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Red Alert: Great War II

Discussion in 'Forum Games' started by Sonereal, May 24, 2011.

  1. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,895
    Red Alert: The Combat Game


    First of all, Google Earth would be of great help to you. If not Earth, then just use Google Maps.


    The year is 1946 and the world has emerged from a global conflagration scarred and left with two powers. Despite one war being over, a new one, an entirely new one, has begun. Players will be swept up in the great struggle which takes place both on battlefields and in embassies. Will you help stamp out the scourge of Communism or will the Worker's Revolution truly come to past?
    -------

    This game is played in a chatroom - it will be made for the full game. It is a real-time-tactical forum game. You are all in the persona of officers in your respective army - either the Allies (NATO and Western-Aligned States) or the Warsaw Pact (Russia....etc) - commanding small groups of men into action while simultaneously fighting as hard as you can yourself. The entire fate of your faction may well rest on your shoulders.

    Add your character's name, your faction(of the two presented) and then your starting equipment from the lists below. Maybe give us a few details about you character - where is he/she from? Why did he/she enter the Special Services for either of these nations? What does he/she look like?

    Then list your stats from the following:

    Physical: Strength and fitness. Affects your resilience and proficiency in hand-to-hand combat. Also affects your speed and your ability to handle weapons. Remember, more weapons and equipment you take a certain mission=more cost.
    Mental: Concentration and intelligence. Affects your ability to command (as in, be a Commander) of tanks and other vehicles. Gives you bonuses to trying to figure out enemy plans plus under mental assignments
    Charisma: Speech skills and leadership. You are able to persuade, talk, etc. better than most with a high Charisma skill. Useful for spies. Fire support is more accurate as well.

    You start with 5 points in each stat and you have 12 points to customize. Do not count on getting many more points or getting them on a regular basis.


    There are two types of currency in this game - Gear Points(GP=$) and Command Points(CP). Gear Points are used to change your character class and Command Points control how many units are under your character's command. GP are earned in combat and CP is a stable total that regenerates after you detach old units. It goes up with promotions. Note: CP is a stable total. You "attach" units or fire support assets to your character, but when they're detached the CP cost is refunded to you. Increase CP by getting promotions.

    Everyone starts as an Officer Cadet and therefore have no CP at the beginning. Everyone starts with a combat knife (swift move) and a pistol.

    Everyone starts with 200 GPs.

    Battle Orders
    This game takes place in a chatroom. One for the Soviet players and another for the Allied Players. Here's how things are going to work.

    1. Combat will be a combination of Fallout 3's VATS system and LH's system. Whenever a player is about to attack something, COMBAT ROUND starts.

    2. Whichever faction has the element of surprise strikes first. If neither has that element, than defenders go first.

    3. I will say XXXX turn. At which point, XXXX posts his/her orders. Orders should follow this format.

    ORDER: (Standard/Move/Swift) then (NPC Orders)

    -Standard Orders are firing your weapon for the most part. You can exchange a standard move for another move or swift.

    -A Move...moves.

    -Swift is throwing grenades, picking up weapon, melee, etc.

    -NPC Orders are the orders you give your troops/support.


    Allied Classes Available

    Rifle Infantry (Starter): You have a steel helmet and a choice of M-16 or M1 Carbine...and that's pretty much it. You can fire an M-16 three times before needing to reload. You can fire your M1-Carbine six times before needing to reload. Takes a swift action to reload.

    Rocket Soldiers ($300): You drop your M-16 and M1 Carbine for a more comfortable missile launcher. The missile launcher can fire a Red Eye or Dragon TOW. Red Eyes are meant against aircraft and subs (rare to use against subs though) and Dragons are meant against enemy armor. You can only have one missile in the tube at a time of course and it takes a standard move to reload.

    Engineer ($500): You're armed with a Thompson, which puts you a step above most of your fellow NPC engineers. You build base defenses. Building a base defense requires a standard move. Your Thompson can fire three times before needing to reload.

    Warsaw Pact Classes Available

    Rifle Infantry (Starter): Like the Allied starting infantry, only with an AK-47. You can fire three times before needing to reload and a swift action is required to reload.

    Grenadier ($160): Grenadiers can move around the field faster than Rifle Infantry and have more-than-enough grenades on their person at a time. Throwing a grenade is a swift action. The throwing range is pretty limited but the grenade can rip through infantry.

    Engineer ($500): You're armed with a PPSh-41, which puts you a step above most of your fellow NPC engineers. You build base defenses. Building a base defense requires a standard move. Your PPSh-41 can fire three times before needing to reload.
    -----------------

    Allied Defenses Available

    Sandbags: Sandbags can stop bullets, provided the bullet was fired from a great distance by a submachine gun. For the most, they're useless except for the fact that an Engineer could build several sandbag defenses with a single standard action. In other words, you can build enough sandbags to cross 4-lanes of traffic per turn (12 yards).

    Warsaw Pact Defenses Available

    Barbed Wire: Barbed Wire can't even stop bullets. They can easily slow an infantry charge, though only for so long. A single standard action can create 24 yards of barbed wire.

    --------------

    Allied Support Power/Units Available

    Gunboats (Support Power, Allies): 10 CPs each. Can fire 12" shell at a target with frightening accuracy.

    Rifle/Infantry: 1 CP. Basic soldiers armed with small arms for their respective factions.

    Rocket Soldiers (UN): 2 CPs. Rocket Soldiers are armed with missiles that fire Redeyes (anti-air) or Dragon TOWs (anti-armor). Redeyes are fast moving missiles that are effective versus Subs (though the chance of being that near to a coast is low) and aircraft. Dragon TOWs are inaccurate, slower, but more powerful.

    Engineers: 4 CPs. These troops are armed with only pistols but also a wrench. They're used to build defensive structures. They can build any structure their commander knows how to build.

    Soviet Support Power/Units Available

    Yaks (Support Power, WP): 10 CPs each. Sends three Yaks to shoot up a target. Devastating against thin-skinned vehicles and infantry.

    Rifle/Infantry (UN/WP): 1 CP. Basic soldiers armed with small arms for their respective factions.

    Engineers (UN/WP): 4 CPs. These troops are armed with only pistols but also a wrench. They're used to build defensive structures. They can build any structure their commander knows how to build.

    Grenadiers (WP:) 2 CPs. These troops carry a crapton of grenades around.
     
  2. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,895
    Sample Character

    Spoiler :
    Name/Rank:
    Stats:

    PHYS
    MEN
    CHA

    GP:
    CP:

    Bio:

    Character Class:

    Units:

    Support Powers:


    WARSAW PACT PLAYERS

    Spoiler :




    UNITED NATIONS PLAYERS

    Spoiler :

     
  3. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    Name/Rank: Allied Officer Cadet Mechael Rikowski

    Stats:
    PHYS: 11
    MEN: 7
    CHA: 9

    GP: 200
    CP:
    Bio: Born in Poland, Mechael worked in the factories from a young age. Eventually, he embraced socialism, and moved to the Soviet Union and served in the Red Army. Shortly after Stalin seized power, Mechael deserted, and left the Soviet Union. Mechael does not like Stalin, and considers him a "capitalist tyrant in red clothing". He considers himself a follower of Leon Trotsky, and has joined the Allies to fight what he considers a grave threat to the cause of international socialism. He shows no mercy to those who take up the red flag of the USSR, as he considers them traitors to the workers' cause, but he would never harm a civilian.
    Character Class: Allied Rifle Infantry
    Units:
    Support Powers:
     
  4. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,895
    Name/Rank:
    Stats:

    PHYS
    MEN
    CHA

    GP:
    CP:

    Bio:

    Character Class:

    Units:

    Support Powers:
     
  5. Lighthearter

    Lighthearter President of the United States

    Joined:
    Apr 29, 2010
    Messages:
    3,357
    Gender:
    Male
    Location:
    The West Wing
    Name/Rank: Soviet Officer Cadet Dasha Korovich

    Stats:
    PHYS 9
    MEN 10
    CHA 8

    GP:420
    CP:0

    Bio: Dasha Korovich was born in a small village in Georgia. After she murdered two of her classmates – one of whom was her cousin – at age 17, she fled the town and enrolled in the Soviet Army. Now, four years later, she has refined her murderous and sadistic nature and unleashes it upon the enemies of Stalin.

    Character Class: Rifle Infantry(Soviet)

    Units: None
    Support Powers: None

    -L
     
  6. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
    Messages:
    7,083
    Gender:
    Female
    Location:
    Albany, New York
    Wait, M16? In 1946? What?
     
  7. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
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    Clearly, thou has not played Red Alert. :lol:
     
  8. Red_Spy

    Red_Spy Surprised

    Joined:
    Jan 13, 2011
    Messages:
    4,732
    Location:
    Florida
    Zered Spy
    Phys:5
    Men:9
    Cha:13

    GP: 200
    CP: 0

    Bio: After seeing his twin fall in battle, Zered Spy promised to "repay the Allies for their kindness". He shares much of the same personality of Dared, and also wishes to be a spy.
    Charecter Class: Rifle (Soveit)

    Units: NA.

    Support: NA
     
  9. Nukeknockout

    Nukeknockout Rusty Hinge

    Joined:
    Apr 27, 2010
    Messages:
    1,272
    Location:
    Nowhere
    Name/Rank:Peter Korovich/Officer Cadet:
    Nationality: Ukrainian
    Affiliation: Soviet Union
    Armaments:
    -Combat Knife
    -Pistol
    -Steel helmet
    -AK-47 assault rifle
    Stats:

    PHYS: 16
    MEN: 5
    CHA: 6

    GP: 200
    CP: 0

    Bio:
    Peter Korovich was a farm hand on his uncle's farm in the Ukraine, however uncle David eventually tired of teaching him how to use a shovel and a water bucket, so Peter was enlisted in the Soviet army at age 26. Peter speaks in a monosyllabic growl, is unable to adequately relay tactical information, has issues with perceiving others as people, has to be retrained with a weapon every few days, and ultimately there is no real reason he is an officer-other than his absolute and unflinching support of Stalin, and his inability to refuse an order.

    Character Class: Rifle Infantry(Soviet)

    Units: None

    Support Powers:
    None
     
  10. Celticfury

    Celticfury King

    Joined:
    Jan 8, 2009
    Messages:
    701
    Location:
    Syracuse, New York
    Name/Rank: Officer Cadet Erhard Adler
    Nationality: Austrian
    Affiliation: Allies/United Nations
    Armaments:
    -Combat Knife
    -Pistol
    -Steel helmet
    -M16 Assault Rifle
    Stats:
    PHYS: 9
    MEN: 12
    CHA: 6
    GP: 200
    CP: 0
    Bio:
    Erhard Adler is a 22 year old cadet fresh out of the Theresian Military Academy. A quiet man of few words, he prefers to work with his hands, and values hard labor over slick words. Still, he also recognizes the value of knowledge and science, and has worked tirelessly to immerse himself in several subjects, including engineering, mechanics, and political science.
    Character Class: Allied Rifle Infantry
    Units: None
    Support Powers: None
     
  11. Aiolos

    Aiolos Prince

    Joined:
    Feb 25, 2011
    Messages:
    369
    Location:
    Aiolia
    Isaiah Mustafa, Officer Cadet:
    Stats:

    PHYS: 5
    MEN: 15
    CHA: 7

    GP: 200
    CP: 0

    Bio: Mustafa has joined the war to fight for the Allies, and is renowned for his abilities to ferret out the plans of the enemy. He worked as a traveling salesman for many years, before a series of misadventures involving a farmers daughter, a bank robber, and a large quantity of liquid soap brought him before the Judge. The choice was the Army or the Pen, and really, that was no choice at all.

    Character Class: Rifle Infantry(Allied) Weapon= M1-Carbine

    Units: None

    Support Powers: None
     
  12. ilduce349

    ilduce349 (Financial, Philo)

    Joined:
    Jun 12, 2008
    Messages:
    5,490
    Location:
    Canada (Greatest Country Ever!!!!!)
    nevermind please delete
     
  13. ilduce349

    ilduce349 (Financial, Philo)

    Joined:
    Jun 12, 2008
    Messages:
    5,490
    Location:
    Canada (Greatest Country Ever!!!!!)
    Name/Rank: Cadet Officer Fas 'Rogue" Barker (recognize him?)
    Nationality: Born in Canada, June 12 1914
    Affiliation: Soviet Union
    Stats:

    PHYS: 5
    MEN: 17
    CHA: 5

    GP:
    CP:

    Bio: Born in Canada, Fas moved to Seattle in 1919. He enrolled in the US navy in 1936. In 1941 after taking control of a Sub during some battle when the captain was shot by a PoW the navy realized his potential. However, Fas Barker was discharged after intentionally firing on an allied ship in 1942. From there he fled to Vladivostok. In 1943, he was conscripted into the Soviet Military, and quickly showed that he was a capable commander. However just like in America, he lacked the Charisma to go anywhere. As a result he was unable to exceed the role of a mere corporal in WW2.
    However his chance would come, after gaining favor with a Russian polkóvnik during the Battle of Berlin, Fas was enrolled to a Cadet school following the end of the war.

    Fas Barker is known to be stubborn, impulsive and aggressive, however he is a tactical genius. He is nicknamed the Rogue due to his refusal to follow orders during the height of battle if he disagreed with the objective, had a better idea or didn't like the commander issuing the orders. It was an argument with an allied admiral that caused him to fire on an allied ship out of frustration.

    Character Class: Rifle Infantry

    Units: None

    Support Powers: None
     
  14. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,895
    Soviets locked
     
  15. arya126

    arya126 Squad Leader

    Joined:
    May 10, 2010
    Messages:
    4,306
    Location:
    Outside the Wall
    Im joining the allies! Will make a character tonight after my youth group k? Will prolly be home around 9PM EST if you need a time.
     
  16. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,895
    Alright.
     
  17. ilduce349

    ilduce349 (Financial, Philo)

    Joined:
    Jun 12, 2008
    Messages:
    5,490
    Location:
    Canada (Greatest Country Ever!!!!!)
    will I eventually be able to shoot arya?

    @Arya: use your pacific war character, I am using my pacific war character :)
     
  18. arya126

    arya126 Squad Leader

    Joined:
    May 10, 2010
    Messages:
    4,306
    Location:
    Outside the Wall
    Name/Rank: Officer Cadet "Lucifer"
    Stats:

    PHYS 7
    MEN 11
    CHA 9

    GP: 200
    CP: 0

    Bio: He just showed up at the West Point academy one day. Never gave a name. When an instructor tried to stop him from entering, he snapped his neck and proceeded to join the newest class of plebes in their drills. Soon though, the alarm was raised, and he ended up haviong to fight off the whole academy and the nearby mechanized division, fortifying the Academy armory and making a stand there. Just before he was about to blow 5 crates full of C4 up, the General that had flown in from Washington for the Crisis, George S. Patton, offered him a place at the academy as he was obviously a Bad--- ------------ and had skillz. He was immediately top of his class, but he still refused to give a name, and so an instructor nicknamed him "Lucifer" due to the deadly repercussions if you crossed him, talked to him, or even if you didnt talk to him.

    Character Class:
    Bad--- Infantry grunt soldier

    Units:

    Support Powers:
     
  19. Red_Spy

    Red_Spy Surprised

    Joined:
    Jan 13, 2011
    Messages:
    4,732
    Location:
    Florida
    um....... way too much everything.
     
  20. ilduce349

    ilduce349 (Financial, Philo)

    Joined:
    Jun 12, 2008
    Messages:
    5,490
    Location:
    Canada (Greatest Country Ever!!!!!)
    powergaming cough cough
     

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