Really bad AI. Anyone else experiencing this?

jblazer

Chieftain
Joined
May 12, 2012
Messages
25
Any planned future development for the AI code? the mod is in a really good place right now, all the units/buildings/civics...etc are really well done and balanced. Biggest problem is the AI by far if anyone out there decides to pick up this project again hopefully that'll be a priority. :)
 

<Nexus>

Traveler of the Multiverse
Joined
Jan 23, 2014
Messages
4,987
Location
In a constant brainstorm...
There isn't much development for AND2 anymore.
I'm building a modmod (see my signature) and I am promised to receive some help from others that will also improve AI performance.
 

scrabbarista

Chieftain
Joined
Aug 8, 2019
Messages
42
This is maybe not the exact best place to mention this, but I may have stumbled onto some smarter AI. I'm playing a game with Ranged Bombardment, Opportunity Fire, and Archer Bombard, and instead of suiciding themselves against my defensive strengths, the barb slingers are pillaging all of my infrastructure and missing all of their attempted bombardments to the units I've tried to lure them with.

The settings are in RevDCM in the BUG. Maybe give it a try.
 

jblazer

Chieftain
Joined
May 12, 2012
Messages
25
This is maybe not the exact best place to mention this, but I may have stumbled onto some smarter AI. I'm playing a game with Ranged Bombardment, Opportunity Fire, and Archer Bombard, and instead of suiciding themselves against my defensive strengths, the barb slingers are pillaging all of my infrastructure and missing all of their attempted bombardments to the units I've tried to lure them with.

The settings are in RevDCM in the BUG. Maybe give it a try.

Yeah I'm playing with those on already. Currently in a game where the AI is sending it's stack and then just retreats without doing anything, even though it could bombard defences to 0% and take the city next turn. I think I'll just learn to play Zeta's chronicles of mankind, seems like all the ROM players are there these days.
 
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