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Reaping non-dominant affinity benefits

Discussion in 'CivBE - General Discussions' started by Arkangelus, Oct 26, 2014.

  1. Arkangelus

    Arkangelus Prince

    Joined:
    Mar 24, 2010
    Messages:
    313
    Location:
    Scotland
    Over the course of the average game, even while attempting to stay faithful to one affinity most people will end up picking up a few levels of the non-dominant ones. Any reccomendations or experiences with this to incorporate into tactics?

    I'll usually end up getting Harmony 1 as a byproduct of making my workers miasma-immune - and since I'll usually have a few Xenomass too its well worth getting to level 2 to pick up the two early buildings that boost the Xenowells. The Xenofuel plant is hey, free money, always nice, but the Xenonursery is fantastic - percent boosts are hard to come by, so an early +10% for your city for only 2 points worth of investment is fantastic. The only issue there is that other than the worker miasma tech, the next ones to get up the second level are pretty expensive T2 leaves. Would it be worth keeping this in mind and taking the Harmony option for the Augmented quest? Early Harmony points, an additional station nearby and only the investment of a trade route to it is decent going. Photosystems might be worth rushing to in its own right though for the Solar Collector above your cities and its economic boost.

    The Supremacy bonuses are pretty nice in their own right, not to mention that most of their buildings are pretty sweet to pick up as you get through the points. I'm a HUGE fan of the Orbital Fabricator so I usually end up getting decent points that way towards it.

    Any early-ish Purity benefits people like? The immortal explorers is nice but I wouldnt count on that remaining beyond Patch 1 :p
     
  2. 2000AD

    2000AD Chieftain

    Joined:
    Jul 30, 2010
    Messages:
    50
    I'm playing on fairly easy difficulty so no hardcore strats here, but I found myself picking up points in all the affinities as I went along, currently at 18-13-12 (H-P-S) right now. Whilst it's nice having all the passive benefits and access to special units and buildings it's really annoying when:

    - It triggers a unit upgrade early and I can't delay it to get the bonuses from a different affinity combo that I want.

    - Other leaders say I'm 'betraying my humanity' and all that bollocks because I have a high Harmony score whilst my Purity score is still higher then theirs.
     
  3. Cymsdale

    Cymsdale Prince

    Joined:
    Nov 14, 2005
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    397
    I ended up with a lot in the secondaries just because I was stealing techs so much.
     
  4. homegrown

    homegrown Missionary of Sorenism

    Joined:
    Jan 5, 2002
    Messages:
    203
    Location:
    Houston TX
    I think supremacy 3, harmony 3, and purity 1 then I'd decide on which VC to go for. It's just finding those in the web in some sort of logical manner, while also prepping you for the serious science that comes afterwards.
     
  5. Aeson

    Aeson orangesoda Retired Moderator

    Joined:
    Nov 16, 2001
    Messages:
    2,686
    I think getting 4's in the non-dominant makes sense. That way you can use all the [Titanium|Firaxite|Xenomass] you will get. Affinity 4 Uniques are OP early and then again after their first upgrade because of how many of them you can field. 4's in non-dominant Affinities just mean being able to field that many more of them.

    Purity 1 is a given. Supremacy 3 and 6 are extremely useful. 6 is hard to get though as non-dominant without significant tradeoffs.
     
  6. Question

    Question King

    Joined:
    Mar 12, 2008
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    945
    I dont see whats hard about getitng non dominant affinities as many of the techs will give you buildings and other stuff that you can use regardless of what affinity you are.
     
  7. Arkangelus

    Arkangelus Prince

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    Supremacy 3 grants the free magrails, which is fantastically useful, and the Feedside Hub, which is very achievable without going out of your way at all - Weather Controllers, maybe would get you there. Up as far as Sup 5 grants the full range of upgrades as far as the Prime Lev Destroyer, and also the Optical Surgery, which gives 4 health and +1 on silica. To get that far though if you've not gone for the Orbital Fabricators, you'll have to waste a small amount of turns retroactively picking up something that gives you CNDRs or the Master Control. I suppose that does still give you Nodes too though, so not TOTALLY useless.
     
  8. Bandersnatching

    Bandersnatching Warlord

    Joined:
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    I've just tried to shy away from the other Affinities in an attempt to stay pure (hah), but that's mostly because I wanted the True Battlesuits rather than the ones you get if you have 2 points in Harmony/Supremacy. The benefits from not going out of your way to avoid other Affinities seem pretty useful, especially the free maglevs.
    That said, at least for Purity you can avoid every other affinity level in Harmony and Supremacy and still have a really good infrastructure, especially ultra-farms. And, of course, your military will be really good since you spent all the time you could trying to level up Purity and therefore unlocking more advanced units.
    Warfare seems to favor a single, well-developed Affinity, perhaps too much. If all else is equal, having just one level higher than your enemy in your respective Affinity provides a significant military advantage with a unit that is just much more powerful than what they can produce. So if you want to be a warmonger, I think it is better to focus Affinity rather than diversify, but other playstyles would undoubtedly benefit more from diversity.
     
  9. Aeson

    Aeson orangesoda Retired Moderator

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    Diversifying at least a little bit will get you the final upgrades for your Affinity Uniques faster.
     
  10. Joch

    Joch Warlord

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    True, I tried to play the game concentrating just on one Affinity, but you quickly realize there are many basic techs in the middle ring which are very useful and don't cost much timewise. It probably makes the most sense to stay generalized up to a certain level and only then specialize.

    Navigating the Tech Web is a game in itself. IMHO, this is the best new feature introduced by BE.
     
  11. Fr33lanc3r

    Fr33lanc3r Chieftain

    Joined:
    Nov 17, 2011
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    Montucky
    No matter how I go, purity 1 is always a must as the first one (especially if you get a free one from an expedition). The explorer immunity to aliens is godly early, you can even use it to clear nests (which the aliens seem to leave uncapped more often than not). Hitting at least 3rd level in one of them early (usually purity since I'm already putting a point into that), even if it isn't the one I'm going to max later is extremely nice since that gets most of your ground units upgraded quickly which can put you leaps and bounds ahead in military early, allowing much fewer units to defend against the swaths that can be thrown your way by either civs or the aliens.
     
  12. chazzycat

    chazzycat Deity

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    +1 to this. Invincible explorers are invaluable for escorting settlers & workers in the early game. It means you can settle wherever you want, even right on top of the alien nest, with no fear of losing anything. Leave the explorer in your outpost and they can't attack that either. Combine with the quest from the fence so they can't touch your trade routes, and basically aliens are a non factor.

    I'm guessing it will be patched.
     

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