -
     
  18. Jharii

    Jharii King

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    I finally got around to building my horseman units and was disappointed that I was not presented with the sensation of riding a horse, galloping across the plains, a lilac-scented breeze brushing across my face. That bond that is formed between rider and horse... non-existent. Midnight (I even named her) just did not respond to my subtle nuances, did not become one with my thoughts; we were not kindred spirits exploring the land in our freedom. I could not blanket, bathe, or shoe my precious Midnight. It was an empty, one-sided relationship.

    How could Firaxis not provide me with such realism and immersion? How dare they not nurture my relationship with my Midnight?!

    I will say that I do appreciate that I don't have the inevitable pain (cough) and bow-legged gait associated with horse riding, and that I don't have to clean up after her. So all in all, I suppose that it's a fair trade-off.

    On a related note, I rode my horse to Brussels... The in game Brussels is in no way like the real life Brussels. Just more reason that the immersion of this game is broken for me.
     
  19. DavidPBacon

    DavidPBacon Chieftain

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    Civ 2 had the number of people each citizen represented in the city screen. I don't know if they kept the same proportion for the following Civs, I never noticed. But it followed like that: 1=10000; 2= 30000; 3=60000; 4=100000. And it went like that.
    So the number of the city size was a representation to facilitate the gameplay, but the POP info was there.

    On topic, I'm all for realism. I like your ideas, but they already exist in paradox games.
    Of course I still think it could be aplied to CIv as an option for higher difficulties, like Railroad Tycoon 2, where the more complex, the higher was the difficulty. It would be a good exchange from the cheat formula we always had.
     
  20. Cordycep

    Cordycep Chieftain

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    If this forum had a rep fuction, I'd give you over 9000.
     

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