modifieda4
Chief Time Waster
i usually play marathon next war mod games and noticed a frustrating end game problem. essentially the whole game slowed to a crawl. AI stopped producing, and i would have to set the spending sliders to zero just to have positive cash flow.
i know end game inflation is insanely high so i began investigating inflation as applied in bts.
it seems the variables which set inflation in next war's and probably vanilla BTS are skewed against long games. basically the end game inflation for all game speeds is different, even though all games end in the same year.
here is the calculated top rate for monarch+ handicaps per gamespeed:
so quicker games are easier, or that is how i interpret this.
the guiding equation for figuring the inflation rate, as found via google:
InfPct = (N + InflationOffset) * (SpeedInflationPercent/100) * (HandicapInflationPercent/100)
here are the handicap inflation rates as found in CIV4HandicapInfo.xml:
for next war which goes to year 2100 AD I rebalanced all game speeds to have a top end game rate of 100%.
here are the changes to CIV4GameSpeedInfo.xml which do this (and old values for comparison):
and here is a full chart of inflation rates for marathon speed:
notice how the top rate now equals the handicap inflation rate
now to play a marathon game and test it out
i know end game inflation is insanely high so i began investigating inflation as applied in bts.
it seems the variables which set inflation in next war's and probably vanilla BTS are skewed against long games. basically the end game inflation for all game speeds is different, even though all games end in the same year.
here is the calculated top rate for monarch+ handicaps per gamespeed:
Code:
%
marathon137
epic 125
normal 121
quick 110
so quicker games are easier, or that is how i interpret this.
the guiding equation for figuring the inflation rate, as found via google:
InfPct = (N + InflationOffset) * (SpeedInflationPercent/100) * (HandicapInflationPercent/100)
here are the handicap inflation rates as found in CIV4HandicapInfo.xml:
Code:
settler 60
chieftain70
warlord 80
noble 90
prince 95
monarch 100
emperor 100
immortal100
deity 100
for next war which goes to year 2100 AD I rebalanced all game speeds to have a top end game rate of 100%.
here are the changes to CIV4GameSpeedInfo.xml which do this (and old values for comparison):
Spoiler :
Code:
marathon
iInflationPercent 8
iInflationOffset -318
old inf percent 10
old inf offset -200
epic
iInflationPercent 16
iInflationOffset -159
old inf percent 20
old inf offset -160
normal
iInflationPercent 24
iInflationOffset -106
old inf percent 30
old inf offset -120
quick
iInflationPercent 36
iInflationOffset -67
old inf rate 40
old inf offset -70
and here is a full chart of inflation rates for marathon speed:
Spoiler :
Code:
settler chieftain warlord noble prince monarch emperor immortaldeity
year cum. turn 60 70 80 90 95 100 100 100 100
-2500 100 -10.5 -12.2 -14.0 -15.7 -16.6 -17.4 -17.4 -17.4 -17.4
500 400 3.9 4.6 5.2 5.9 6.2 6.6 6.6 6.6 6.6
1350 570 12.1 14.1 16.1 18.1 19.2 20.2 20.2 20.2 20.2
1752 771 21.7 25.4 29.0 32.6 34.4 36.2 36.2 36.2 36.2
2100 1575 60.3 70.4 80.4 90.5 95.5 100.6 100.6 100.6 100.6
notice how the top rate now equals the handicap inflation rate
now to play a marathon game and test it out