Realpolitik II - Dark Storm Rising

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
Greetings, CFC! This is the voice of your new master . . . oh, hang on, I’ve skipped a bit! <ahem> This is LH, Grand Duke of Realpolitik, Chairman of the LMCP, Supreme Overlord of the Empire of Tropico, Confederate Politician, True Darkness Incarnate, Author(in progress) of The Last Prophecy, PICA from the future sent to save the past and badass samurai warrior! AND THIS – IS – REALPOLITIK – II!

WE HAVE A CHATROOM!
WE HAVE THEME MUSIC!
WE DON’T HAVE ANY GIRLS I’M AWARE OF!
HELL, WE HAVE A TVTROPES PAGE!
SO COME ON IN AND JOIN THE FUN!

Here are the rules of the game(I’m not making a spreadsheet, sorry.) :

- We are playing USA on a TSL Earthmap in Civilization V.

- I as host reserve the right to veto any action any player wishes to undertake. To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion.

- Every thirty in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest amount of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing out nation in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, an Assassination, or if things get REALLY ugly, an Armed Revolution.

- The winning party or coalition will come into office the in-game update after the elections. They must put together, before elections close, a complete cabinet encompassing 8 positions: President, Vice President, Foreign Minister, Domestic Minister, Chief of Staff, and the Chiefs of the Army, Navy*, and Air Force*. One person may hold more then one position, but you must have at least three people. Neither the President nor the Vice President may be the foreign minister, who may not be any of the four military ministers. Beyond that you may mix and match as you will. The President and the Vice President cannot be the same person.
* - Once we have the appropriate technology.
- Roles:
This list is arranged in the order of succession - if the President is assassinated, move to the VP, if he is then the Foreign, etc. etc.
President: Creates the basic plan and manages the workers and improvements. Sets priorities for Governors and for field commanders(in wartime). He can negotiate with foreigners, but if he does he risks assassination.
Vice-President: Primarily serves as the Governor of the capital Region. However, he takes office at the midterms, meaning for the first turnset you still have to put up with the previous VP. He can negotiate with foreigners, but if he does he risks assassination.
Foreign Minister: Negotiates with foreign leaders. Same as above, but much, much less so.
Chief of Staff: Negotiates between the various military branch heads to set up a coherent military proposed quota/budget for the term/turnset.
Domestic Minister: Serves in a mainly advisory role on policies, improvements, and what buildings to build in cities. Has no power unless he is also a Governor.
Military Branch Heads(Army>Navy>Air Force): They take a look at all our cities and selfishly focus their proposed budgets on enhancing their own branches at the exclusion of all others. They then grudgingly negotiate with the Chief of Staff to put a full military unit quota together.
Governors: They decide specific builds for their cities. They can also be issued Tactical Command of all forces fighting near them if the military ministers would rather not micro everything.

- The President may only issue general orders. I.E. "Moscow build Culturally, but no wonders." The military ministers may give specific orders for existing military forces upgrading and redeploying and such. The Domestic Minister advises the President and the Governors on buildings and wonders to build and policies to choose and improvements to prioritize. The Foreign Minister exists to meet with and negotiate with foreign leaders and NPC figures. The President MAY negotiate with them, but to leave the Capital is to risk assassination.

- After the first turnset of a President's reign comes the midterm elections for governors. The elections work similarly to the Presidential elections, save that every player only has one vote and may only contribute to one race. NPCs will vote only in their own Region. NPCs may run for Governorships. Governors rule geographical regions in the Empire and can decide on specific build orders for their Regions. The Vice President is automatically the governor of the Capital Region, however, he serves the same term length and requirements as a normal Governor, meaning he will not take office until after the first turnset and will remain in office through the first turnset of the next administration.. You may be a Minister and a Governor(Exception: The President), but you may not be Governor of more then one Region at a time. Governor terms last 30 turns, meaning you'll have to put up with the previous group of governors for a while, at least . . . .

- NPC voters are divided into the Districts of each Region. Each District is worth at least a single vote in either midterm or presidential elections. Districts do not vote until the final day of the elections, though projections will be brought up to demonstrate likelihoods beforehand. Each region has issues and the party that pledges to fulfill their wishes will receive their votes. On election day, based on the strength of your get-out-the-vote campaign Districts might produce more votes.

- If your coalition carries the majority of Districts in a Region, then you receive an extra vote per District you carried.

- The buildings built in cities, the units near them, and the improvements around them will play a major role in determining the makeup of the voting population in Regions.

- NPC organizations may form, and these organizations will put forward candidates for governor of various regions. These governors will have their own traits, so the Politicians might want to watch the various races closely and contribute to slide favorable candidates into office.

- Colonial Territories and Occupied cities(including puppets) will also have Governors appointed by the President. That failing, NPC groups may take over, and their intentions may not be to build a city loyal to the Realpolitik Republic . . . .

- An independent(non-party) can run for any position save that of the President or Vice President of the Republic. To run for office, simply state as much in the thread. NPCs may vote for you going into a specific position rather then vote for a President.

- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.

- Every reader (including players) has two votes in the presidential elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.

- The host (Lighthearter) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate, parties that are found obtrusive for the normal functioning of this thread or parties that plain tick him off will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.


- True Player Measure - If you only arrive to vote in elections, and come and vote every election but never post in between, then you are going to have your votes taken away because you obviously don't have a stake in the game. In order to get them back, you need to be an active player - even if not the most active - and remain active up to and through an election where you have no voting rights. That's right. You have to prove that you're here to play, not just to vote for a friend. I will be paying strict attention to all lurker voters in the future and adding their names to this list as they qualify.

- Major Party Rule - A leader (or member) of a Party cannot put himself forward for the position of President unless he has another member (not counting himself) within his own party. He can, however, run for any lower position if he so wishes.

- If you have an issue about my GMing, contact me through PMs. Please do not feel afraid to bring issues to my attention. If you can talk to me but choose not to for whatever reason and instead “take an issue into your own hands” I can guarantee that you’ll get nowhere with me.

- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood all these rules to the letter. I don't want to be a jerk guys, so keep it clean!

Bill of Rights:
1st Amendment - All man shall be able to express themselves fully, as long as it is not slanderous speak. Freedom of religion, speech, and press for all with this amendment!
2nd Amendment - No citizen of America must provide lodging to an American soldier.
3rd Amendment - The law enforcement cannot search any person's private belongings without either A: Consent of the owner, or B: a court order
4th Amendment - The American government has the right to take land as they see fit, as long as the people who make their living off or live on the land are given just compensation.
5th Amendment - All people have a right to a public & speedy trial, right to law counsel, and right to a jury of peers.
6th Amendment - No man can be punished more than he deserves (For instance, if a man breaks a public bench, he can't be executed)
7th Amendment - None of these rights can ever be taken away by the American government, except when Martial Law is declared.
8th Amendment - No man may be owned by another man.
9th Amendment - All people born inside or naturalized as an American citizen are citizens, regardless of sex, race, or creed.
10th Amendment - No man is above the law, and all people must be treated fairly and the same under the law.

Administrations:
Lighthearter Administration
Sparthage Administration
Dem Taqat Administration
James Madison Administration(NPC)
Ravus_Sol Administration


President: Ravus_Sol
Vice-President: Arya126
Foreign Minister: Mechaerik
Chief of Staff: Dem Taqat
Domestic Minister: Azog
Army General: Francis Walter
Navy Admiral: Aoudis


Opposition Leader(OPLDR): Sparthage
Opposition Strength Rating(OSR): - Moderate


- Insignificant

- Weak

- Minor

- Moderate

- Noticeable

- Fairly Strong

- Strong

- Dangerous

- Murderous


Opposition Actions:

General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.

Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.

Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:

- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix HMS and rebel ships will be RNV(Revolutionary Naval Vessel)).

The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.

Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother(Nukeknockout) shall then duke it out over LAN, and you will be provided with every turn updates on the fight.

Armed Revolution Concepts:

The Foreign Legions:

The Legions will provide extra strength to the Government or the Rebels in a Revolution if nearby nations are sympathetic to the cause of either side. Foreign Ministers for both factions in a Revolution may negotiate actively with foreign leaders for more troops - though this may backfire or prove ineffectual.

Government Actions:

Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .

Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.

The storyline behind the game will be revealed within the next few days. You have one week to organize your parties before I begin the first administration starting right . . . NOW!

LET THE GAMES BEGIN!

PARTY LISTINGS:

Neo-Imperial Party
This party's goals will be to expand America as far as possible through military conquest and the settling of new frontiers; and to make America the world leader in power, science, and trade. We will support the policies of Honor, Rationalism, Patronage, Commerce, and Liberty (OOC: Not necessarily in that order). Together we hope to lead America to her rightful place at the top of the world hierarchy.
Leader: Sparthage
Members: Chimera1804, Princeof Persia, Ian7(Honourary), Prospo, Save_Ferris, CELTICEMPIRE

Insanely Mad Warmongers' Party
We believe that America should conquer the world! We need to destroy all enemies in our way! Of course, we need a good economy to support our army, so we support a good economy. And we need science to get Giant Death Robots, which are awesome, so we support science as well. But most of all we want to destroy and conquer! EXTERMINATE!!!
Leader: NinjaCow64
Members: Jehoshua & Ilduce349

Citizens of America (New American Liberty League)
Pro-capitalist, pro-freedom organization of American educated elite. Look at the poor lizard lying in the sun. Ere noon it will bite, count on it!
Leader: Terminus467
Members: None Yet

Assassin's Guild
We are a moderate Party. We don't care who pays us. Join now. Be a part of the Party with it's finger on the pulse of the nation... literally.
Leader: Ravus_Sol
Members: Aoudis

Yoshiegg Party
The Yoshiegg party values culture, diplomacy, and the happiness of our great country. We do not fall back from war and will help our comrades if they are in danger. We value the happiness of our empire and will make sure it, and our culture, will flourish.
Leader: Yoshiegg737
Members: None Yet

Red Dove Party
We are a pacifistic party that believes in the principals of socialism, and support the advancement of the sciences, and major supporters of the arts.
Leader: RedSpy
Members: None Yet

MOR (Middle-of-the-Road) Party
We are a liberal, progressive party, that is more moderate on most issues than the other parties, and cares more for the welfare of the people.
Leader: Tambien
Members: Lordnwahs6, Nonevah

Leviathanist Party
Pro-Autocratic. A party that believs chaos, civil war, and internal strife can only be avoided by a strong central government. Believes upon electing a sovereign, both he and the people enter a social contract, giving all right to govern to the sovereign.
Leader: mechaerik
Members: Hoplitejoe, Sonereal, TheDoctor101

Party of Philosophic Knowledge
We believe that different views do not necessarily exist, or that they do not represent all possible views on a subject. We act politically based on the ancient values of courage, perseverance, and the deliberate abuse of potentially dangerous substances. We also believe in the importance of knowledge, and we believe that America should be a great bastion of technology! We will not to go war easily, but when we do, we will bring our enemies to their knees, with our technological superiority!
Leader: Nukeknockout
Members: Magnive

Talon Company
We are a syndicate of multiple trading companies and private security and military contractors. We are less of a political party and more of a corporate syndicate, but our political views favor small businesses and middle-class Americans.
Leader: Southern King

NPC ORGANIZATIONS:

- The Tower Guard(Militarist Libertarian Organization)
Leader: Francis Walter
- Sons of Madison(Peaceful anti-Immortal)
Deceased Leader: James Madison (Passed away peacefully as 3rd President)
New Leader: John Kennedy
- Liberty Party(Equal rights, pro-goblin)
Leader: Azog
- Manifest Destiny(Militantly anti-Immortal)
Leader: Faramir

INDEPENDENTS:

- Celticfury
- Draknith
- Arya126
- Dem Taqat

SHADOW STATUS (AWOL/Retired):

Aysee = #785 Apr 02 (NIP)
Mosher = #792 Apr 03 (OLD People's Party)
Civ'ed = #882 Apr 11 (OLD Extra-Socialist Workers Party)
Ian7 = #1523 Apr 28 (NIP) (Asked to stay Honourary Member)

COALITIONS:

The Horizons Coalition(NIP/IMWP) & The Tower Guards
Sons of America(RDP/MOR/PPK) & Sons of Madison
Liberty or Death Coalition(AG/LVP) & Liberty Party


Bloodknights:

Silvenel(Durium Armor/Longsword)
Reznos(Durium Armor/Greatsword)
???
???
Laiin(Katana/Throwing Stars)
Sir Kevin(Adamantium Armor/Broadsword/Large Shield)
???


BANNED PLAYERS:
NONE


-L
 
:D YAAAAAAYY!!!! :D [party]
-------------------------------

Well, I'm going to form a party, taking the long established role of ye' dirty commies.

I herby Form the Peoples Party of America!

We combine the Blue of America with the Red of Communism, and our Party Colour is PURPLE!

We beleive in the Traditional Communist Values of: Bread, land, and Beating up our neighbours to take their stuff Peace. We beleive in the right of our people to rule North America, and establish here a glorious workers paradise. We beleive in the Right of the people to live freely, as equals, and Will fight Capitalist oppression Wherever we can. In terms of Social policy, we beleive in Order, Liberty, Patronage, and (to a lesser degree) Rationalism.

BREAD FOR THE PEOPLE!
LAND FOR THE PEOPLE!
POWER FOR THE PEOPLE!



------------------
What a horrible, pro-American Rant! I've betrayed my basic Principles of Britishness! I must immidiately head to the chatroom to scream Hatred for America! :p
-----------------

DT
Commie Scum and Proud of it :D
 
Hurray! It's finally here :)
Hmm... I'll follow Celticfurys example and wait and see the different parties :)
 
Okay, I form the Imperialist Party! We do not believe that any non-American is good enough to rule themselves. In other words, the American people should rule the world. We support the social policies of Honor, Rationalism, and Order (though not necessarily in that order:D). We believe in the equality of almost everyone. To us, anyone who is American is deserving of greatness. Non-Americans can prove that they have what it takes by helping our Great Nation rise to global supremacy!

LONG LIVE THE AMERICAN EMPIRE!

edit: Wow, this is completely different than my last party (all about every nation having equal rights).
 
I found the American Liberty League, in Iron Man contrast to last game. We deeply believe in laissez faire economics. We don't shy away from using force to guarentee open markets and access to resources. Join the ALL and stand against the evils of collectivism and welfare!

Our party color is blue. SPs to be determined.
 
INSANELY MAD WARMONGERS&#8217; PARTY!!!​

:spear::spear::spear::spear::spear::spear::spear::spear::spear::spear::spear::spear:

:trouble::ninja::ninja::ninja::trouble:
:ar15:
:sniper:
:ar15:
:sniper:
:ar15:
:sniper:
:ar15:
:sniper:
:ar15:
:sniper:
:ar15:
:sniper:
:ar15:
We believe that America should conquer the world! We need to destroy all enemies in our way! Of course, we need a good economy to support our army, so we support a good economy. And we need science to get Giant Death Robots, which are awesome, so we support science as well. But most of all we want to destroy and conquer! EXTERMINATE!!!

EDIT: Our SPs are Honour and Autocracy.
 
I’m on chat and I won’t be for much longer. JOIN THE FUN!!!
 
There seems to be a distinct lack of moderates. There also seems to be a worrying number of Imperialists, 3/4 parties have expressed military goals. Oh well, it'll make coalitions easier to form. :p

DT
Waiting :sleep:
 
This looks interesting...I'll give it a few days to see what political parties spring up.
 
Alright, I want to offer something. Those of you who were in the original RP remember the Night Eagles - the supercapable commando force that the government used to perpetrate foul deeds - err, save innocent lives.

In RP2, however, there will be no such force. The government might receive a black ops unit, but it won't be so deadly. Players are also in this forbidden from creating their own commando units.

Instead, every player who wishes to participate chooses a weapon(LOTR-era please until I say otherwise, and no magic:p) and people gather together parties of other players when they want something done. I won't make anyone make up a character for narratives if they don't see the point or just don't want to do so. Just for if people want to.

What I'll do then is write narratives about our people serving as fighters as they do their deeds. what your "character" does will be based off what I think your persona in the thread would do - if someone hangs back and plots in the shadows, their in-game person would observe the fight before acting.

Just basically a mini-game. I'd like four or five to sign up for this before the game starts so I can write an awesome opening post.

I'll be using a sword/bow, as people who know me might guess;)

-L
 
Hmm... I think I'd go with a bow and an axe if it's okay :)
 
I create the NEW WORLD PARTY.
Color: Orange
Symbol: orange gun on a black background

We believe that America was destined to rule this earth. Through whatever means possible, especially the conquest of science and technology, we are here to create a New World Order with America on top.
 
Warhammer!
 
Sparthaginian Gear: Bronze Armor, Helmet with blood red plume, hoplon shield, gladius, and spear. :mwaha:
 
I choose a dagger, perfect for stabbing people and business associates in the back or betwixt their ribs. Also, its coated in poison, if possible.
 
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