1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Realistic Resource Yields V. 3.03

Resources and improvements now have more realistic yields.

  1. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe
    UncivilizedGuy submitted a new resource:

    Realistic Resource Yields - Resources and improvements now have more realistic yields.

    Read more about this resource...
     
  2. Erzherzog

    Erzherzog Chieftain

    Joined:
    Dec 24, 2007
    Messages:
    45
    Location:
    Belgrade
    Thanks for this great mod! One suggestion, perhaps make each resource get a net of +3 bonus yields, so that they all be somewhat eqal in value, but then diversify a bit so that each of them becomes unique.
    For example Diamonds, Silver and Silk all get +1C +2G, Spices only +1C +1G. My suggestion would be e.g. diamonds +1s +2g, silver +1p +2g, silk +1p +1c +1g, spices +1f +1c +1g
    Maybe make the bonus/strategic resources get +2, while luxury ones get +3...
     
  3. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe
    I'm tempted to add more yields but ultimately I would like to keep the balance similar to the base game.
     
  4. MaximusPlatypus

    MaximusPlatypus O.O

    Joined:
    Aug 3, 2016
    Messages:
    622
    Location:
    Chicago
    Is there a way to slightly buff oasis? I get a lot of bad desert starts as Arabia or Egypt... and the TSL locations for those two in particular can have some fairly bad food tiles around. Dealing with that and the flat land is pretty bad and leads to some real balance issues on those types of maps.
     
  5. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe
  6. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe
    UncivilizedGuy updated Realistic Resource Yields with a new update entry:

    Moved some yields

    Read the rest of this update entry...
     
  7. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe
  8. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe
  9. UncivilizedGuy

    UncivilizedGuy Civ is brain candy.

    Joined:
    May 24, 2012
    Messages:
    630
    Location:
    Center of the Universe

Share This Page