I want to ask a very simple question: why still make scenarios fro Cvilization 2, even Test of Time, versus moving onto another civilization game?
I'm interested because I didn't find much a scenario building community for Civ 5, I couldn't get into Civ 5 and Civ 1, Civ 2 and Civ 5 are the only Civ games I've played. I don't know Lau and I don't know how to balance units against each other, but I know Civ 2 like the back of my hand, at least enough to dream.
Is it the ease of modding? Is it because ToT is the only game in the series to have mulitple maps? Or the 32,000 limit patch? Are the tools better? Or is it this is the only place for the old school tightly scripted scenario makers versus the sandbox people?
I've tried to mod Paradox games and for anoob, they are a NIGHTMARE, and I can't get what I want anyway because the tools don't exist, at least not in the right ways. I have a rough idea of how to do everything I want, at least in general terms.
And in that case, is there a place that explains the mechnaical changes between the Civ games? Honestly, while I LIKE highly scripted games, I also like lots of lateral play. If you've played Crusader Kings 2, I LOVE Monks and Mystics (where you can invent stuff or quest for arifacts) or Jade Dragon (where you can get things from the Chinese Emperor) and I wish there were more things like that you could do. I was told I might like the Civ games better....but they're probably talking about later ones.
While I am going to go forward in making some of the scenarios I want, I do want to understand the mechanical oppurtunties and drawbacks. I also want to understand the appeal of far more tech savvy people than myself to a 25 year old game.
I'm interested because I didn't find much a scenario building community for Civ 5, I couldn't get into Civ 5 and Civ 1, Civ 2 and Civ 5 are the only Civ games I've played. I don't know Lau and I don't know how to balance units against each other, but I know Civ 2 like the back of my hand, at least enough to dream.
Is it the ease of modding? Is it because ToT is the only game in the series to have mulitple maps? Or the 32,000 limit patch? Are the tools better? Or is it this is the only place for the old school tightly scripted scenario makers versus the sandbox people?
I've tried to mod Paradox games and for anoob, they are a NIGHTMARE, and I can't get what I want anyway because the tools don't exist, at least not in the right ways. I have a rough idea of how to do everything I want, at least in general terms.
And in that case, is there a place that explains the mechnaical changes between the Civ games? Honestly, while I LIKE highly scripted games, I also like lots of lateral play. If you've played Crusader Kings 2, I LOVE Monks and Mystics (where you can invent stuff or quest for arifacts) or Jade Dragon (where you can get things from the Chinese Emperor) and I wish there were more things like that you could do. I was told I might like the Civ games better....but they're probably talking about later ones.
While I am going to go forward in making some of the scenarios I want, I do want to understand the mechanical oppurtunties and drawbacks. I also want to understand the appeal of far more tech savvy people than myself to a 25 year old game.