RRRaskolnikov
Goldfish
Hi folks ,
A brand new game... of civilization V!
Links to turn-set reports:
Game version: regular edition (not sure if there are compatibility problems... edit: there are many and tiresome with that)
Game settings:
Mapscript: up for discussion. standard size
Normal Speed
Level: to be discussed.
Leader:Bismarck
Silly restriction: We may NOT build any military units during the whole game!!!
Victory condition:
First strategy comment:
Beating the AI (or getting beaten ), discussion, and fun are the focus of this game... 24/72 rule apply...
I will post a save later when we agreed on final settings...
Roster:
Need 5 brave souls to take on this...
Raskolnikov
nuts 2
nuts 3
nuts 4
nuts 5
nuts 6
Cheers,
Raskolnikov
A brand new game... of civilization V!
Links to turn-set reports:
Game version: regular edition (not sure if there are compatibility problems... edit: there are many and tiresome with that)
Game settings:
Mapscript: up for discussion. standard size
Normal Speed
Level: to be discussed.
Leader:Bismarck
Silly restriction: We may NOT build any military units during the whole game!!!
Victory condition:
Spoiler :
Domination of course
First strategy comment:
Spoiler :
The idea is to put the german unique ability to test and get the maximum out of it, which means implementing kind of a barb camp farming. Also, we will need to exploit militaristic city-states unit gifts to be able to bring this home. So keep that in mind when we discuss level, map, and settling strategies. We need to take care of our city-states and our little barbies
Beating the AI (or getting beaten ), discussion, and fun are the focus of this game... 24/72 rule apply...
I will post a save later when we agreed on final settings...
Roster:
Need 5 brave souls to take on this...
Raskolnikov
nuts 2
nuts 3
nuts 4
nuts 5
nuts 6
Cheers,
Raskolnikov