It is June 22nd 1941 and you Joseph Stalin have just received the first reports about an invasion of the Soviet Union.
Sounds familuar, well it is, if you ever played Red Front for
Civ2 MGE http://apolyton.net/forums/showthread.php?s=&threadid=111632&highlight=redfront+1.5
CIV2 TOT http://www.apolyton.net/forums/showthread.php?s=&threadid=172331
and Civ3 http://forums.civfanatics.com/showthread.php?t=86040
Now here is the development thread for the Civ4 version of the WW2 Eastern front war! played as the Soviet side only.
Development Notes
A. As much Historical accuracy re the russo-german war
B. Use of building and tech improvements to simulate events to guide the historical battle b/w both countries.
C. Human player to be on the serious defensive for the first 2 years, stale mate for 3rd and on the offensive for the 4th/5th year.
D. Tank/Plane units are expensive focusing on these too early and you will lose as inf units are the main unit type available until the ural factorys are up and running.
E. Player feedback to reveal what changes to be made to AI to simulate its offensive ie giving extra units auto builds buildings etc.
F. Russian tanks etc stronger ie att/defence but initially only green germans units vets/elite.
G. Use of Python to change unit stats and 2 types of terrain reflection winter/summer months.
H. Graphically interesting with a variety of decisons for the player to make off historical accuracy and you'll see how it pans out.
I. A scenario that will have you in the seat of your pants and on the back foot right from the start
Comrades needed, as i'm a developer but not much of a coder but I'm someone who does get things done, so you will see a version for it.
Task List Status
Convert Map from Civ 3 to Civ 4 - done with thanks to Zxcvbnm
Place cities on map as per civ 3(conquest) biq file as reference - Helper needed who has civ3conquests and civ4
Edit current civ4 buildings/wonders/etc to redfront - Awaiting Grakl's updated editor
Collect unit animations for scenario - done
Event creation/emulation within Civ4 code abilities - civ 4 mod savvy programmer needed
Place units/building/wonders
Playtest and adjust
Sounds familuar, well it is, if you ever played Red Front for
Civ2 MGE http://apolyton.net/forums/showthread.php?s=&threadid=111632&highlight=redfront+1.5
CIV2 TOT http://www.apolyton.net/forums/showthread.php?s=&threadid=172331
and Civ3 http://forums.civfanatics.com/showthread.php?t=86040
Now here is the development thread for the Civ4 version of the WW2 Eastern front war! played as the Soviet side only.
Development Notes
A. As much Historical accuracy re the russo-german war
B. Use of building and tech improvements to simulate events to guide the historical battle b/w both countries.
C. Human player to be on the serious defensive for the first 2 years, stale mate for 3rd and on the offensive for the 4th/5th year.
D. Tank/Plane units are expensive focusing on these too early and you will lose as inf units are the main unit type available until the ural factorys are up and running.
E. Player feedback to reveal what changes to be made to AI to simulate its offensive ie giving extra units auto builds buildings etc.
F. Russian tanks etc stronger ie att/defence but initially only green germans units vets/elite.
G. Use of Python to change unit stats and 2 types of terrain reflection winter/summer months.
H. Graphically interesting with a variety of decisons for the player to make off historical accuracy and you'll see how it pans out.
I. A scenario that will have you in the seat of your pants and on the back foot right from the start
Comrades needed, as i'm a developer but not much of a coder but I'm someone who does get things done, so you will see a version for it.
Task List Status
Convert Map from Civ 3 to Civ 4 - done with thanks to Zxcvbnm
Place cities on map as per civ 3(conquest) biq file as reference - Helper needed who has civ3conquests and civ4
Edit current civ4 buildings/wonders/etc to redfront - Awaiting Grakl's updated editor
Collect unit animations for scenario - done
Event creation/emulation within Civ4 code abilities - civ 4 mod savvy programmer needed
Place units/building/wonders
Playtest and adjust