Rebel unit that spawns other units in FFH2

Duc Beauregard

Chieftain
Joined
Apr 1, 2012
Messages
13
Hey, everyone
I had an idea about a unit that could rebel, and then recruit units. After I started to work on it, I saw that the summon feature might use Python? I was copying the promotions and effects to raise a skeleton when I saw it, and was wondering if a change in python is needed, or not.
Basically, what I want is to have a unit randomly rebel and become barbarian, then also spawn underlings until the main unit is killed. After accumulating a nice sized army, the horde should attack (though the barbarians attack if they get a nice enough army anyways, right?). It seems like it should be an easy trick, though I just don't know how to do it yet. Is this easy, or would it require more work than a simple copy and rename of tags? Any assistance would be great.

Actually, I found out how to do it, though now I am having an issue that I can only spawn 1 unit permanently. I would like it so that I can train 1 unit every 5 or 6 turns, is that possible?


Cheers

Moderator Action: Moved to main C&C forum.
 
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