Size: 3 tiles
+2 Food +2 Production to the city (settlement?) (per wonder tile, presumably), +1 Science +1 Culture to Vegetated tiles in the city (settlement?) that owns it, +2 Empire Happiness per wonder tile owned
I feel weird that, knowing the age of some trees, 600 years actually seems shorter than I would have expected.
Seems like an incredibly potent natural wonder. Settling near natural wonders (even the not-great-ones if they're pretty) is one of my favorite parts of the game after building wonders so I'm excited to see more of the natural wonders. +2 happiness to every tile in your empire seems incredibly powerful. I wonder if you have to own all three tiles or if both empires get that bonus if it's on the border.
I have been scared of yield inflation since thd first lifestream and it gets ever scarier. This inflation can effectively kill the point of yield display lenses/option if it's cluttered. And +2 Happiness to every tile is cluttering. Even if it is from NW.
I have been scared of yield inflation since thd first lifestream and it gets ever scarier. This inflation can effectively kill the point of yield display lenses/option if it's cluttered. And +2 Happiness to every tile is cluttering. Even if it is from NW.
I admit I also prefer smaller yields that are more meaningful. Something I dislike about Amplitude games (not just HK) is how huge yields get and how marginal actually improving yields feels. I'll have to play Civ7 before I decide if it feels that way, but we have seen some very big numbers.
I admit I also prefer smaller yields that are more meaningful. Something I dislike about Amplitude games (not just HK) is how huge yields get and how marginal actually improving yields feels. I'll have to play Civ7 before I decide if it feels that way, but we have seen some very big numbers.
Yield inflation isn't particularly surprising. Firaxis knows how popular massive yield pics are on Reddit, and leaning into that will create viral marketing. It also makes sense for tile yields to become quite large by end game, as we saw in the Modern Age livestream, quarters with multiple specialists are generating huge outputs. Improved tiles have to keep pace or Specialist-play will be the obvious superior strategy.
Well, if it does actually grant +2 Happiness per tile for the WHOLE EMPIRE, then the owner of this wonder may be able to pretty much ignore the settlement limit. Even if it is only for rural districts (as the urban ones replace the innate tile bonuses), then it seems somewhat possible to ignore the -35 maximum happiness penalty in bigger cities and then just settle and conquer infinite towns
(granted, this insane plan would take at least around 15 population assigned to rural districts per city and a happiness building or two)
Well, if it does actually grant +2 Happiness per tile for the WHOLE EMPIRE, then the owner of this wonder may be able to pretty much ignore the settlement limit. Even if it is only for rural districts (as the urban ones replace the innate tile bonuses), then it seems somewhat possible to ignore the -35 maximum happiness penalty in bigger cities and then just settle and conquer infinite towns
(granted, this insane plan would take at least around 15 population assigned to rural districts per city and a happiness building or two)
This is the real problem of 'yield inflation': how do you keep it even vaguely balanced in regard to other mechanics in the game?
IF a Wonder or Natural Wonder can negate something as fundamental to Balance as the Settlement Limit, then a large part of the play of your game - including new Civ choices in the porgressing Ages - will revolve around getting or finding the needed/wanted Wonder/Natural Wonder - and nothing else.
I understand Turning Points in History - Dog Knows too many books have been written about them - but having a 500+ turn game revolve around a few Turning Points like "Hello, I got Redwoods!" risks the player falling back on a single strategy and does terrible things to replayability.
BUT that's only first glance at the yields from a single Natural Wonder. Before New Year's they may release another video showing how having the Natural Wonder: Redwoods also locks you in to having no ship larger than a dug-out canoe so you can't ever travel to Distant Lands or build a Treasure Fleet. Rebalancing is always possible, especially when they are only showing the game in bits and pieces . . .
Watching the video again, I think you're right. It's empire-level Happiness instead of city-level Happiness, and the "per tile" refers to the tiles of the wonder.
That’s what makes the yield inflation so perplexing, though: if high yields are the norm, “yield porn” ceases to be worth mentioning so they lose that viral marketing thing. It needs to be rare to be special.
It also makes city building less meaningful if there are just big numbers everywhere, it’s overwhelming and ultimately boring imo. (As @Zaarin mentioned above, one of Amplitude’s consistent major design failings is the yield inflation making many choices feel meaningless.) I’ve always appreciated that Firaxis has kept yields within a certain boundary.
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