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Really furious!

Discussion in 'Civ5 - Succession Games' started by RRRaskolnikov, Oct 1, 2010.

  1. RRRaskolnikov

    RRRaskolnikov Goldfish

    Joined:
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    Hi folks :),

    A brand new game... of civilization V!



    Links to turn-set reports:














    Game version: regular edition (not sure if there are compatibility problems... edit: there are many and tiresome with that)

    Game settings:

    Mapscript: up for discussion. standard size
    Normal Speed
    Level: to be discussed.
    Leader:Bismarck
    Silly restriction: We may NOT build any military units during the whole game!!! :cool:
    Victory condition:
    Spoiler :
    Domination of course :rolleyes:


    First strategy comment:
    Spoiler :
    The idea is to put the german unique ability to test and get the maximum out of it, which means implementing kind of a barb camp farming. Also, we will need to exploit militaristic city-states unit gifts to be able to bring this home. So keep that in mind when we discuss level, map, and settling strategies. We need to take care of our city-states and our little barbies :lol:


    Beating the AI (or getting beaten :mischief:), discussion, and fun are the focus of this game... 24/72 rule apply...

    I will post a save later when we agreed on final settings...

    Roster:
    Need 5 brave souls to take on this...

    Raskolnikov
    nuts 2
    nuts 3
    nuts 4
    nuts 5
    nuts 6



    Cheers,
    Raskolnikov :hatsoff:
     
  2. Iustus

    Iustus King

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    I will play. I just played my first game with Bismark as leader, so I think I have a handle on how this ability works. I think getting (social policy) honor early is very important, as it shows you where barbarian camps respawn. I would suggest getting that, then saving for patronage, teching to enable those as soon as possible.

    I think we could do this with only a few cities (even one, but I think two or three is best, depending on the difficulty level and if we want to try for some wonders, since we will have to build those in our own cities), and just puppet every city we conquer. We definitely will want at least one coastal city that we built or annexed.

    -Iustus
     
  3. ungy

    ungy Deity

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    sounds fun--count me in. But I'm just getting started on civ5 so expect lot of weed
     
  4. Mango Elephant

    Mango Elephant Deity

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    I'll do it, sounds like fun. :)
     
  5. Rusten

    Rusten Deity

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    Have yet to play a civ V game into the ADs but if that's not a problem I'm in.
     
  6. Emperor Peter

    Emperor Peter Warlord

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    i'd like to join, this variant looks fun
    for level I think emperor+ would be good - V seems easier then IV
     
  7. Emperor Peter

    Emperor Peter Warlord

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    If you can't build units, building wonders seems best (most buildings are quite expensive, both in hammers and maintenance)

    I do like the G-Lib > Civil Service slingshot (If there are rivers)
     
  8. RRRaskolnikov

    RRRaskolnikov Goldfish

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    OK, pretty cool, roster closed! Welcome on board everyone!


    I was to post something like this: both honor and patronage are very good. I am a fond of the doubling xp social policy in particular. Though I guess we have time to refine strategies. :)

    I usually (usually is 5 games :D) build a few cities before going on pupet farming spree but Bismarch looks perfect for a no settler strategy (though the map will dictate most of our choices here I guess). Though I like to annex them once happiness allows. Welcome on board.

    Good to have you here Ungy! Don't worry, I have no problem with weed... ;) And it's all about having fun exploring a new game!

    Welcome on board!

    Nice to have you here Rusten. No restrictions on finish date, no :D

    Yet another member of the Taxman game! Welcome on board. Not too sure about the wonders honnestly. I've been playing emperor and immortal and the lib is built by 2000 bc nearly all games. I'd rather focus on making money and scientist (but open to anything of course!). But let's wait for the map :)

    Final roster (the order might change depending on avaibility and wishes):

    Raskolnikov
    Iustus
    Ungy
    Mango Elephant
    Rusten
    Emperor Peter

    alternate: TheFragLeader

    We need to decide a level and a mapscript. I see something in the range emperor/immortal/deity (give your preferences, I know some of them already though, mine would be immortal at least -and I noted yours EP-) in a pangea or continent mapscript. Let's get started!

    Cheers,
    Raskolnikov
     
  9. TheFragleader

    TheFragleader Chieftain

    Joined:
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    Location:
    Where Everything is Bigger
    I can be a sub if one of you can't make it.
    (I know one of you will, it always happens)
     
  10. RRRaskolnikov

    RRRaskolnikov Goldfish

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    I'll add you as alternate then. :)

    edit: @Iulius: one of the added benefit of honor is also the cheapest upgrades (last branch iirc), mandatory with this variant I think.
     
  11. Iustus

    Iustus King

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    Agreed. We probably will not get there on this map size, but the Pentagon is useful for the same reason. (I just did something like this on a large size map and it was useful). I think it can be a bit easier to get the later game wonders.

    For the big sprawling empire of puppet states, the following are also useful:

    Social Policies:
    Honor (combat bonus vs barbs and reveals respawns, we need this first), Honor: Military Caste (garrison happy), Patronage (whole line: we need to buddy with city states to make us units), Patronage: Cultural Diplomacy (more happy from luxuries), Order: Planned Economy (unhappy for city count halved), Freedom (population unhappy halved, this is a huge one for large empires, almost required), Commerce: Protectionism (more happy from luxuries)

    Wonders:
    Forbidden Palace (unhappiness for city count halved; zero with Planned economy)
    Pentagon (half cost upgrades)

    -iustus
     
  12. Iustus

    Iustus King

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    Question: Can we build a warrior (or scout) if our starting one dies? Assuming scouts count as military units?
     
  13. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    lurker's comment: Personally I'd say no, as that goes against the variant. Looks like I'm too late for this one, so I'll just lurk. Should be very interesting.
     
  14. Iustus

    Iustus King

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    I was thinking that if we lose our warrior before we get any other units, then we would have lost. I suppose that is not 100% true, if we have already discovered a military city state, but if not, then there is no way to win, so early moves with the warrior need to be careful, as he is irreplaceable. An alternative would be to say that if we are ever down to zero units, we can build one scout.
     
  15. Emperor Peter

    Emperor Peter Warlord

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    I just did a emp game and G Lib went 1960 BC when I was 4 turns away. Good call Ras.
    If we pop writing from a ruins early though... :D

    I prefer a map with at least a few AI's on another continent then ours. Continents/Fractal would be good.
    Intercontinental invasion without naval support - must be unique in history hehe
     
  16. Rusten

    Rusten Deity

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    I assumed we'd play Pangea to make sure we get at least 1 militaristic city state. Point of the SG being to make some use of the militaristic city states which are not very popular.
     
  17. RRRaskolnikov

    RRRaskolnikov Goldfish

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    @Iustus: No warriors nor scouts :) So, yes we better not loose that first warrior... (if it happens via bad luck or missclick, we can always restart if it's early but I would prefer to stay in spirit and don't build anything). Warriors survive more easly in this game than in civ4 though.

    @Methos: Cool to have you on the lurking side! See you in another game. :)

    Anyone has some kind of statistic regarding military cities? I think continent would add another challenge to the game (as EP said), but I share Rusten concerns about finding enough military city-states in our land-mass. (I had 3 in my last continent map but I need to check if this is the regular case or not - I assume 16 CS option so 8 per continent so at least 2 militaristic per continent but wanna check- :p)
    I will have a look at the ratio on different maps waiting for more opinion. We should have a save today and get going if everyone chime in!

    Cheers,
    Ras
     
  18. RRRaskolnikov

    RRRaskolnikov Goldfish

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    I agree both mentionned wonders are very good. I think we will have a thought at them once we are there. THough I had difficulties for now to unlock a load of doctrines. Something like 9/10 per game. So as we are unlikely to focus on culture, we will have choices to make regarding civics. It is hard to unlock honor, patronage, bit of commerce, and then full order :D. But I agree everything you noted is usefull for our variant. Maybe some are better than me at generating culture. :)

    edit: an advantage of pangea would be to find more "friendly" and "neutral" city states. Those cost less to keep allied (the rate at which influence points decreases depends on this).
     
  19. Emperor Peter

    Emperor Peter Warlord

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    About puppets: In this multiplayer game I had, I conquered 2 city states close to my cap (they both had multiple happy resources) after I had 2 scouts upgraded to archers early.
    This increased my science and money so much I was running away with the game before I even built a settler. So they help at first, until they build too many expensive buildings.
    But I understand you can annex puppets and then raze them when you want. If you then have a settler ready, you could immediately resettle the area. No need to wait for a courthouse.
     
  20. RRRaskolnikov

    RRRaskolnikov Goldfish

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    Considering we can put 28 max ingame, this seems to be complete... Thus we can expect 3/4 on a stardard size map (I intend to play the regular setting: 16 CS for a normal map). If you think that some AIs can kill some before we can do anything, or the possibility that they all end up on the other continent, I think we have no choices but pangea (no, Rusten didn't influence me :mischief:). Thoughts?

    PS: naval units not allowed of course :goodjob:
     

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