CautiousChaos
Warlord
- Joined
- Nov 8, 2003
- Messages
- 107
Hey folks,
I'm crawling through some of the wikis on Civ4 trying to find what XML node might be responsible for the playing of civilization-specific music when you are zoomed into a town.
I personally find it annoying, so I was going to reduce the volume down a bit. The closest thing I found is as follows, but it doesn't seem to work.
Audio2dScripts.xml
[snippet]
<Script2DSound>
<ScriptID>AS2D_TOWNMUSIC_GOOD</ScriptID>
<SoundID>SND_TOWNMUSIC_GOOD</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<Script2DSound>
<ScriptID>AS2D_TOWNMUSIC_BAD</ScriptID>
<SoundID>SND_TOWNMUSIC_BAD</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
[end snippet]
Is there a compendium somewhere of what these tags are for (even outside of the audio ones?)
-cc
I'm crawling through some of the wikis on Civ4 trying to find what XML node might be responsible for the playing of civilization-specific music when you are zoomed into a town.
I personally find it annoying, so I was going to reduce the volume down a bit. The closest thing I found is as follows, but it doesn't seem to work.
Audio2dScripts.xml
[snippet]
<Script2DSound>
<ScriptID>AS2D_TOWNMUSIC_GOOD</ScriptID>
<SoundID>SND_TOWNMUSIC_GOOD</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<Script2DSound>
<ScriptID>AS2D_TOWNMUSIC_BAD</ScriptID>
<SoundID>SND_TOWNMUSIC_BAD</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
[end snippet]
Is there a compendium somewhere of what these tags are for (even outside of the audio ones?)
-cc