I'm in the process of developing a mod that decreases the amount of resources (both strategic and luxury) but increases the individual contribution of each (similar to Civ 4).
I'm running into a small issue. How do you decrease the overall occurrences of resources?
So if a huge map has 15 iron.... how do I change that to 5 iron?
Any suggestions, thoughts or ideas?
Thanks everyone. My goal is to make a mod where all the resources matter and individual tiles have more variety of worth (changing tile mod values and improvement values).
I'm running into a small issue. How do you decrease the overall occurrences of resources?
So if a huge map has 15 iron.... how do I change that to 5 iron?
Any suggestions, thoughts or ideas?
Thanks everyone. My goal is to make a mod where all the resources matter and individual tiles have more variety of worth (changing tile mod values and improvement values).