The Cosmic Kid
Warlord
Well, what started as a minor quibble with a few of Firaxis' trait choices has turned into a full-blown Excel spreadsheet, a design for a modest modpack. Since I apparently cannot attach Excel files, I have helpfully - albeit hideously - reproduced the sheet here.
A few notes:
Now, I'm not terribly familiar with the qualities of some of these leaders, and as you can see there are still a few holes that ideally should be filled. So before I dived into the actual XML, I wanted to open this up for discussion. All suggestions and advice are welcome: move leaders, add leaders, call me crazy for putting leaders where they are, or all of the above.
Code:
[U] SPI PRO PHI ORG IND IMP FIN EXP DEC CRE CHA SFA
AGG [I]Basil II[/I] [I]Cetshwayo[/I] Alexander Shaka Genghis Khan Montezuma Mehmed Tokugawa Boudica Erik Bloodaxe
SFR Isabella Pericles Justinian [I]Meiji[/I] [I]Dido[/I] Joao Elizabeth [i]De Witt[/i] [I]Canute[/I]
CHA [I]Crazy Horse[/I] [i]Jan Sobieski[/i] Lincoln [I]Hiawatha[/I] De Gaulle [I]Pachacuti[/I] Hannibal Washington [I]Tamerlane[/I]
CRE [I]Deganawida[/I] Gilgamesh [I]H. al-Rashid[/I] Hammurabi Peter Charlemagne [I]Philip II[/I] Hatshepsut Louis XIV
DEC Zara Yaqob Churchill Kublai Khan Bismarck Stalin Julius Caesar Wang Kon Mao Zedong
EXP Asoka Vercingetorix Pacal [I]Casimir III[/I] Suryavarman Cyrus Huayna Capac
FIN Mansa Musa Willem Darius Victoria Suleiman
IMP [I]Sargon[/I] Catherine Napoleon Augustus
IND Ramesses Qin Shi Huang Roosevelt
ORG [I]Menelik II[/I] Frederick
PHI Gandhi Sitting Bull
PRO Saladin [/u]
A few notes:
- Italicized names are proposals for new leaders (and, if necessary, civilizations). Two new leaders - Vercingetorix and Erik Bloodaxe - are not italicized, because they're simply Brennus and Ragnar renamed.
- DEC is "Decisive". Preliminary design: +2 espionage per city; +50% Spy production; -50% war weariness; double production for Intelligence Agency, Security Bureau.
- SFR is "Seafaring". Preliminary design: Free Navigation I promotion for naval units; +1 food, commerce, and hammer from fishing boats; double production for Lighthouse, Harbor.
- I'll probably work over the existing traits a bit, too. No solid plans yet, except that I want to give Spiritual an ability that makes some sense and move the no-anarchy thing over to Organized, since that's where all the lawgivers, reformers, and modernizers seem to have gathered. Also, I really like what ripple01 is doing in CivFusion.
- I tried to spread the traits out among diverse civilizations as much as possible. This is why Victoria isn't Sfr/Imp, for instance.
Now, I'm not terribly familiar with the qualities of some of these leaders, and as you can see there are still a few holes that ideally should be filled. So before I dived into the actual XML, I wanted to open this up for discussion. All suggestions and advice are welcome: move leaders, add leaders, call me crazy for putting leaders where they are, or all of the above.