Seek
Deity
- Joined
- Aug 7, 2010
- Messages
- 3,728
A little, but maybe not enough: The capital in the modern stream had almost 300 food while the empire had 600 excess happiness!Also those specialists eat food AND happiness.
A little, but maybe not enough: The capital in the modern stream had almost 300 food while the empire had 600 excess happiness!Also those specialists eat food AND happiness.
To be honest, I expect Specialist maintenance to be an ongoing balance issue for months after releaseA little, but maybe not enough: The capital in the modern stream had almost 300 food while the empire had 600 excess happiness!
They could balance increasing Yields two ways:Yes, I've brought it up several times - this is one of my concerns with the game right now. I really think they missed a trick to flatten yields at the beginning of each age as well as making later buildings provide % yield bonuses to the city rather than flat bonuses. Smaller numbers are easier for the player to parse and make each yield modification more meaningful.
Some of those are because of a bigger empire (food in capital depends on number of towns)A little, but maybe not enough: The capital in the modern stream had almost 300 food while the empire had 600 excess happiness!
I know this is a correct explanation of how it works in game but still the line feels so funny... those specialists, eating all our food and driving a knife through our happiness with those terrible puns only they can understand.Also those specialists eat food AND happiness.
In this case, I'd say Lebanon cedar forests could also be an inspiration.I wish they would have made old growth forests a terrain feature instead of a natural wonder. There were many more Redwood forests before the industrial age particularly here in North America and the Amazon.
I wish they would have made old growth forests a terrain feature instead of a natural wonder. There were many more Redwood forests before the industrial age particularly here in North America and the Amazon.
Well they are the biggest (heightwise) and should qualify for a natural wonder as much as big rocks and big holes. (sequoias being the most massive would also be worthy although both are closely related)Aren't they just big trees? Don't get me wrong, they are nice, I have been there. It's not even one national park, there's at least one state park, and the area is fairly large. I suppose this is a way to show off the new vegetated tile mechanic? The Sequias are big too, but in a different way, so I'm not sure big trees qualifies as a natural wonder.
I was worried about how certain tile types provide gold, culture or science for seemingly no reason. I can buy that natural wonders or resources provide stuff like that but I think the decs gotta understand that some tiles just gotta be bad to make the solid ones even better. Deserts don't need Gold and Tundra doesn't need Culture unless you're playing a civ that could justifiably have one of those yield modifiers as a bonus.I have been scared of yield inflation since thd first lifestream and it gets ever scarier. This inflation can effectively kill the point of yield display lenses/option if it's cluttered. And +2 Happiness to every tile is cluttering. Even if it is from NW.
I mean they're considered the largest trees on the planet, excluding that one that looks like an entire forest but is in actuality one with a connected root networkAren't they just big trees? Don't get me wrong, they are nice, I have been there. It's not even one national park, there's at least one state park, and the area is fairly large. I suppose this is a way to show off the new vegetated tile mechanic? The Sequias are big too, but in a different way, so I'm not sure big trees qualifies as a natural wonder.
Pando? Quaking aspen clonal colonies are pretty fascinating.I mean they're considered the largest trees on the planet, excluding that one that looks like an entire forest but is in actuality one with a connected root network