TreVor_ish
Prince
- Joined
- Sep 29, 2020
- Messages
- 338
If one can't handle the memory one will lose it fast.I don’t see any proof to the claims that an undo button requires some magical feats of engineering, GPU power, game design, or whatever.
If one can't handle the memory one will lose it fast.I don’t see any proof to the claims that an undo button requires some magical feats of engineering, GPU power, game design, or whatever.
But I do go back for click errors.play it on Ironman mode like X-Com - no going back, even for click errors
sorry to have to tell you it like this antsou but im afraid your gamer credentials are being revoked. a team of gamestop agents are on their way right now to confiscate your steam libraryBut I do go back for click errors.
What happens now? Do I get penalised in imaginary cookies?
sorry to have to tell you it like this antsou but im afraid your gamer credentials are being revoked. a team of gamestop agents are on their way right now to confiscate your steam library
You are correct that the ability to reload a game at will does have a similar effect as an undo button or using cheats, in that it allows you to directly bypass intended game mechanics if it is used that way by a player.
But you are forgetting a very important nuance. Re-loading a game and also using cheats, each have a very different connotation and interpretation for most players, both compared to each other, and to using intended game mechanics.
Cheats are always considered cheats. Reloading an outcome you don’t like in a game or a mistake, is not considered a cheat by most players, but it is viewed a bit in the same way, because it undoes everything that has been happening in a game.
An undo button on the other hand, muddies the field by throwing in the ability to undo things at will as just one of many legitimate tools you have at your disposal like in a word processor. The division between following usual game rules and not is much more unclear in a game with this feature, and this will have an impact on how people play these games.
Difficulty levels on the other hand is a totally different thing all together, and have nothing to do with this at all. But having a wide range of difficulties that both give the player and the computer significant advantages is one of the most important things a strategy game developer can do to make their games enjoyable for both the newcomers to their game and the veterans who have played it for years or decades.
is re-rolling a whole map after getting a terrible start location cheating? /genqRe-rolling a result you don't like absolutely IS cheating.
Coming from a person who rarely re-rolls... how? Isn't it equivalent to immediately conceding?Re-rolling a result you don't like absolutely IS cheating.
Normally I would not argue against this, since this is also how I define it per my personal rules and what I think is the most beneficial attitude for players to have. (With a couple of exceptions.)Re-rolling a result you don't like absolutely IS cheating.
Re-rolling a result you don't like absolutely IS cheating.
Re-rolling a map is re-rolling a result you don't like, so by this definition - Yes.is re-rolling a whole map after getting a terrible start location cheating? /genq
When I played Heroes of Might and Magic 2 as a teenager, I often reloaded after battles when I suffered losses I didn’t like. After a friend snarkingly commented when watching me play single-player, “You play the game a very different way than I do” I started reconsidering if this constant reloading actually was a fun way to play the game. I realized that it wasn’t and started playing it with no reloading.Re-rolling a map is re-rolling a result you don't like, so by this definition - Yes.
Which is what many do.
EDIT:
I am still unable to understand the concept of cheating personal fun. (every competitive gaming is obviously excluded)
Core game mechanics should not preclude the needs of niche parts of the player base either.Core game mechanics should not be decided on based on the needs of a niche part of the game's player base.
Depends on the niche and the mechanic. A game can't be all things to all players and the devs have to make choices about what gets included in the game and what doesn't. If something makes the game better for the largest number of players, then it should included in the game even it makes the game worse for a small subset of players. After playing Old World, I view the undo button less as a mechanic and more as an essential quality-of-life feature.Core game mechanics should not preclude the needs of niche parts of the player base either.
Again, who care if someone does that? Does it effect your game in anyway? Why does it matter to you if other players "cheat?" Like, Soren "players will optimize the fun out of a game" Johnson included not only an undo button in Old World but you can also access the map editor from the in-game menu. I literally never use the undo button for anything other than misclicks and the only time I've used the map editor is figure out the best way to place some improvements because OW doesn't have a good map tack system. It is entirely possible for people to play the game without abusing an undo button.An unlimited "ignore the last action" will be tempting to scout all the direction with all units before choosing the best results. It also rewards bold play, like advancing your troops in the fog of war, but get intercepted by 3 Crossbows: just ignore the last action instead of getting that unit kill. Plus: now you know where the enemy has 3 Crossbows in the waiting. So you can flank them and circumvent their maneuvers.
Basically, the Undo button is a really nice quality of life improvement which is abusable to the extreme.
Proponents of not reloading bad outcomes, not cheating, not using walkthroughs and other specific ways of playing a game, are in many ways like preachers, trying to tell you in a friendly and not too intrusive way the good news about their religion. It is not meant maliciously, though it is sometimes interpreted in this way.I don't understand. I can redo entire turn's worth of actions by opening an autosave, but undo button is somehow wrong?
Also, about cheating in video games, I believe the only way to cheat is by altering the game, say mods, hacks etc. and even then it's relevant only in multiplayer. I don't care if somebody uses x-ray in Minecraft singleplayer, I care if somebody uses x-ray multiplayer. I don't care if somebody installs a mod that gives you access to ALL unique units in Civ, I care if somebody uses that mod in multiplayer. I don't care if somebody alters the RNG of a random singleplayer game, I care if the altered game is used in a speedrun.
This is an incorrect comparison and comes off as a "but both sides!" argument.But proponents of playing with cheats, of reloading bad outcomes, using savestates, rewind, or using guides are also like preachers, telling other players the good news about their religion. But proponents of playing with cheats, of reloading bad outcomes, using savestates, rewind, or using guides are also like preachers, telling other players the good news about their religion. What players of all of these groups have in common is that they have discovered ways of playing games that they believe give them more joy and entertainment, and therefore thinks that spreading this knowledge
You are misunderstanding what I was intending to say here but that is mostly my own fault. When my previous posts all were partisan, it was unwise to switch to a perspective that was more aware of both sides without explaining myself better..This is an incorrect comparison and a poor "but both sides!" argument.
No one in this thread who is advocating for an undo button is telling people to use it, or that they should use it, or telling people to reload saves for an advantage, or any of that sort. They're literally just asking for an option.
All they're saying about this is: "Who cares how someone else plays?" That's expressly different than "You should or shouldn't play this way."
Indeed, it's a fair question. From my perspective it is problematic for this site, although manageable with the right design choices, but my main objection is I think it's a poor design that people will use as a crutch and get less enjoyment from the game which is bad for the long term health of the franchise.What I intended to do was give an answer to Kjimmet and other people asking about why you would want to care about how other people play their games when it is not directly impacting you.