Reduce Unhappiness values in Vox Populi Files?

UlvenFenrir

Chieftain
Joined
Dec 10, 2018
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5
Hello, first of all, i wish to apologize if i am posting this in the wrong subsection. Been reading the forum for years, but just now registered an account in order to ask something.

So, i love the Vox Populi package, its the greatest. The smarter AI, the new Resources, the new dialogue text in diplomacy, the new wonders, traits, everything.
Well, everything expect one thing: Unhappiness.

I just really dont seem to get a hold on unhappiness, i have tried on the lowest possible setting (since one thread here mentioned that), and i would still go from 15 happiness, straight to -35 once i hit renaissance. With every civilization, and on every round now, no matter how much i micromanage every single city, i keep dropping to minus 30 or 50 unhappiness once i reach the renaissance.

And the constant micromanaging has made it more of a dreaded chore than a fun game mechanic, so i am thinking that the unhappiness values might be a smidge unbalanced, and i was wondering where in the files i could reduce them by half? or at least, lower them by 25%, in order to see if that would be better?

I have been going through the files, and i got a pretty good idea on what to change, but i want to be absolutely certain before i do it.

If it makes referencing easier, i am using notepad++ for all coding, so a line number can make it easier to find where to change the values.

PS: The tile for "Bananas" does not have any text information, it simply says; "Bananas" in all caps lock, think this might a slight oversight.,
 
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Oh, and i also wish to apologize for my grammatical errors, english is my fourth language and i am still making some mistakes here and there.
 
Banana tiles don't have any bonus yields before being improved, so it doesn't have the "When worked on" line.
 
Before we start to help you, could you tell us what your game settings and modifications are?

Of course, The last game settings i used when experiencing this is a standard set up, random leader, everything else untouched, earth map, large size, the Vox Populi mod package with everything installed except for the enhanced GUI, the difficult level was "Settler", but i have basically gone through all of them from Immortal which is what i was used to playing Civ 5 on without mods.
 
Banana tiles don't have any bonus yields before being improved, so it doesn't have the "When worked on" line.

Ah, that makes sense, i guess. But even the Wheat fields have some informative text showing when hovering the mouse over them, the Banana fields are just blank. Is this right?
 
Wheat does have +1 food. Banana really is nothing special before you improve the tile.
 
I think it was hotfixed recently. Have you tried the latest hotfix?

Wait, really? No i haven't updated it since i first downloaded it sometime before summer.
To update it, do i just download the auto installer again or is there some update feature built in?

And i still would like to know which files to edit, if it turns out to not work it would be nice to just fix it at once.
 
Wait, really? No i haven't updated it since i first downloaded it sometime before summer.
To update it, do i just download the auto installer again or is there some update feature built in?

And i still would like to know which files to edit, if it turns out to not work it would be nice to just fix it at once.
Read the latest beta thread. It's stable. Also you'll find there the code you need to modify for some unhappiness.
 
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