City combat and archers:
At the moment the damage from city ranged attacks are too high and should be lowered. To enable a city a counter attack of an archer rush, base city range should go up to 2 while archer RCS get decreases by 1 to 6
. This way an archer rush should be much more costly and time consuming, making it less attractive. The RCS decrease of archers is in my eyes necessary cause I always produce archers only I ancienz and don't care about any warrior or often even spearman.
Pyramids:
I find that Pyramids change very gamey and boring at same time. Rush pyramids, and you will save hammers with each settler cause they are each time one step cheaper than without pyramids. It pays itself after a short time + you start with bigger capital at settler spam. I wished it would get back its worker rate modifier and give a free worker instead a settler.
Terracotta:
A rework was a good idea, cause it was really AI unfriendly and sometimes game breaking. But the current one isn't that appealing as well.
How would be:
Get 50% of CS of defeated enemies as
and
Receive 3 lvl 5 Spearman and 3 supply cap
Composite bowman:
They feel too strong for the time they appear, a rush to mathematics and you can obliterate any resistance and even get cities relative quick. A decrease by 1 for
and
are a good idea. The Atlatl UU of the Mayan feels now really sad to be played. Literally playing the Cbow with a short period promotion. I think making them much cheaper than the Cbow and giving them a weaker but permanent promotion would give them power back.
Spain:
Give them back their uniqueness. Food for all.
Cho-Ku-Nu and Slinger:
I agree that the previous free promotions were too strong, but their replacements really feel boring and strange.
Wouldnt it be interesting if slingers stay with the retreat mechanic AND get a +50% experience promotion but no other direct combat ability? Less experience than you would gain by logistics double attack but more a "care about your unit focus" .
Cho-Ku-Nu could do more damage, if they haven't moved, less damage and exp than with logistics, but not as strange as the current promotion.