Redwood Forest Natural Wonder video

A little, but maybe not enough: The capital in the modern stream had almost 300 food while the empire had 600 excess happiness!
To be honest, I expect Specialist maintenance to be an ongoing balance issue for months after release
 
Yes, I've brought it up several times - this is one of my concerns with the game right now. I really think they missed a trick to flatten yields at the beginning of each age as well as making later buildings provide % yield bonuses to the city rather than flat bonuses. Smaller numbers are easier for the player to parse and make each yield modification more meaningful.
They could balance increasing Yields two ways:
Reduce the amount of increase
OR
Increase the costs of everything in the new Age. - Which would tie in nicely with the need to Progress or Upgrade to keep yields in line with costs.

But I suspect, by the time it is all balanced (about DLC Number 3 or 6) it will be through a combination of both techniques.
 
Last edited:
  • Like
Reactions: j51
A little, but maybe not enough: The capital in the modern stream had almost 300 food while the empire had 600 excess happiness!
Some of those are because of a bigger empire (food in capital depends on number of towns)
 
Also those specialists eat food AND happiness.
I know this is a correct explanation of how it works in game but still the line feels so funny... those specialists, eating all our food and driving a knife through our happiness with those terrible puns only they can understand.
 
I wish they would have made old growth forests a terrain feature instead of a natural wonder. There were many more Redwood forests before the industrial age particularly here in North America and the Amazon.
 
I wish they would have made old growth forests a terrain feature instead of a natural wonder. There were many more Redwood forests before the industrial age particularly here in North America and the Amazon.

As far back as Civ V people were posting about 'Old Growth' forests as a separate terrain feature (which got added - sort of- in Civ VI), and sometime back (Civ VI? a long time, anyway) I posted a proposed Old Growth Forest terrain feature that would also provide a specific Resource: Monumental Timber. That is, the massive tall straight trunks like the California redwoods, the Lebanese cedars, the western North American Red Cedar, the massive trees in Britain that provide4d material for the earliest Henges of wood with 2-meter diameter 'posts'.

This Resource could be a requirement to build Frigates, Ships of the Line and other mid-game warships, all of which required huge amounts of carefully seasoned and fabricated timbers, including long, straight, strong timbers for masts that were particularly hard to obtain - the British Royal Navy was ready going to Scandinavia and North America for such timbers by 1700, because there were none left in the British Isles. The timber could also be a requirement or Bonus to building Wonders - like the original Stonehenge, which was massive timbers, or for an early 'ship' like the Haida/Makah dug-out 'canoes' made from the western Red Cedar that were as wide as a trireme and up to 40 meters long, carrying over 50 warriors and trading/raiding all the way from Alaska to northern California.

I understand making the 'Redwoods' a Natural Wonder, because it is the basis for a much-visited National Park, but as a resource, Old Growth Timber could also have been incorporated with as much justification as 'stone'.
 
Aren't they just big trees? Don't get me wrong, they are nice, I have been there. It's not even one national park, there's at least one state park, and the area is fairly large. I suppose this is a way to show off the new vegetated tile mechanic? The Sequias are big too, but in a different way, so I'm not sure big trees qualifies as a natural wonder.
 
Aren't they just big trees? Don't get me wrong, they are nice, I have been there. It's not even one national park, there's at least one state park, and the area is fairly large. I suppose this is a way to show off the new vegetated tile mechanic? The Sequias are big too, but in a different way, so I'm not sure big trees qualifies as a natural wonder.
Well they are the biggest (heightwise) and should qualify for a natural wonder as much as big rocks and big holes. (sequoias being the most massive would also be worthy although both are closely related)

*the fact that they are so tall they literally get a significant portion of water through their leaves from low clouds seems wonderous enough …at least as much as yet another mountain.
 
I have been scared of yield inflation since thd first lifestream and it gets ever scarier. This inflation can effectively kill the point of yield display lenses/option if it's cluttered. And +2 Happiness to every tile is cluttering. Even if it is from NW.
I was worried about how certain tile types provide gold, culture or science for seemingly no reason. I can buy that natural wonders or resources provide stuff like that but I think the decs gotta understand that some tiles just gotta be bad to make the solid ones even better. Deserts don't need Gold and Tundra doesn't need Culture unless you're playing a civ that could justifiably have one of those yield modifiers as a bonus.
 
Aren't they just big trees? Don't get me wrong, they are nice, I have been there. It's not even one national park, there's at least one state park, and the area is fairly large. I suppose this is a way to show off the new vegetated tile mechanic? The Sequias are big too, but in a different way, so I'm not sure big trees qualifies as a natural wonder.
I mean they're considered the largest trees on the planet, excluding that one that looks like an entire forest but is in actuality one with a connected root network
 
I mean they're considered the largest trees on the planet, excluding that one that looks like an entire forest but is in actuality one with a connected root network
Pando? Quaking aspen clonal colonies are pretty fascinating.
 
Back
Top Bottom