Hello Readers! I've been thinking a lot about the Honor tree, and how it's one of the weaker Social Policy trees available. As someone enjoys mongering a bit of War, I'm disappointed that so often the other trees are actually better for this purpose, as they give you a stronger industry to work from. I'll be looking at the Opener, the five Policies, the finisher, and the Wonder. My goal is to build Honor into something that makes fighting and winning early-game viable, without necessarily pigeonholing you into domination victory. Autocracy is for Domination, but Honor is for people who just want to brawl a bit.
Honor Opener
30% Combat Bonus against Barbarians, get notified when Encampments spawn in your Territory, gain Culture for killing Barbarians.
Suggested Revision: None.
This is one of my favorite parts of Honor. The culture is good, the barbarian-hunting is interesting and gains you XP, and it gives your civ as a whole an edge in keeping your barbarian issues down while others may struggle.
Warrior Code
+15% when building Melee units. Free Great General. Great Generals are earned 50% faster. No prerequisite.
Suggested Revision:
+10% when building Military units. Great Generals and Admirals are earned 50% faster. Great Generals may create Great Works of Writing. Requires Professional Army
Sadly, "Melee" only applies to non-ranged units that actually bash things in the face. Musketmen and up may make "Melee" attacks but they do not benefit from this production bonus. Also, Melee units only make up a fraction of your forces, and it's not usually the majority fraction either. I want this bonus to remain relevant later in the game, and to be overall more useful.
About the Great General: I'm fine with the increased spawn rate, but at the time when this is available the General isn't really worth much. The extra 15% combat strength is okay, except that an extra unit would be worth more in the fight as a whole. Also, your first Great General can be earned pretty quick through actual combat: this one isn't really much of a prize.
I've added the Great Work of Writing from Great Generals to make them more flexible. Having more than 1 or 2 is totally unnecessary, and one will last you all game if you're careful. On the same side, Citadels are situational: often the Citadel won't grab you anything great or your neighbor has nothing really worth stealing (or not worth the penalty!). Great Generals however have created some of the longest-lasting writings or greatest speeches in our history: the Art of War by Sun Tzu comes to mind, Rommel's War without Hate, or Patton's speech to the Third Army. These are highly influential people, and this reflects their importance to a society (especially a militaristic one).
Discipline
+15% combat strength for Melee Units that have another Melee unit in an adjacent tile. No prerequisite.
Suggested Revision:
Same as above, but the bonus is not lost at Gunpowder units. No prerequisite.
I want to keep this policy relevant later in the game. It's nice to beef up your front line early-game, but is bad that it's lost later.
Military Caste
+1 and +2 for every city with a garrison. Requires Discipline.
Suggested Revision:
+1 Happiness and +1 Culture per Barracks and Armory. No prerequisite.
This is one of the biggest issues I have with the tree. This tree is a boost to your military units while they're out and working, but to keep the happiness you need to survive you have to keep your armies at home. Tying the happiness to the Barracks at least keeps the Happiness at home. It also makes going for your Heroic Epic more reasonable. I am aware this overlaps with an Autocracy tenet: I propose that it be replaced with something else.
Military Tradition
+50% Experience from Combat. Requires Warrior Code.
Suggested Revision:
Eliminate prerequisite, policy is now third available first-tier.
This policy is all around solid and leads to a better military overall. No change needed in my books.
Professional Army
Cost of upgrading units reduced by 33%. Construct Barracks, Armories, and Military Academies 50% faster. Requires Military Caste.
Suggested Revision:
None. Requires Military Tradition.
Now that there's a reason to build a lot of Barracks and Armories, this policy makes a little more sense. Previously, Barracks and Armories were nigh-pointless to spam as most unit production takes place in a specific city. The Heroic Epic in particular makes it best to focus your production in a certain place.
Honor Finisher:
Gain Gold from killing units. May purchase Great Generals with Faith.
Suggested Revision:
Gain Gold from killing units. May purchase Great Generals and Great Admirals with Faith.
I'm overall pretty happy with the finisher. I've moved all Great Admiral bonuses to Honor however, as this lets Exploration focus a little better. (I'd let Exploration buy Archaeologists with Faith instead.)
Statue of Zeus
+15% Combat Strength for all Units when attacking Cities.
Suggested Revision:
+15% Combat Strength for all Units when attacking Cities. Gains 1 Happiness per enemy city Annexed, Puppeted, or Razed. May only occur one time per city. Does not apply to cities gained by trade or peace agreements.
Zeus is a weak wonder right now. Now he's got a stacking happiness bonus that means burning down your enemy's cities actually has a point. While there is some potential for exploitation, you've got to kill or capture a LOT of cities to make it work, and you suffer the consequences appropriately.
So, thoughts?
Honor Opener
30% Combat Bonus against Barbarians, get notified when Encampments spawn in your Territory, gain Culture for killing Barbarians.
Suggested Revision: None.
This is one of my favorite parts of Honor. The culture is good, the barbarian-hunting is interesting and gains you XP, and it gives your civ as a whole an edge in keeping your barbarian issues down while others may struggle.
Warrior Code
+15% when building Melee units. Free Great General. Great Generals are earned 50% faster. No prerequisite.
Suggested Revision:
+10% when building Military units. Great Generals and Admirals are earned 50% faster. Great Generals may create Great Works of Writing. Requires Professional Army
Sadly, "Melee" only applies to non-ranged units that actually bash things in the face. Musketmen and up may make "Melee" attacks but they do not benefit from this production bonus. Also, Melee units only make up a fraction of your forces, and it's not usually the majority fraction either. I want this bonus to remain relevant later in the game, and to be overall more useful.
About the Great General: I'm fine with the increased spawn rate, but at the time when this is available the General isn't really worth much. The extra 15% combat strength is okay, except that an extra unit would be worth more in the fight as a whole. Also, your first Great General can be earned pretty quick through actual combat: this one isn't really much of a prize.
I've added the Great Work of Writing from Great Generals to make them more flexible. Having more than 1 or 2 is totally unnecessary, and one will last you all game if you're careful. On the same side, Citadels are situational: often the Citadel won't grab you anything great or your neighbor has nothing really worth stealing (or not worth the penalty!). Great Generals however have created some of the longest-lasting writings or greatest speeches in our history: the Art of War by Sun Tzu comes to mind, Rommel's War without Hate, or Patton's speech to the Third Army. These are highly influential people, and this reflects their importance to a society (especially a militaristic one).
Discipline
+15% combat strength for Melee Units that have another Melee unit in an adjacent tile. No prerequisite.
Suggested Revision:
Same as above, but the bonus is not lost at Gunpowder units. No prerequisite.
I want to keep this policy relevant later in the game. It's nice to beef up your front line early-game, but is bad that it's lost later.
Military Caste
+1 and +2 for every city with a garrison. Requires Discipline.
Suggested Revision:
+1 Happiness and +1 Culture per Barracks and Armory. No prerequisite.
This is one of the biggest issues I have with the tree. This tree is a boost to your military units while they're out and working, but to keep the happiness you need to survive you have to keep your armies at home. Tying the happiness to the Barracks at least keeps the Happiness at home. It also makes going for your Heroic Epic more reasonable. I am aware this overlaps with an Autocracy tenet: I propose that it be replaced with something else.
Military Tradition
+50% Experience from Combat. Requires Warrior Code.
Suggested Revision:
Eliminate prerequisite, policy is now third available first-tier.
This policy is all around solid and leads to a better military overall. No change needed in my books.
Professional Army
Cost of upgrading units reduced by 33%. Construct Barracks, Armories, and Military Academies 50% faster. Requires Military Caste.
Suggested Revision:
None. Requires Military Tradition.
Now that there's a reason to build a lot of Barracks and Armories, this policy makes a little more sense. Previously, Barracks and Armories were nigh-pointless to spam as most unit production takes place in a specific city. The Heroic Epic in particular makes it best to focus your production in a certain place.
Honor Finisher:
Gain Gold from killing units. May purchase Great Generals with Faith.
Suggested Revision:
Gain Gold from killing units. May purchase Great Generals and Great Admirals with Faith.
I'm overall pretty happy with the finisher. I've moved all Great Admiral bonuses to Honor however, as this lets Exploration focus a little better. (I'd let Exploration buy Archaeologists with Faith instead.)
Statue of Zeus
+15% Combat Strength for all Units when attacking Cities.
Suggested Revision:
+15% Combat Strength for all Units when attacking Cities. Gains 1 Happiness per enemy city Annexed, Puppeted, or Razed. May only occur one time per city. Does not apply to cities gained by trade or peace agreements.
Zeus is a weak wonder right now. Now he's got a stacking happiness bonus that means burning down your enemy's cities actually has a point. While there is some potential for exploitation, you've got to kill or capture a LOT of cities to make it work, and you suffer the consequences appropriately.
So, thoughts?